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Thread: Bran's Empire Campaign AI

  1. #81

    Default Re: Bran's Empire Campaign AI

    Thank you very much!

  2. #82

    Default Re: Bran's Empire Campaign AI

    I cannot leave the theatre with my ships. When I sail in the grey boxes no pop-up-window appears.
    This mod is the only one I'm currently using, so there should be no conflicts.

  3. #83
    Bran Mac Born's Avatar Artifex
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    Default Re: Bran's Empire Campaign AI

    heiner, there is nothing in this mod that would cause that. No one has ever reported that and I have never seen it.

  4. #84

    Default Re: Bran's Empire Campaign AI

    Quote Originally Posted by Bran Mac Born View Post
    heiner, there is nothing in this mod that would cause that. No one has ever reported that and I have never seen it.
    Meanwhile I tried DME which runs without clues, but when I try to play with your mod, from the DME sub mods thread, I've got the same problem.

    For your info: I'm using the newest Mac version!

  5. #85
    Bran Mac Born's Avatar Artifex
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    Default Re: Bran's Empire Campaign AI

    Well maybe that is your problem right there. Mac version.

  6. #86
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    Default Re: Bran's Empire Campaign AI

    UPDATE: New morale settings and new trigger event tables. Post 1
    Last edited by Bran Mac Born; August 11, 2013 at 02:49 AM.

  7. #87
    TheMacchiavelli's Avatar Libertus
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    Default Re: Bran's Empire Campaign AI

    So is this compatible with AUM? As I am seeing it is just the AI nothing more, which is exactly what I was looking for.

  8. #88

    Default Re: Bran's Empire Campaign AI

    I've been using it with AUM. Seems to work okay. My only problem I use the tight formations mod and the Swiss units refuse to tighten up.

  9. #89
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    Default Re: Bran's Empire Campaign AI

    Great then, I wanted something new from DarthMod but keep the AI, so if this is an AI only mod all units should behave the same, thank you. Also,"tighten up" reminds me of that black keys song . Moreover, are the changes noticeable?
    Last edited by TheMacchiavelli; August 13, 2013 at 07:12 PM.

  10. #90
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    Default Re: Bran's Empire Campaign AI

    Alright so I have been using this with the Napoleon retrofit mod which also includes formations which are tighter and make units more mobile, now on Hard difficulty in a custom game the enemy units seem to criss cross each other, as well I have noticed a group of lancers who stood idly by while my carabineers shot them, now only after I sent some of my cav past them did they attempt an attack. I would like to know if it is the new formations that are causing this or the mod, also my unit sizes are on large and I am using the AUM mod.

    Aside from these irregularities the AI is great in both campaign and battle, big thank you to the creator since I did not want all of the DarthMod features.

    I would also like to ask, how close is the AI to DarthMod? It behaves similarly yet differently, and if I would use the DarthMod stratpos file, would that change anything other than starting positions?
    Last edited by TheMacchiavelli; August 13, 2013 at 11:55 PM.

  11. #91
    Bran Mac Born's Avatar Artifex
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    Default Re: Bran's Empire Campaign AI

    Yes indeed the formations are causing the criss cross and the unit spacing is messing with the line cohesion. You can use a new strapos. Will up load new and better BAI with better line cohesion.

  12. #92
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    Default Re: Bran's Empire Campaign AI

    UPDATE: BAI improvement- better line cohesion and fire fights post 1

  13. #93
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    Default Re: Bran's Empire Campaign AI

    After your last cohesion update your pack does not appear in the mod manager any more, will revert to older edition for now. Also what do you mean by better firefights? And does the cohesion only affect the vanilla units?

  14. #94
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    Default Re: Bran's Empire Campaign AI

    Can you make the mod so that some faction such as Britain and France focus on colonies? Also, the Mughals are still defeated pretty quickly and that did not happen with the Darth AI and if this is based off that then how does that happen? Can the building effects also be removed, sorry but I think they are redundant.

  15. #95
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    Default Re: Bran's Empire Campaign AI

    Better firefights means that the units will stand their ground and fire instead of mindlessly charging into your men. Building effects have new stuff that is important so- no. Well it is not based on Darth AI anymore. If you want the full package on what this does then use it with Darthmod Empire as the BAI is really set for the units stats in that mod.

  16. #96
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    Default Re: Bran's Empire Campaign AI

    Thank you for your support, one last thing can you change some behaviour of the factions? For instance prevent Britain from invading Africa and so on and make the Mughals more aggressive because they still get steamrolled.

  17. #97
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    Default Re: Bran's Empire Campaign AI

    Could anybody tell me how to use the DarthMod startpos file with this mod? Every time I use it the game crashes .

  18. #98
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    Default Re: Bran's Empire Campaign AI

    if you look under darthmod sub mods, the darth version of brans ai are there :-)

  19. #99
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    Default Re: Bran's Empire Campaign AI

    UPDATE: Changes to campaign difficulties and KV rules for fire and advance modifiers. Post 1

  20. #100
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    Default Re: Bran's Empire Campaign AI

    Are you going to edit the stratpos file as well?

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