Has anyone made any experiences on cross theatre invasions by AI? I have too much work to do atm to test this myself, but I'm really wondering if it can be increased effectivly by modding.
Cross Theater invasions
is it hard enough for old school TW gamer ?
The pirate island got overrun by the Marathas. Can it be scripted that european factions only undertake nav invasions ? And I want the pirates in there stronger, cause they have unique fleets.
tono- play very hard /very hard = major challenge The battles are killer! Dracula I will make the Pirates stronger in next update.
UPDATE: Pirates are now more powerful and will do amphibious naval landing and raids on your coasts.
Hey Bran, how can I be certain that your mod works? I'm playing for the first time Empire and I'm using your mod. Unfortunately since it was my first time I'm playing at "normal" so maybe I should've gone directly with hard. Anyway, I'm pretty much conquering all the eastern Europe territory and I'm moving to the Americas without any problem (as Sweden)
Here's my mod list:
Liu it is supposed to be played on Very Hard. Try again. Also read note at beginning of thread.
Last edited by Bran Mac Born; June 08, 2013 at 03:03 PM.
yeah I know, but since it was my first time playing Empire I thought that very hard from the beginning was too much. Oh well, I'm gonna finish this campaign now ..
In RTW over medium difficulty for battle meant less morale for your units. If it's same in ETW I prefer it balanced at medium. For campaign difficulty very hard should mean more AI armies, right ? And a more obstinate diplomacy I guess.
Well, Martha overrunning everything is not that new. I have had that in Vanilla several times before. Do European countries invade India, for example?
The point was that the pirate island had 5-6 units and got 20 poured upon it marath. Plus the pirates had just one town on the island, a plantation, nothing else, no income from anything. The situation of the pirates had to be improved, regardless of this of the indian faction.
UPDATE: Complete rewrite of campaign difficulty handicap effects. Normal= Semi Hard, Hard=Very Hard, Very Hard= Insane Hard.
New file uploaded to post one. Campaign will be a real challenge now.
Going to try the newest version out soon. Can you get AI European Powers to invade India?
There is a lot of naval invasions. Set Navy distribution 7 times higher than vanilla settings-hope that makes the get over to the other side of the world. Pirates will be a threat so watch out
Last edited by Bran Mac Born; June 13, 2013 at 12:53 AM.
UPDATE: Better Naval Invasions and Global Expansion and Regions building schools. Uploaded to post #1. Save game compatible.
"I still can't get used to the whole create a line and wait for the enemy to die thing... not exactly the best tactics."
What does this mean. Is it the formations bin file? Is the Ai army not giving you any challenge. Make sure you play with the largest unit size your PC can handle-this make a huge difference in battles. Do you use any other add on mod for units?
"Note: for best BAI : go into your Preferences script and and change campaign_unit_multiplier to 1.6
and unit_scale to 3."
Can you tell me exactly what campaign_unit_multiplier is and how large is unit_scale 3 in comparison with standard darthmod?
Say my standard english,prussian,UP line infantry is 300(largest option settings) so how big will they be under unit_scale 3?
Bactrians will be Big 8. "Farther East" means Bactria.
After the Iceni reveal expect the unexpected.