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  1. #1

    Default Head to Head Rules

    I have been getting quite a few requests on what rules one should have for a head to head game. So i figured i would lay out some "Official" rules that people can use as a pillar stone for fair and honest games.
    I will divide it into two groups the first one being basic rules, and a secondary optional one called manner rules. The point is not to restrict but to balance the scales.

    Basic rules(Needed)

    • No player 2 tax manipulation - (Raising taxes during your turn and lowering them during player 1 turn allows for maximum tax with maximum happiness)
    • No retreating with the AI - (If you do decide to play as the AI carry out the objective to the bitter end, burning gates and retreating is the ultimate abuse)
    • No Starvation - (All though a borderline manner rule, forcing defensive battles by sieging can ruin the flow of the game and is used as abuse more than a legit strategy)


    Manner rules(Optional)

    • No assassination of Daimyo - (Sometimes this rule extend to all generals)
    • No unnecessary sieges - (Manually attacking a castle with one garrison unit to be able to recruit an extra unit can be considered trying to hard.)
    • No playing as the AI - (All though playing as the AI is considered aye okay by most, you are not the AI so playing as the AI is playing as a clan that you are not,and always more favorable one way)
    • No Oda/Ikko ikki - (Their cheaper and stronger ashigaru units are easier to mass and with their amazing start location, can be considered to much.)
    • General extension type 1 - (By using pushing a little bit further with your army and merging it consecutively you are able to move a lot further.)

    ___________________________________________________________________________________________________________________________________________________________________________________________
    Acceptable abuses

    • Unlimited sea movement - (By using several connected boats one is able to travel great distances. These boats are easy to snipe and it takes a certain level of skill to perform)
    • Military access for money - (By selling military access to border AI factions connected by road one is able to accumulate a lot of cash early as certain factions. This is part of diplomacy and breaking the agreement can have dire consequences)
    • Interval taxation - (By having one turn of very high taxation you can squeeze that extra out of your provinces. Having one turn of very high taxation will not cause a rebellion just unrest, it also takes skill to manage taxation in general)
    • General extension type 2 - (By using your main or secondary general you can attack an army or province and use your main force as reinforcement, But if you do not have your main general with your army it will not recieve many of his stats boost)
    • All types of agent usage - (Agents can be countered Monk>Metsuke>Ninja>Monk, Also whoever wins the financial and agent war typically wins the game)

    Tournament rules

    • 20 minutes battle timer
    • 2 minute turns - (Can be raised to three minutes after 20 turns by saving and reloading)
    • Ultra unit size
    • Medium fleet size
    • Difficulty Hard


    Hope this was helpful for you guys looking to explore Head to Head feel free to link this to your friends if you are having issues agreeing on rules.
    Last edited by DeliCiousTZM; April 28, 2013 at 02:56 PM.
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  2. #2

    Default Re: Head to Head Rules

    All players have own favorite Head to Head campaign option , but Head to head match its match of 2 players , it's not begin if both players not find match option compromise . Just stupid general agree fight battle by enemy rules and in the his battlefield .

    Head to Head player skill consist of strategy skill and tactical skill . Tactic it's battles , strategy it's strategy map manage , knowing and using game bugs against opponent ( about the most popular campaign bugs wrote here http://www.twcenter.net/forums/showt...9#post12775859 )
    SunTzu wrote :
    " Tactics without strategy it's conversation about victory when coming defeat , Strategy without tactic the most long way to victory ." Follow this thinking man who join yourself tactical and strategy skill can be general like Aleksandr Makedonsky , Julius Caesar .

    A lot Head to Head players have just strategy skill , their tactical skill is medium or low . all that's need to understand opponents skill it's careful looks for him , watch his video from head to head matches , read his thread like this . if wanna check opponent tactical skill invite him to avatar coquest battle ( if player tactical skill bad , he will find 1000 reason not play battle ) .

    SunTzu said : "Best victory it's victory without battles" To know yourself and enemy well it's way to victory . let's detect opponent weaknesses , invite him to head to head match , suggest to him play some battles if his tactical skill medium or low he leave from invitation , it's will be victory without battles .

    Everybody who wanna to show own weaknesses write your favorite match option here , will be easy to find it in the one thread ^^

  3. #3

    Default Re: Head to Head Rules

    Quote Originally Posted by Cao_Cao View Post
    All players have own favorite Head to Head campaign option , but Head to head match its match of 2 players , it's not begin if both players not find match option compromise . Just stupid general agree fight battle by enemy rules and in the his battlefield .

    Head to Head player skill consist of strategy skill and tactical skill . Tactic it's battles , strategy it's strategy map manage , knowing and using game bugs against opponent ( about the most popular campaign bugs wrote here http://www.twcenter.net/forums/showt...9#post12775859 )
    SunTzu wrote :
    " Tactics without strategy it's conversation about victory when coming defeat , Strategy without tactic the most long way to victory ." Follow this thinking man who join yourself tactical and strategy skill can be general like Aleksandr Makedonsky , Julius Caesar .

    A lot Head to Head players have just strategy skill , their tactical skill is medium or low . all that's need to understand opponents skill it's careful looks for him , watch his video from head to head matches , read his thread like this . if wanna check opponent tactical skill invite him to avatar coquest battle ( if player tactical skill bad , he will find 1000 reason not play battle ) .

    SunTzu said : "Best victory it's victory without battles" To know yourself and enemy well it's way to victory . let's detect opponent weaknesses , invite him to head to head match , suggest to him play some battles if his tactical skill medium or low he leave from invitation , it's will be victory without battles .

    Everybody who wanna to show own weaknesses write your favorite match option here , will be easy to find it in the one thread ^^
    Most Head to Head players i played are more tactical avatar conquest players. They wanna get that perfect composition army, and everything in between is just a hassle. Then when i comes to actually fighting they are typically less familiar with the sort of "random" generated maps,objectives and different stats and factors from the campaign map. So no Cao Cao Most Head to Head players do not relie more on strategy skil the majority rely on their tactical skill to carry them. Me the laziest battle player in the world have beaten down high level avatar conquests in campaign battles by capitalizing on how different campaign battles play. If i had to pick a person to play Head to Head battles for me i would rather have a skilled campaign player like TotalwarLegend or Wealthmonger on my side than some top tier avatar conquest guy.

    Also these rules are just what i consider "common sense" rules. When i play random people on the internet i don't force anyone to follow these rules, i go as far as they go. But if they want a remake afterwards well you either play by these rules or i say gg and walk away. These rules are not for my advantage they are for a better total war experience, so if you wanna argue, argue that.

    When it comes to abuses i also looked at what abuses "enhances" the game.
    Remove military access and you restrict parts of diplomacy and also denie that early money boost that can launch you into the game.
    Unlimited naval movement to me makes sense for two reasons. One it is supposed to be faster to move by sea. Second a person will not be be able to move towards a naval invasion that way unless having complete naval domination. Which makes it mostly practical for expanding early, something i support fully.
    Interval taxation forces a person to learn how to manage their taxes well, make a mistake and you will have rebellions all over your provinces or in a few places. you learn how to deal predicted happiness.
    Agents can be annoying but both players can get them and fighting the agent wars can be quite a nerve wrecking adrenalin boosted Nightmare or wet dream .
    Last edited by DeliCiousTZM; April 28, 2013 at 03:50 PM.
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  4. #4

    Default Re: Head to Head Rules

    Thanks for listing these. I wish I could deal with 2-3 minute turns but I'm slow, 5 minutes is pushing it for me especially above a half dozen provinces or so.

  5. #5

    Default Re: Head to Head Rules

    Quote Originally Posted by wealthmonger View Post
    Thanks for listing these. I wish I could deal with 2-3 minute turns but I'm slow, 5 minutes is pushing it for me especially above a half dozen provinces or so.
    It can get intense. Sometimes it comes down to mentally structuring your turn before it is your turn. At the end of the day 2 minutes are closer to 4 minutes as you can use your opponents turn to perform actions as well. I have had more than a few "oops i forgot to move this agent or army" thou some are even caught on video .

    The two to three minutes are really for army/agent movement when it comes down to it. in diplomacy time stops when interacting with other clans so it isn't always as stressful as it is made out to be.
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  6. #6

    Default Re: Head to Head Rules

    Looks like somebody does not know diffrence between strategy and tactic , probably it's because have not milittary education

  7. #7
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    Default Re: Head to Head Rules

    Quote Originally Posted by The-Monetary View Post
    Basic rules(Needed)

    • No player 2 tax manipulation - (Raising taxes during your turn and lowering them during player 1 turn allows for maximum tax with maximum happiness)

    • This is the only rule to me make senses or seems to be necessary, since i didn't know about this exploit. But whenever i play a H2H game, which is usually in NW:TW, Shogun2 & FOTS, Empire seems somewhat buggy atm and unplayble, everything goes, so me and my good friend often find clever, cunning and intriguing ways to rage war. Leaving the ai to fight its own battles isn't a very good idea imo, and make it somewhat unbalanced compared to if the player fights all battles and try to dent each others progress as such.

      After playing alot of H2H, ive personally fount NW:TW is the funniest for a short and streamlined campaign, that seems to have less bugs or chances of save games going corrupt, if you can get past the possessed difficulty sliders in the lobby. FOTS can zerg you to frustration with fighting endless naval battles, since the ai seems to throw ships at you as soon as there built in an effort to slowly whittle, grind you down while be annoying towards mid end game.

      But that exploit i never knew about which is a bit of a game breaker, and hard to tell if its being abused or not.

      But by controlling the ai armys in battle give them a far better chance of not being steam rolled, and causes both players to be smarter about there expansion.

      last FOTS game i had went corrupt about 60 turns in, and the save seemed somewhat unrecoverable, trying varies methods to save the game. Furtherest ive got in a H2H for Shogun 2, was 160 + turns before it broke, and 90+ turns for an old FOTS game. But with recent updates the H2H seems to have got a bit worst? with saves going corrupt sooner. That my biggest gripe with H2H games, and NW:TW seems to be alot more stable in that respect for H2H. Very frustrating, especially the amount of hours that get put into a H2H game that can go corrupt. Thats a bit of a game breaker itself, so it does make me wonder if you guys know another trick for recovering a corrupt saved game? If house rules are now needed to enforce fairplay of some sort.


  8. #8

    Default Re: Head to Head Rules

    Quote Originally Posted by AgentGB View Post
    This is the only rule to me make senses or seems to be necessary, since i didn't know about this exploit. But whenever i play a H2H game, which is usually in NW:TW, Shogun2 & FOTS, Empire seems somewhat buggy atm and unplayble, everything goes, so me and my good friend often find clever, cunning and intriguing ways to rage war. Leaving the ai to fight its own battles isn't a very good idea imo, and make it somewhat unbalanced compared to if the player fights all battles and try to dent each others progress as such.

    After playing alot of H2H, ive personally fount NW:TW is the funniest for a short and streamlined campaign, that seems to have less bugs or chances of save games going corrupt, if you can get past the possessed difficulty sliders in the lobby. FOTS can zerg you to frustration with fighting endless naval battles, since the ai seems to throw ships at you as soon as there built in an effort to slowly whittle, grind you down while be annoying towards mid end game.

    But that exploit i never knew about which is a bit of a game breaker, and hard to tell if its being abused or not.

    But by controlling the ai armys in battle give them a far better chance of not being steam rolled, and causes both players to be smarter about there expansion.

    last FOTS game i had went corrupt about 60 turns in, and the save seemed somewhat unrecoverable, trying varies methods to save the game. Furtherest ive got in a H2H for Shogun 2, was 160 + turns before it broke, and 90+ turns for an old FOTS game. But with recent updates the H2H seems to have got a bit worst? with saves going corrupt sooner. That my biggest gripe with H2H games, and NW:TW seems to be alot more stable in that respect for H2H. Very frustrating, especially the amount of hours that get put into a H2H game that can go corrupt. Thats a bit of a game breaker itself, so it does make me wonder if you guys know another trick for recovering a corrupt saved game? If house rules are now needed to enforce fairplay of some sort.[/LIST]
    Shogun 2 Sengoku Jidai Have the fastest H2H games with the least bugs, with games rarely going out of sync anymore. If this looks like alot of rules you should see others rule people have that i didn't even consider.

    Not mentioned "common public requests"

    • No army sabotage/Assassination
    • No bribing
    • No Ikko ikki monk spam
    • No autoresolve - fight every battle
    • No battles - autoresolve every battle
    • No AI manipulation(Make AI declare war on opponent)

    (Thosse are all i remember but there are more)
    Most of the games i played i played with no rules, which usually favours me heavily because i know how to abuse and maniupulate the most. The rules i made restrict me more than anyone i played so far. And the point of them really are to make it a better and more fluid total war experience.

    On the point of your out of sync issues try swapping one of the saves between you that will sync it up nice and good. Now adays i only experience desync issues with some people but not in general.
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