
Originally Posted by
Will CA
So far, Shogun 2 is the most modable Total War game to date; you’ve got everything packed into the Assembly Kit and Steam Workshop support, you can share what you make with every other Shogun 2 player.
Which is awesome.
I agree that S2TW / FotS is the most modable of warscape-based TW games, BUT :
Do you answer to questions about using those tools ?
Example : do you create EF line in 3ds max model or do you use a third party tool/plugin ?
Model using EFline are linked to an xml file that define EFline types, coordinates and direction.
This file is needed to use the .max to CS2 converter.
The only solution I have, for the moment, is to create "manually" data in xml... not very funny.
I suppose it is possible to automate this, by creating lines in .max model and extracting all information needed.
Other example and question : how do you place guns in buildings ?
In examples that CA released, I can't see how they manage guns in buildings.
I only find 2 lines in efline xml file, but no informations about data needed.
I've also checked db (model_building tables) but can't find anything about how to place guns.
Those informations are maybe in the cs2.pased file, but I cannot open it.
Other example and question : we have tried to create new guns, but have had several problems
First, importing models create for previous games (ETW/NTW) : the gun look like "
Second, trying to add our own "skeleton" to the gun, we have had "wrong bone structure"
i run into some problems, while exporting - 1. CA wasn't so kind to deliver also some base models for cannons, which means we can't use the cs2 exporter, which means we can't export the shader information, which means, that cannons might look ugly - and the old models, also seam to make some problems... when exported they were tiny and floated above the ground
when I tried to export and convert the model, BoB gave out some errors regarding the bone structure, maybe hardcoded, maybe i did something wrong
just tried to export it as a mangonel... still tells me "wrong bone structure"
I understand that CA is pretty overworked, focusing on R2TW, but any tips/trick/information would be welcome.
Regards