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Thread: Bran's Empire Campaign AI

  1. #421
    Bran Mac Born's Avatar Artifex
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    Default Re: Bran's Empire Campaign AI

    UPDATE: Lowered Projectile calibration target area so muskets to be a bit more accurate. All versions updated.

  2. #422
    Bran Mac Born's Avatar Artifex
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    Default Re: Bran's Empire Campaign AI

    Real Life situations are now going to be my focus so there will no longer be any more things from me here until I can get things straight and right with my situation which is quite scary at the moment. Hope you all have enjoyed playing these mods. Have Fun.

  3. #423

    Default Re: Bran's Empire Campaign AI

    Quote Originally Posted by Bran Mac Born View Post
    Real Life situations are now going to be my focus so there will no longer be any more things from me here until I can get things straight and right with my situation which is quite scary at the moment. Hope you all have enjoyed playing these mods. Have Fun.
    I'm sorry to hear that. Real life has precedence...take care.

  4. #424

    Default Re: Bran's Empire Campaign AI

    THE MOD IS GREAT, THANK YOU!

  5. #425
    Bran Mac Born's Avatar Artifex
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    Default Re: Bran's Empire Campaign AI

    UPDATE: REGIONAL DEVELOPMENT Version Ai concentrates on developing its regions and upgrading buildings instead on making armies-Ai is less aggressive and more defensive in nature. post #5

  6. #426

    Default Re: Bran's Empire Campaign AI

    Tried Bran's CAI and BAI along with AUM, but it's not even launching. Suggestions? Comments?

  7. #427

    Default Re: Bran's Empire Campaign AI

    Quote Originally Posted by Rick View Post
    Tried Bran's CAI and BAI along with AUM, but it's not even launching. Suggestions? Comments?
    Works for me. I think there are two possibilities. One, you're using a ++ version of Bran that isn't compatible with AUM. Second, you haven't installed UPCP (unit pack compatibility project) that's necessary for AUM.

  8. #428

    Default Re: Bran's Empire Campaign AI

    Hmmm. I think it may the be the UPC. Thanks. I'm not sure how I missed that.

  9. #429

    Default Re: Bran's Empire Campaign AI

    Quote Originally Posted by Bran Mac Born View Post
    UPDATE: REGIONAL DEVELOPMENT Version Ai concentrates on developing its regions and upgrading buildings instead on making armies-Ai is less aggressive and more defensive in nature. post #5
    Tried it, so far looks good, but at least one bug that's squished in regular versions is still present there, Naval Board got wrong bonus. I didn't check if another bug (prestige buildings not giving proper exp bonuses) that I reported alongside this is present.

  10. #430
    Bran Mac Born's Avatar Artifex
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    Default Re: Bran's Empire Campaign AI

    Sar1n please report what file the error is in to be corrected. Then will correct.

  11. #431

    Default Re: Bran's Empire Campaign AI

    Quote Originally Posted by Bran Mac Born View Post
    Sar1n please report what file the error is in to be corrected. Then will correct.
    Bran_Empire_AI_RD.pack from the post #5. Just checked, prestige buildings look okay, giving the proper exp.

  12. #432

    Default Re: Bran's Empire Campaign AI

    What should I do to change of theater with the boats??????

  13. #433

    Default Re: Bran's Empire Campaign AI

    Oh, one more thing. While prestige buildings give proper exp bonuses, I just noticed they don't give the other kind of bonuses, like the command one etc... for barracks prestige buildings (Arc de Triomphe, Brandenburg Gate...).

  14. #434

    Default Re: Bran's Empire Campaign AI

    I have made all the instalation of Bran_... but I guess there is a bug because I can not change of theater with my boats.
    If somebody could help me this would be very kind.
    Thank you.

  15. #435
    Bran Mac Born's Avatar Artifex
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    Default Re: Bran's Empire Campaign AI

    Will be updating the mod with new stuff....keep an eye out.

  16. #436

    Default Re: Bran's Empire Campaign AI

    Hi everyone,

    sorry for a probably super-noobish question but I am confused about the installation instructions (never installed an Empire mod before). I just copied the extracted .pack file to

    C:/Program files(x86)/steam/steamapps/common/empire total war/data

    But that's not it, right? How would the mod work/be recognized, how could I tell it is active?

    Side note : after a quite a while I wanted to play Empire again but cannot stand the campaign AI with its unreasonable diplomacy. So I just need a mod to fix AI, not a complete overhaul, that's why I am here...

    To Bran : before even trying the mod, I want to express my appreciation for your work here and hope your real life situation improved.

    Cheers

  17. #437
    Bran Mac Born's Avatar Artifex
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    Default Re: Bran's Empire Campaign AI

    CouchEmperor- If you use the ++ version you can tell by the larger unit sizes. It is in movie mod format so it automatically overrides the vanilla files. The mod fixes diplomacy-just make as many friends and trading partners -do not backstab and do not go to war with any faction that has your enemy as an ally-sooner or later there will be war. Vanilla Empire nothing happens in the game-with this mod THINGS HAPPEN.

  18. #438

    Default Re: Bran's Empire Campaign AI

    Quote Originally Posted by Bran Mac Born View Post
    CouchEmperor- If you use the ++ version you can tell by the larger unit sizes. It is in movie mod format so it automatically overrides the vanilla files. The mod fixes diplomacy-just make as many friends and trading partners -do not backstab and do not go to war with any faction that has your enemy as an ally-sooner or later there will be war. Vanilla Empire nothing happens in the game-with this mod THINGS HAPPEN.
    Hi Bran, thanks for the tips. Well, I did not use the ++ version but I am sure the mod is active because there are some other changes, such as the range of line infantry and other units. Diplomacy seems to be much better.

    One question about the firing range, though: the ranges increased but, for example, my line infantry didn't seem to be very effective at/near the new max range. Is my assumption correct that although max ranges increased, the effective ranges are about the same, i.e. to be effective, units have to close up somewhere to the vanilla ranges?

    Did you also change building stats and such things?

    Cheers and thanks

  19. #439

    Default Re: Bran's Empire Campaign AI

    Bran,

    artillery ranges are also higher in the non-++ version. Canister shot is overpowered now, I think, as it is still very effective at its new max range... What do you think?

    Cheers

  20. #440
    Foederatus
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    Default Re: Bran's Empire Campaign AI

    I love this mod! I've never seen the AI to invade so often!!

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