Do the AI get bonuses to morale and other stats on harder difficulties? If so, how much?
Do the AI get bonuses to morale and other stats on harder difficulties? If so, how much?
From Frogbeast's excellent guide.
http://forums.totalwar.org/vb/showth...-War-Shogun-II
The difficulties.
There is one very important thing that players of past Total War games need to take note of. The AI has had a bucket of cold water tipped over it and is up on its feet outraged. No longer is it passively snoozing away, making the occasional questionable move as it stirs in its slumber.
Shogun II's AI is very good. Personally I feel that it is the best in the series by a good way. The developers responsible for it had stated that it aims to win; this means it is playing with the same goals as you. It will expand, it will use diplomacy, and it will try to take Kyoto to proclaim itself shogun. If you get in its way it has no qualms with crushing you. In fact many of the early reactions to the game I saw came from stunned players who had been crushed in the opening turns! Excellent.
This means that players should not expect to select very hard and then cruise through a reasonably mild campaign, as they have grown accustomed to doing in the older games. If you select very hard it will be very hard, especially if you do not know the game very well. For those who enjoy learning with a challenge, this is perfect. For everyone else, adjust your difficulty setting accordingly.
Now, some notes on the specific difficulties.
Easy.
Easy is the difficulty that the tutorial campaign uses, or so I assume as it awards the "Easy Campaign Completion" steam achievement. If you have played through that and found it to be about right for you, then there's no reason to not select it for your first campaign. Alternatively, if you want a laid back, relaxing game where you can admire the scenery and indulge in evil laughter as you mow down your foes, easy is a good choice.
The AI is quite generous towards the player at this level. It seems more likely to direct its aggression at other computer controlled clans, although that is not to say it ignores the player altogether. It will deliberately make mistakes, or fail to follow up on opportunities.
The AI has limitations at this level. Its production and building priorities are handicapped. On the battlefield the AI has limitations to its accuracy, morale and melee attack value, and the player has bonuses to them.
Normal
Normal is the level that most people will want to use for their first game. The AI is still capable of giving you a beating, especially in the perilous early turns and in the realm divide phase of the game. Certain clans, such as the Chosokabe, will be fairly easy and players will not need to worry overly about being trampled underfoot. Conversely the hardest clans, such as the Oda and the Tokugawa, will be quite a bit tougher and it may take a few false starts before a player feels that they have survived the opening satisfactorily.
On normal, the campaign AI has a small penalty to its production and building priorities. It seems quite balanced in its attitude towards the player; it will punish foolish moves more often, and appears to have no preference between player or AI controlled clans when it comes to aggression. It will do as it sees fit without biasing towards or away from humans.
On the battlefield the AI still receives slight penalties to accuracy, morale and attack, and the player receives a slight boost to those areas.
Hard.
Exactly as the name implies, this mode will offer a stiffer challenge. New players with a lot of strategy experience may wish to start on this mode, in which case they should expect to gather some nasty bruises before they triumph! For most players this is a mode they might like to look at after they have won a campaign.
On this level, the AI is no longer handicapped, and instead it receives a small boost to recruitment. I am not sure if this means it can occasionally recruit samurai units a bit faster, or if it has an extra recruitment slot or two. As yet, I have not seen any developer clarification. You should expect rival clans to be more aggressive towards you. Diplomacy and peaceful options will still be possible - and indeed form part of a winning strategy - but the AI knows you are the greatest potential threat and will be watching you more closely.
On the battlefield the tables have now turned: the AI begins to get bonuses to its accuracy, morale and melee attack values. The player receives nothing.
Very hard
On this mode you should expect no holds barred, no mercy, and no kindly little sleights of hand where the computer says "Ah, humans cry so much when they lose. I'll let them off ... this time." Again, diplomacy is still a valid and important part of strategy, so don't expect an anti-human free for all. The recruitment boost is a bit more significant at this level.
The battlefield AI bonuses of hard mode still apply, and now the AI gets a larger boost. The player still receives neither boost nor penalty.
Legendary
Legendary is the mode where you should pretty much expect to die unless you play an absolutely exceptional game, and quite possibly even then. This is a new difficulty mode, combining very hard mode with a series of extras to create the ultimate Total War challenge. Some of these extras were available as optional modes in prior titles, such as restricting the camera so it could not move past a set distance from your troops. Others are entirely new. The AI does not gain any new bonuses or capabilities compared to very hard; this mode focuses on curbing the god-like abilities normally available to the player. Once you commit to legendary difficulty you cannot alter the difficulty for that campaign, neither on the campaign map nor on the battle map.
On legendary mode you are only permitted a single save. Each time you save your game your old save will be overwritten. If things go pear shaped, tough! No winding the clock back. The game is saved before and after every battle; if you lost your entire army, live with it! You may find yourself developing a degree of sympathy to the AI, which can never reload.
The remainder of the changes affect the battle map, and are as follows:
- No radar map for land and sea battles
- While the game is paused no orders can be given
- The camera cannot be moved while the game is paused
- You cannot move your camera more than 200 meters from the centre of any of your units. The camera will be "rubber banded" to the nearest unit
- Enemy units more than 600 meters from your units are treated as hidden
- Enemy Tooltips have minimal information
- Enemy Unit IDs are removed
Even if you are not keen on tough games it is worth trying this mode at least once, just to see how different the experience is.
Did you know that you can set campaign and battle difficulty separately?
Last edited by Man o' War; April 20, 2013 at 04:50 AM. Reason: Ease of Reading
ElaborateDid you know that you can set campaign and battle difficulty separately?
Yeah, you forgot to put please at the end of that.
I linked the guide and stated it was taken from that, I suspect reading the link may help answer your question. I've never tried personally but here is what's written if you're too lazy to look.
"Did you know that you can set campaign and battle difficulty separately?
It's true, and the game is strangely determined to conceal this fact. Although the campaign set up screen is missing the now traditional pair of difficulty sliders, the option to change battle difficulty appears once you have started your campaign. To do this press escape while on the campaign map, select game settings, then move the slider that's in the upper middle part of the options list. Simply set the campaign difficulty you wish to use on the campaign set up screen, then change the battle difficulty to your preference. This does not apply to legendary mode; you have to be totally legendary, not mostly legendary."
Oh well than i wouldn't know about it![]()
Glad to help :-)
Incidentally, I'm sure there is a thread somewhere listing the specific bonuses the AI gets, but I can't find it for now.