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  1. #1

    Default RSII port to M2TW: Kingdoms engine


    Intro
    RSII team allowed me to do this. As is to much work for one man I need more people. PM me if interested.



    Team Members


    Porting Campaing Map
    Gnaeus Mallius Maximus

    Porting Units
    Hoplite of Ilis
    Roboute Guiliman

    Scripting
    Petroniu

    Special Thanks To All RSII Team!


    Last edited by Gnaeus Mallius Maximus; May 10, 2013 at 11:51 AM.

  2. #2
    _Tartaros_'s Avatar "Harzschütze"
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    Default Re: RSII port to M2TW: Kingdoms engine

    hell yeah, this would be awesome!
    i wish good luck and progress

  3. #3
    Reno Melitensis's Avatar Domesticus
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    Default Re: RSII port to M2TW: Kingdoms engine

    This is going to be a huge project my friend, you will need a large team. Good luck

    Cheers.

  4. #4
    airborne guy's Avatar Domesticus
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    Default Re: RSII port to M2TW: Kingdoms engine

    I wish you luck bro!

  5. #5
    Heathen Storm's Avatar Where's my axe?
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    Default Re: RSII port to M2TW: Kingdoms engine

    Good luck sir. if I wasn't so busy i would offer my sservice's... sorry mate

    Proud mod leader, modeller and public relations officer of Heiðinn Veðr: Total War


  6. #6

    Default Re: RSII port to M2TW: Kingdoms engine

    Thanks for support. I understand it's will take long time, but it's worth doing. It just takes time to do something good.

  7. #7
    bobbyr's Avatar Semisalis
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    Default Re: RSII port to M2TW: Kingdoms engine

    Great idea!

    I have zero experience in modding, but I would like to help you with some simple stuff. I have limited time though, so don't expect too much. I guess something is better than nothing right?

  8. #8

    Default Re: RSII port to M2TW: Kingdoms engine

    I would be interested in helping with unit creation

  9. #9
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: RSII port to M2TW: Kingdoms engine

    I wish you all the patience, your max time will be spend converting the battle models - that's were I am stuck right now with 'Rise of three Kingdoms'. It's at par with making number plates...










  10. #10
    Hoplite of Ilis's Avatar Domesticus
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    Default Re: RSII port to M2TW: Kingdoms engine

    Quote Originally Posted by Gigantus View Post
    I wish you all the patience, your max time will be spend converting the battle models - that's were I am stuck right now with 'Rise of three Kingdoms'. It's at par with making number plates...
    More than making the corresponding or intertwined texts??? I've seen your mod. That's something!
    Last edited by Hoplite of Ilis; May 13, 2013 at 01:20 PM.

  11. #11
    MathiasOfAthens's Avatar Comes Rei Militaris
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    Default Re: RSII port to M2TW: Kingdoms engine

    I wish you the best of luck but there is very little point in making a port since "De Bello Mundi" 240 B.C. - 117 C.E. is nearing release. I recommend you join their team and if RSII team is willing you could port some of their units to the De Bello Mundi mod.

  12. #12
    Hoplite of Ilis's Avatar Domesticus
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    Default Re: RSII port to M2TW: Kingdoms engine

    Quote Originally Posted by MathiasOfAthens View Post
    I wish you the best of luck but there is very little point in making a port since "De Bello Mundi" 240 B.C. - 117 C.E. is nearing release. I recommend you join their team and if RSII team is willing you could port some of their units to the De Bello Mundi mod.
    I've heard of that mod, and looking forward to it. But my guess is they are more experienced than us in modding. We would simply watch them do most of the work. If De Bello Mundi is to come out soon, we may add something else to our own - to make it a little different. The more classical era mods in medieval 2, the better.

  13. #13
    Petroniu's Avatar Domesticus
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    Default Re: RSII port to M2TW: Kingdoms engine

    Oh my God! I wish you all the luck in the world. If I would've had the will and the patience to learn modding Med2 TW as I did with Rome (mostly codding, but oh well) I would've helped. Hopefully some of the RS2 fans out there know Med2 modding and will enjoy this project.
    Good luck!
    RTWRM - back to basics

  14. #14

    Default Re: RSII port to M2TW: Kingdoms engine

    Okay, to prove that we are doing at least something...

    Click image for larger version. 

Name:	1325.jpg 
Views:	174 
Size:	146.5 KB 
ID:	277722

    For some of you this could look like nothing, but it took some time to open RSII map on geomod.

  15. #15
    _Tartaros_'s Avatar "Harzschütze"
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    Default Re: RSII port to M2TW: Kingdoms engine

    nice update
    regards

  16. #16
    Antiokhos Euergetes's Avatar Protector Domesticus
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    Default Re: RSII port to M2TW: Kingdoms engine

    Very best of luck I look forward to seeing your hard work bear fruit, but may I ask why you don't wait and see what you can do with RTWII ?

  17. #17
    Hoplite of Ilis's Avatar Domesticus
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    Default Re: RSII port to M2TW: Kingdoms engine

    Quote Originally Posted by Aiskhylos View Post
    Very best of luck I look forward to seeing your hard work bear fruit, but may I ask why you don't wait and see what you can do with RTWII ?
    Truth be told, we haven't done that much with this one yet . Aren't we great to sarcasm ourselves? Ok, for real now, it'll be a long time before CA gives away tools for Rome 2 - my personal opinion. Besides, this one is hard as it is. Imagine going over to Rome 2. As far as I'm concerned, I'm not that much of a modder - but I'd really like to try. Also, I believe TW players would play Rome 2 inside-out before deciding to mod it. Of course, I'd welcome anyone who would prove me wrong.

  18. #18
    Antiokhos Euergetes's Avatar Protector Domesticus
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    Default Re: RSII port to M2TW: Kingdoms engine

    You are probably right, without going off topic too much- I would be happy with just some minor tweaks like 4TPY script. Never the less I will continue to play all my favourite mods. So best of luck I will play.
    PS Will your map go as far as India? I know RSII does not - but to me that is RSII's possibly only fault. As the east is neglected.

  19. #19
    Petroniu's Avatar Domesticus
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    Default Re: RSII port to M2TW: Kingdoms engine

    I think it is safe to assume that the priority is to make a working port of RS2 to Med2. After that, anything is possible.
    RTWRM - back to basics

  20. #20

    Default Re: RSII port to M2TW: Kingdoms engine

    Excellent.
    A Mod for Med2 Kingdoms:

    THERA:REDUX

    Click here:
    https://www.moddb.com/mods/thera-redux


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