On the topic of troop losses, what about the kill rate in battles? Something that really bugged me about RTW was that a pivotal battle on which the future of your empire may depend could be decided in under 2 minutes. It allowed no time for tactical moneuvering as the soldiers simply died by the hundreds in the first minutes.
Another part of this that bugged me was that if you look at a lot of the battles from ancient times, armies would encounter one another, take losses and then retreat. Such as the Romans at Gergovia when they took over 700 casualties. But the bulk of the army was able to retreat. There was no function in RTW or any of the previous games for a fighting retreat. This meant that the battle would end with either army being completely annihilated which was not always the case.
I hope CA intend to address this issue to casualties are taken more slowly and allow for longer, more tactical battles although I'm not sure if this problem was looked at in any of the mods made for RTW. I've heard something about the battles being longer and more tactically involving but havent had a chance to play and of the mods.




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