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Thread: Bran's Empire Campaign AI

  1. #1
    Bran Mac Born's Avatar Artifex
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    Default Bran's Empire Campaign AI

    As requested here is my CAI and BAI used in my sub mod for Darth Mod Empire by Darth Vader extracted from Bran's DME mod settings.
    These have aggressive BAI and CAI for action filled battles and Epic campaign. Better regional development, better diplomacy, better faction expansion,more naval invasions, naval overhaul, artillery overhaul, morale overhaul, new trigger events, stronger Pirates, bug fixes. Recommended settings are Hard Campaign and Very Hard Battle

    Install:Unpack to Drive C;/Program files(x86)/steam/steamapps/common/empire total war/data. This is in movie format so just put it in the data folder.

    File- You can use this with Vanilla game and ANY mod. 49.3KB Bran_Empire_AI.rar
    Campaign reports are welcome
    Note: for best BAI : go into your Preferences script and and change campaign_unit_multiplier to 1.3
    and unit_scale to 3. The Preferences script is in Drive C;/ Users.username/AppData/Roaming/The Creative Assembly/Empire/scripts. Make sure to save after you change the settings and in properties make sure that it is set to "read only" after you make the change.

    NEW!! Bran Empire AI ++ version. Added larger size (more men) vanilla Empire Units with Bran modifications and Bran Projectiles. New naval stats, Longer battles with better morale , fatigue ,lower upkeep costs, building effects, longer range muskets and artillery and new spotting rules for Generals and Artillery that really help the BAI Enjoy.

    NEW! ++version with no Naval Stats so you can play with vanilla Naval Battles.

    NEW! Volley Fire version All infantry use mass volley fire. Better AI response.(++ version)

    NEW! Volley Fire No Navy ++ version

    NEW! CAI ONLY VERSION post #4
    NEW: Empire AI ++ Ottoman Bug Fix post 1


    TOTAL WAR SLAUGHTER VERSION post #3
    Regional Development Version post #5
    OTTOMAN BUG REDUCTION post #7

    WARS OF THE GODS-ANCIENT WARS https://steamcommunity.com/sharedfil...54&searchtext=

    Build: 10/28/20 updated

    FOR BETTER PERFORMANCE:
    Go into your Empire Preferences script file located in Drive C;Users/user name/AppData/Roaming/Roaming/The Creative Assembly/Empire/scripts/preferences.empire_script.
    scroll down to the bottom of the script and find these two lines:
    multithreaded_model_enabled false; # multithreaded_model_enabled <true|false>, Run the battle model on a separate thread #
    number_of_threads 0; # number_of_threads <int>, Set the number of threads <= 0 - automatic, >0 = explicit number #
    Change it to read this:
    multithreaded_model_enabled true; # multithreaded_model_enabled <true|false>, Run the battle model on a separate thread #
    number_of_threads 2; # number_of_threads <int>, Set the number of threads <= 0 - automatic, >0 = explicit number #
    (If you use a quad core processor the number of thread should put is 4. Click save.)
    Go back to the preferences file and right click on it and go to properties and click 'read only' and then apply then ok.
    Attached Files Attached Files
    Last edited by Bran Mac Born; October 08, 2021 at 03:50 AM.

  2. #2

    Default Re: Bran's Empire Campaign AI

    Sweet. I'll give this a try. Hopefully this works with the no fort mod that I have installed. Fort battles ruined Empire.

  3. #3
    Bran Mac Born's Avatar Artifex
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    Default Re: Bran's Empire Campaign AI

    NEW: TOTAL WAR SLAUGHTER VERSION
    VERY HARD AND EPIC CAMPAIGN WITH HUGE ARMIES ARE READY FOR THE END OF DAYS

    Build:03/31/16
    Attached Files Attached Files
    Last edited by Bran Mac Born; October 08, 2021 at 04:02 AM.

  4. #4
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    Default Re: Bran's Empire Campaign AI

    NEW: CAMPAIGN AI ONLY/Ottoman Fix NO BAI

    Aggressive AI Expansionist-Balanced Construction/Economics medium difficulty
    Recommended play Hard campaign/ Very Hard Battles.

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    Last edited by Bran Mac Born; October 08, 2021 at 04:27 AM.

  5. #5
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    Default Re: Bran's Empire Campaign AI

    NEW: REGIONAL DEVELOPMENT Version Ai concentrates on developing its regions and upgrading buildings instead on making armies-Ai is less aggressive and more defensive in nature. 07/28/2016

    NEW: REGIONAL DEVELOPMENT/HARD ECONOMY more difficult to make tons of money-so choose wisely on what to build and how many armies you want.
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    Last edited by Bran Mac Born; October 08, 2021 at 04:07 AM.

  6. #6

    Default Re: Bran's Empire Campaign AI

    Started a British campaign last night. France isn't really protecting Paris much at all. They have taken Flanders and Savoy, but Paris only has a few units in it. If you can, have the major powers keep a full garrison in their capital.

  7. #7
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    Default Re: Bran's Empire Campaign AI

    NEW: REGIONAL DEVELOPMENT/OTTOMAN BUG REDUCTION Non European factions will focus on their economies and buildings and less on making mass troops.

    NEW: VOLLEY FIRE ++/OTTOMAN BUG REDUCTION

    Reduction in AI value time analysis to speed up turns.
    Best to start new campaign

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    Last edited by Bran Mac Born; October 08, 2021 at 04:16 AM.

  8. #8
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    Default Re: Bran's Empire Campaign AI

    NEW: REGIONAL DEVELOPMENT/OTTOMAN BUG REDUCTION/HARD ECONOMY Non European factions will focus on their economies and buildings and less on making mass troops.
    Attached Files Attached Files
    Last edited by Bran Mac Born; October 08, 2021 at 04:18 AM.

  9. #9

    Default Re: Bran's Empire Campaign AI

    Your mod decreases the accuracy of the land units and the density. Can you fix this or did you that on purpose?

  10. #10
    Bran Mac Born's Avatar Artifex
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    Default Re: Bran's Empire Campaign AI

    Yes, it is done on purpose so battles last longer.
    Here is an UPDATE with a little bit better accuracy and a bit more mass for infantry units. Other than that have anything to report on campaign behavior?
    Last edited by Bran Mac Born; May 26, 2013 at 12:05 AM.

  11. #11

    Default Re: Bran's Empire Campaign AI

    Thank you very much! The battle AI is great like it is in DarthMod. I'll take a look at the campaign AI in the next time.

  12. #12
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    Default Re: Bran's Empire Campaign AI

    UPDATE: Made factions a little more aggressive
    Last edited by Bran Mac Born; May 26, 2013 at 12:04 AM.

  13. #13
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    Default Re: Bran's Empire Campaign AI

    UPDATE: Tweaked spending bias in order to stop Ottoman army spam.
    Last edited by Bran Mac Born; May 26, 2013 at 12:04 AM.

  14. #14
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    Default Re: Bran's Empire Campaign AI

    UPDATE: Morale setting update and Ottoman turn bug fix
    Last edited by Bran Mac Born; May 26, 2013 at 12:02 AM.

  15. #15
    Dracula's Avatar Praefectus
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    Default Re: Bran's Empire Campaign AI

    Quote Originally Posted by Bran Mac Born View Post
    ALWAYS USE LATEST UPDATE AT THE END OF THE THREAD.
    Always updates should be at the start of the thread in the OP. That's how - in your version- one downloads the OP file and then replaces it with completely same file from the last post, which is unnecessary double work. But I hope your campaign AI is good, got to test it. Don't want to sound negative

  16. #16
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    Default Re: Bran's Empire Campaign AI

    This is a record of all updates so people can choose what version they want and people can comment and report on various versions. Ok got that Dracula. If you play this then report your results about CAI behavior and BAI. Thank you.

  17. #17
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    Default Re: Bran's Empire Campaign AI

    UPDATE: fixed some typos. Post #1

  18. #18
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    Default Re: Bran's Empire Campaign AI

    UPDATE: Added modding building effects junction tables with add effects for military buildings See post 1 for download

  19. #19
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    Default Re: Bran's Empire Campaign AI

    Can someone make a let's play for this and observe the differences from vannila and and his AI?
    RTWRM - back to basics

  20. #20
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    Default Re: Bran's Empire Campaign AI

    Splendid idea Petroniu, I agree 100%. It would be a very exciting Let's Play campaign.

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