I played the German Empire. The French (allies) are besieging Bern. I don't want them to get it, so I join the siege a round later. Both armies have a general, the french army is slightly smaller.
German: general, three spearman, one crossbow, one archer, one knights
French: general, two archer, one townmilitia, one spearman,
Rebels: knights, three spearman, one townmilitia, one archer
Variation 1:
I stand by and watch the french general committing suicide in the rows of the rebel spearmen after the gate is crushed. The French rout with great looses, yet the rebels also suffer. Next I attack and rout the rebels. The city square is flagged in my colors, yet (surprise!) in the next round the french flag flies from the towers.
Variation 2:
Beginning is exactly the same as in 1: suicide of the french general, rout of his army, yet I only weaken the rebels this time. Then I break off the siege and in the next round attack again. Two rounds later my flag flies from the towers.
This is why I save several times in each rounds in different slots, so I can go back anytime. I also learned here, that it is possible to interrupt a siege indefinite by joining with merely one unit and after assault withdraw with it. The allied army also quits the battlefield then with all siege engines destroyed, so they have to start all over again.




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