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Thread: Spice Master's Mod v0.1 released - play testers needed

  1. #101
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: Spice Master's Mod v0.1 released - play testers needed

    Good, gooood...!



    Yes, thank you

    Kingdom of Lindon preview video out





    DCI: Last Alliance
    - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
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    Favorite TATW compilation: Withwnars Submod Collection
    Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory

  2. #102

    Default Re: Spice Master's Mod v0.1 released - play testers needed

    Hi,
    I want to became a tester. I donwload the file and install the files but when i play i get CTD if i move the cursor in the new areas.
    I must wait the next release??

  3. #103
    Mr.Jox's Avatar WHY SO SERIOUS?!
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    Mar 2013
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    Crimea
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    2,362

    Default Re: Spice Master's Mod v0.1 released - play testers needed

    As far as i know spice master disappeared but he still works for his submod. btw i've got the same problem with CTD

  4. #104

    Default Re: Spice Master's Mod v0.1 released - play testers needed

    So is this mod dead then? It had a lot of potential.

  5. #105

    Default Re: Spice Master's Mod v0.1 released - play testers needed

    Quote Originally Posted by mcmuffin3531 View Post
    So is this mod dead then? It had a lot of potential.
    Spice Master is currently busy in his Private Life, lets hope he gets back to modding soon.
    American, French, Israeli and British government's ILLEGAL aggression against the Syrian people, without any proof for chemical attacks in Douma, and without waiting for OPCW to conduct their investigation..
    Sons of *******, leave that poor, war torn country in peace.
    If you are a citizen of one of these countries, then DO NOT ask any help from me on these forums, since, in protest against this aggression by your governments, I do not provide assistance/help anymore.
    Let Syria be finally in peace.

    A video of false chemical attack in Douma, Syria, which led to Western illegal attacks.

  6. #106

    Default Re: Spice Master's Mod v0.1 released - play testers needed

    Hey guys, I've been pretty busy with my new job these past several months. I am considering getting back to some modding on this project in a few weeks during by break from school for the holidays.

  7. #107

    Default Re: Spice Master's Mod v0.1 released - play testers needed

    You sir, just made my day.

  8. #108

    Default Re: Spice Master's Mod v0.1 released - play testers needed

    Yes!

  9. #109

    Default Re: Spice Master's Mod v0.1 released - play testers needed

    so will the Anballukhor faction have a navy as powerful as gondors or will it have the same ships as harad?

  10. #110

    Default Re: Spice Master's Mod v0.1 released - play testers needed

    Question what is the concept of Where Dark things Sleep, does it affect the Dwarves or Orcs

  11. #111

    Default Re: Spice Master's Mod v0.1 released - play testers needed

    What will the A New Power expansion module for Isengard do? will it add new units?

  12. #112

    Default Re: Spice Master's Mod v0.1 released - play testers needed

    bump

  13. #113

    Default Re: Spice Master's Mod v0.1 released - play testers needed

    Quote Originally Posted by jedi7000nathan View Post
    Question what is the concept of Where Dark things Sleep, does it affect the Dwarves or Orcs
    that affects the orcs of misty mountains

  14. #114
    Slurm's Avatar Foederatus
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    45

    Default Re: Spice Master's Mod v0.1 released - play testers needed

    is the mod dead? if so, it would be a shame, i love the new approach that this mod offers

  15. #115
    SirEyeball's Avatar Miles
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    Default Re: Spice Master's Mod v0.1 released - play testers needed

    Nice work Spice Master. I love your extra work on the factions and the quests for them. I can't wait to see what you do for Dunland. MAybe give them the quest to rebuild their former glory, also they are not really Worshippers of Sauron. "The Religion of the Dunlendings is unknown, but since the Dunlendings were never under the control of Sauron, it can be assumed that they worshipped Iluvatar like the other free peoples of Middle-earth" from the LOTR Wiki. this could also be great to implement. Their quest could be very similar to the Rhun as a united Dunland is what their neighbour fear
    I watch and Learn

  16. #116

    Default Re: Spice Master's Mod v0.1 released - play testers needed

    What about additional strong forts nearby strategical points? (for example near the bridges).

  17. #117

    Default Re: Spice Master's Mod v0.1 released - play testers needed

    sorry my english.

  18. #118
    Hero of the West's Avatar Artifex
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    Default Re: Spice Master's Mod v0.1 released - play testers needed

    Guys this mod is praticly dead, no point posting in it

  19. #119
    SirEyeball's Avatar Miles
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    Default Re: Spice Master's Mod v0.1 released - play testers needed

    Oh sorry thought Spice master had come back to it. Will leave well enough alone
    I watch and Learn

  20. #120
    Tar-Falassion's Avatar Tiro
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    Default Re: Spice Master's Mod v0.1 released - play testers needed

    Well, I really liked the idea of expanding the map to the far South of Middle Earth, and even if this sub-mod is dead and buried now, some new ideas can still be bred from its ashes.

    I, for instance, would be very interested in creating a mod that would take place exclusively in the Utter South, including some of SpiceMaster's new factions, with Umbar being the map's northernmost point But I yet have to find anyone else motivated enough

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