With thanks to leo.civil.uefs for the idea behind this.
Attached zip folder is designed to be added to a mod-folder to remove all obvious ambient 'buildings' from battlemaps. It does this by adding to the mod-folder files with the same name as the ambients in M2TW/data/settlements so that they are read instead of the vanilla ambients. The new files load a revised ambient which is just a very small inconspicuous rock. All ambients except forts and watchtowers have been replaced.
If you want to replace all ambients for all cultures simply unzip the file and copy the /settlements folder into your_mod_folder/data/.
If you only want to replace some ambients e.g. you might just want to get rid of the monasteries or only one culture's ambients, or if you already have some modified ambients in your modfolder that you want to retain. Then look at the unzipped folder and delete all the folders for the ambients you do NOT want to replace. Names are self explanatory so if you don't want to replace the hamlets go into each culture/ambient_settlements/ folder and delete the folders with 'hamlet' in the title. When you've deleted everything you don't want to replace, then copy and paste the /settlements folder into your mod-folders /data folder.
NB: YOU MUST RETAIN THE FOLDER CALLED "ambient_reduction" AND IT'S CONTENTS or you'll get a CTD when one of the 'replaced' ambients attempts to load.





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