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  1. #1

    Default Skins question

    Been playing the RSII mod for awhile now and absolutely love it, i hope creative assembly has consulted with tone and the boys for RII. iv gotten pretty far in my roman campaign but wanted to change the scenery a bit and go to my always second favorite.. the greeks. Decided on sparta, cuz i mean, come on its sparta. MOST of the units i enjoy, but the spartan hoplites IMO are horrid. Historically accurate or not the low grade armor and the cone head helmets are depressing! Their "command unit" or w/e you want to call him looks pretty bad ass and having the spartan hoplites look more like the pomachois (spelling?) would be cool. i think if you take the flag holder guys armor (from the spartan unit) and the promachois helmet that would look pretty bad ass.

    Does anyone know how this can be done? Im not huge with moding but i know my way around the computer.
    Im not looking to make this huge submod or anything i just want to play with the skins a bit.

    If someone already has one and can share, id also be interested in that.

    Thanks

  2. #2
    Sertorio's Avatar Domesticus
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    Default Re: Skins question

    Replace them by Promachoi will be relatively simple. Look for the Export_descr_unit, either in Play_Sparta or Data for 0 turn, or in the Play_One_turn for the 1 turn recruitment. Open with notepad or Notepad+ ann look for the following section:

    type spartan hoplite
    dictionary spartan_hoplite
    category infantry
    class spearmen
    voice_type Medium_1
    soldier greek_hoplite_spartan, 60, 0, 1.212, 0.22
    officer spartan_officer
    officer spartan_mystic
    officer greek_flutist
    attributes sea_faring, hide_forest, can_sap, very_hardy, frighten_foot, frighten_mounted
    formation 1, 1, 2, 2, 5, square, shield_wall
    stat_health 1, 5
    stat_pri 12, 13, no, 0, 0, melee, blade, piercing, spear, 25, 0.161
    stat_pri_attr light_spear, spear_bonus_6
    stat_sec 12, 9, no, 0, 0, melee, blade, slashing, sword, 25, 0.161
    stat_sec_attr no
    stat_pri_armour 5, 27, 5, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 2
    stat_ground 0, 0, -2, -2
    stat_mental 24, disciplined, highly_trained
    stat_charge_dist 33
    stat_fire_delay 5000
    stat_food 60, 300
    stat_cost 0, 2116, 518, 319, 425, 265
    ownership greek_cities, britons

    Replace the soldier by spartan_promachoi and now they will all look like promachoi but keep the other stats. Back up before you do this.
    If you want to change more things remember that is also a question of models, so of yo want to use the standar bearer you will probably need to do some work on the textures.
    Texture works by Sertorio, banner courtesy of Joar

    My AAR for VGRII-AQUILAE

  3. #3

    Default Re: Skins question

    I dont want to just copy paste promachoi into the spartan file... theres a few things i want to play with on the model. i did the whole photoshop dds converter thing, but i think thats just for colors and design. is there a way to change the models? like taking the helmets and shields and armor and puting them on the other models.

    The items i want to use are in the game already so im not looking to make entirely new items. For instance, i want the Spartan hoplites to have the armor and helmets of the promachoi but keep their shields. any good programs for this kind of thing?

  4. #4

    Default Re: Skins question

    Check out the tutorials, anything you need to know is there somewhere and if its not just ask, they're really helpful over there.

    http://www.twcenter.net/forums/forum...r-unit-editing Good Luck.
    “The hardest thing in the world is to assume the mood of a warrior. It is of no use to be sad and complain and feel justified in doing so, believing that someone is always doing something to us. Nobody is doing anything to anybody, much less to a warrior.” ― Don Juan
    "It is the soldier, not the reporter, who has given us freedom of the press. It is the soldier, not the poet, who has given us freedom of speech. It is the soldier, not the campus organizer, who has given us the freedom to demonstrate. It is the soldier, who salutes the flag, who serves beneath the flag, and whose coffin is draped by the flag, who allows the protester to burn the flag." -- Father Dennis Edward O'Brien, USMC

  5. #5
    Sertorio's Avatar Domesticus
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    Default Re: Skins question

    Autodesk 3ds Max is the only you can use to change the model itself. But for your idea is better to change the Promachoi texture for the Spartan hoplite shield and rename it for something else. That way you will have you new texture without changing the model. But you will have to play with the Descr_model_battle, wich defines the relations between all models and their textures.
    Texture works by Sertorio, banner courtesy of Joar

    My AAR for VGRII-AQUILAE

  6. #6

    Default Re: Skins question

    ok so i think im almost there. basically i had to edit the promachoi file to have the spartan shield then saved it so i have the original promachoi and my new ones. problem i ran into was i couldnt just make the spartan file look like the promachois because the model is not set up the same. so i think what i need to do is make the spartan file look for my modded promachoi file when it wants to make the display. is that in the desc_model_battle?

    i need to find the spartan hoplite in desc_model_battle and change its texture line from the spartan file to the promachoi file..correct?

  7. #7
    Sertorio's Avatar Domesticus
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    Default Re: Skins question

    Not only the texture but mostly the CAS file. Your new hoplite will require the Promachoi CAS files. You could creat a new entry in the DMB but i think the max number of units has been reached. You will need to replace the CAS file and place your new textures. Back up before messing with DMB and EDU because an error in what you are doing may cause a missing texture alert, but also a CTD.



    type greek_hoplite_spartan
    skeleton fs_o_f_spearman, fs_s1_swordsman
    indiv_range 40
    texture greek_cities, data/models_unit/textures/Tone/Sparta/spartan_hoplite.tga ;;greek hoplite spartan
    texture britons, data/models_unit/textures/Tone/Sparta/spartan_hoplite.tga ;;greek hoplite spartan
    texture merc, data/models_unit/textures/Tone/Sparta/spartan_hoplite.tga ;;;;not used
    model_flexi data/models_unit/spartan_hoplite_high.cas, max
    model_sprite 50.0, data/sprites/RS_greek_hoplite_spartan_sprite.spr
    model_sprite greek_cities, 50.0, data/sprites/RS_greek_hoplite_spartan_sprite.spr
    model_sprite britons, 50.0, data/sprites/RS_greek_hoplite_spartan_sprite.spr
    model_sprite merc, 50.0, data/sprites/RS_greek_hoplite_spartan_sprite.spr
    model_tri 400, 0.5f, 0.5f, 0.5f

    type spartan_promachoi
    skeleton fs_s1_hoplite, fs_s1_swordsman ; combat spear
    indiv_range 40
    texture greek_cities, data/models_unit/textures/Tone/Sparta/spartan_promachoi.tga ;;spartan promachoi
    texture britons, data/models_unit/textures/Tone/Sparta/spartan_promachoi.tga ;;spartan promachoi
    texture slave, data/models_unit/textures/Tone/freegreeks/spartan_promachoi_aitolia.tga ;;not used
    texture merc, data/models_unit/textures/Tone/freegreeks/spartan_promachoi_aitolia.tga ;;naupaktos hoplite
    model_flexi data/models_unit/spartan_promachoi_high.cas, max
    model_sprite 50.0, data/sprites/RS_slave_spartan_promachoi_sprite.spr
    model_sprite greek_cities, 50.0, data/sprites/RS_greek_cities_spartan_promachoi_sprite.spr
    model_sprite britons, 50.0, data/sprites/RS_britons_spartan_promachoi_sprite.spr
    model_sprite slave, 50.0, data/sprites/RS_slave_spartan_promachoi_sprite.spr
    model_sprite merc, 50.0, data/sprites/RS_slave_spartan_promachoi_sprite.spr
    model_tri 400, 0.5f, 0.5f, 0.5f
    Texture works by Sertorio, banner courtesy of Joar

    My AAR for VGRII-AQUILAE

  8. #8

    Default Re: Skins question

    ok, one more hump and i think i have it. i have a file for the normal promachoi, and i have a file for my modded promachoi. i want the promachoi to look like they do and the spartan hoplites to look like my modded promochois. i cant seem to change the looks between the two though in the EDU i cant just put spartan_promachoi.... cuz thats the old ones. so what else do i have to change to get the difference between the two?

  9. #9

    Default Re: Skins question

    i figured it out. had my file name in a spot it didnt need to be i nthe EDU. TYVM for your help

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