First of all concerning the upcoming war with Scotland:
If the armies are split, each army will have a first raid/battle which will be counted as an automatic victory. Therefore these battles will not be important victories but they represent a surprise - (if the attack happens soon and the English army doesn't stay loafing around Bamburgh for everyone and their informants to see...) - and i gives a chance for all players to let themselves go and RP without fear of a loss.
As I will be RPing the Scots, I'll have to find a way to incapacitate my character after these first battles before anything important happens. I'll then be able to RP the Scots properly without being bias to the English.
The armies under the control of LW's aux can be RP'd as being there but currently have no value in a battle. Therefore:
Giving power to auxes:
I understand that GoT has a system that allows for auxes to be played in a similar style to the mains so if anyone with knowledge of that can explain that here then perhaps there's a way that it can be adapted for GSTK.
Currently I'm thinking that players should be limited to six characters. One main and five auxes. A maximum of three of these auxes can be non-rolled characters. E.g.
Main: Duke of Cornwall
Aux: Lord of Penzance (son of Duke Cornwall) (Rolled)
Aux: Lord of Truro (son of Duke Cornwall) (Rolled)
Aux: Sir William le Blanc (Guard Captain of Cornwall) (unrolled)
Aux: Sir Mathieu d'Eath (Knight of Earl of Hereford) (unrolled)
Aux: Edward Williamsson (Lord Mayor of London) (unrolled)
Here you can see that these auxes can be separate from the main and go off and do their own thing such as becoming Mayor of London or whatever.
These need to be refined as to how these auxes draw their power and how they can use it so I'll wait to hear what the GoT guys have to say about it. Not just the GoT guys though, if anyone has an idea for this, please say so.
Monetary system:
I think we currently have a problem with character value and judging a character's worth. Last versions of this game have handled this rather poorly and led to stockpiling et cetera. I think we need a way that we can increase character value but not necessarily their power, so we don't see unstoppable powerhouses stockpiling power for ever and ever. I'm currently drawing a blank on how this could be achieved so I'm wondering that if an income system is returned then there should be an near-equal maintenance system to counterbalance it. Also, any modifiers that had been bought would deteriorate either after a period of years or each generation.
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Comments are appreciated and pretty much required for these to go ahead.