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  1. #1

    Default Mod Support for Rome 2

    Just in case you missed it in the massive wall of Total War tweets yesterday, here is a CA employee on mod support for Rome 2:

    https://twitter.com/totalwar/status/324267200611508225
    https://twitter.com/totalwar/status/324266933329481728

    Sounds pretty hopeful, doesn't it?

  2. #2
    Sharpe's Avatar Praeses
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    Default Re: Mod Support for Rome 2

    If you like mods yes.

    I would rather see more time put into game features, but hey.

  3. #3

    Default Re: Mod Support for Rome 2

    I am a little confused by the second one. First they stated that there will be no campaign deadline anymore, yet they say there are no plans for a campaign where there is no time limit and where you try to outlast your opponents

    But great that they will support modding at least to some degree.

  4. #4
    Murfmurf's Avatar Primicerius
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    Default Re: Mod Support for Rome 2

    They'll support it to some small degree but don't expect much and don't expect it straight away.

    Modding reduces their income through less DLC sales. After all, why spend £5 when you can get a mod that does the same thing for free?

    I hope I'm proved wrong, but this has been the case since Empire, and that's when they started DLC.

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  5. #5

    Default Re: Mod Support for Rome 2

    Quote Originally Posted by Murfmurf View Post
    They'll support it to some small degree but don't expect much and don't expect it straight away.

    Modding reduces their income through less DLC sales. After all, why spend £5 when you can get a mod that does the same thing for free?

    I hope I'm proved wrong, but this has been the case since Empire, and that's when they started DLC.
    We have a long term commitment to the modding, but right now everyone is working 110% on ROME II, so we are a ways away from talking about post launch support.

    Also, please have a look over the coverage from the modding summit, as it pretty much answers your point in more detail.
    Total War: Shogun 2 and its mod tool set, The Assembly Kit, are on the Steam Workshop. Check it out here.

    The formal disclaimer: any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of The Creative Assembly or SEGA

  6. #6
    Anna_Gein's Avatar Primicerius
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    Default Re: Mod Support for Rome 2

    Hi Will CA.

    Does the first tweet means campaign map editor tutorial or battle map editor tutorial ?

  7. #7
    Muizer's Avatar member 3519
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    Default Re: Mod Support for Rome 2

    Quote Originally Posted by Will CA View Post
    We have a long term commitment to the modding, but right now everyone is working 110% on ROME II, so we are a ways away from talking about post launch support.

    Also, please have a look over the coverage from the modding summit, as it pretty much answers your point in more detail.
    But isn't mod-support something you have account for during the development of the actual game?
    "Lay these words to heart, Lucilius, that you may scorn the pleasure which comes from the applause of the majority. Many men praise you; but have you any reason for being pleased with yourself, if you are a person whom the many can understand?" - Lucius Annaeus Seneca -

  8. #8

    Default Re: Mod Support for Rome 2

    Quote Originally Posted by Murfmurf View Post
    They'll support it to some small degree but don't expect much and don't expect it straight away.

    Modding reduces their income through less DLC sales. After all, why spend £5 when you can get a mod that does the same thing for free?
    Is there any actual proof that modding reduces income at all?

    Can modders actually make brand new DLC campaigns with new maps including cinematics and all that?

    Can modders actually make something that the average joe enjoys? I haven't touched mods at all since ETW.

    I hope I'm proved wrong, but this has been the case since Empire, and that's when they started DLC.
    I'm more curious as to what led people to believe that CA is the only company in the world that does DLC despite the fact that this is a trend that a lot of companies have moved into.

    People like you make it sound like CA cranks out DLC like there's no problem. Compared to other companies it's extremely small the amount of DLC they produce.

    On that matter, with STEAM and the use of the workshop modding will be there regardless since we can all share and distribute our own mods.

  9. #9
    Murfmurf's Avatar Primicerius
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    Default Re: Mod Support for Rome 2

    Quote Originally Posted by Will CA View Post
    We have a long term commitment to the modding, but right now everyone is working 110% on ROME II, so we are a ways away from talking about post launch support.

    Also, please have a look over the coverage from the modding summit, as it pretty much answers your point in more detail.
    Thanks for the response, Will. Not having a dig, real excited for R2, just hoping for moddability on the level we enjoyed with M2/RTW.

    Quote Originally Posted by nameless View Post
    Is there any actual proof that modding reduces income at all?
    Yes, by following a logical path to its conclusion. Free content means people are less likely to spend.

    Quote Originally Posted by nameless View Post
    Can modders actually make brand new DLC campaigns with new maps including cinematics and all that?
    Erm, of course. Obvious examples: Roma Surrectum 2, Europa Barbarorum, Stainless Steel, Third Age, Broken Crescent. All have new maps. Cinematics have never been a crucial part of a TW game, so it's a pretty negligible point.

    Quote Originally Posted by nameless View Post
    Can modders actually make something that the average joe enjoys? I haven't touched mods at all since ETW.
    You kinda proved my point there, bud

    Quote Originally Posted by Murfmurf View Post
    I hope I'm proved wrong, but this has been the case since Empire, and that's when they started DLC.

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  10. #10

    Default Re: Mod Support for Rome 2

    Quote Originally Posted by Murfmurf View Post
    You kinda proved my point there, bud
    No you didn't.

    I tried several of the mods but for once I actually enjoyed the vanilla better.Darthmod for one made decent ones but I didn't like the changes he made.

    All those RTW mods you listed were great but even they had limitations. Not to mention as time passed on it wasn't worth dealing with those major mods because of the amount of time the modders were taking into it (No offense mind you I'm just saying that things move so quickly people in general don't want)

    It was only in RTW where I didn't like the Vanilla version.

    MTW2...was MTW2

    And for the record, I never have ever bought any DLC from CA at all because the quality of the vanilla was improving past ETW.

    doesn't sound too bad, maybe we will have some adequate mod support after all
    all a man can do is hope and pray
    So to all of you people the Assembly kit and workshop that allows modders to easily make and distribute mods to everyone else means absolutely nothing to you?

    At least give CA credit where it's due. If they weren't serious about modding those things wouldn't even exist to begin with.

    Making Total War games similar to like Skyrim with the mod workshop means more people who aren't as mod-savvy as others will be able to download your mods right at the click of a button and you're still complaining that CA doesn't care at all.
    Last edited by nameless; April 18, 2013 at 12:01 AM.

  11. #11

    Default Re: Mod Support for Rome 2

    Quote Originally Posted by Murfmurf View Post

    Modding reduces their income through less DLC sales. After all, why spend £5 when you can get a mod that does the same thing for free?
    With all the respect for CA and involved , Modding work was,is and it will always be alot better, here on TWC , than any DLC .
    And DLC´s do not have nothing to do with the work doen with modds.
    And in teory "DLC´s" came in Shogun with Mongol invasion.

    People look here on TWC for mod due they want a more epic TW game ,a more realistic a more long campaign .Ive seen campaigns that took months and some a year !
    And CA or SEGA or TW or whoever decids , continues to ignore this fact and distance themselves from the biggest and the most loyal TW comunity they have ,TWC comunity.

    Of course i know that without TW we wouldnt be here and im your fan number one ,but during this years (specially with what hapened with shogun 2) i turn more to modds.
    I ,and judging by the posts here some thousands also, prefer to play any mod (games with years reaching almost a decade) here on TWC than a FotS campaign,for example. This shouldnt never happen in my opinion if i would work on CA .
    Last edited by oOIYvYIOo; April 18, 2013 at 06:12 AM.

  12. #12

    Default Re: Mod Support for Rome 2

    Quote Originally Posted by Murfmurf View Post
    Modding reduces their income through less DLC sales. After all, why spend £5 when you can get a mod that does the same thing for free?
    Modding in fact raises their income. Just look at the Elder Scrolls series! Skyrim for example... Modding extends the life of any game, enriches the gameplay experience for free. Free for gamers and free for the company as well. A smart real smart developer does the same thing and follow the footsteps of Bethesda. That's why i expect the mod tools with the release the day one and constant support for our brilliant community.

  13. #13
    DaciaJC's Avatar Semisalis
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    Default Re: Mod Support for Rome 2

    Quote Originally Posted by Little Legionaire View Post
    Modding in fact raises their income. Just look at the Elder Scrolls series!
    Or Arma/DayZ.

    Of course, that's something of an exceptional example, but it goes to show that modding, far from reducing their income, has the potential to boost it.

  14. #14
    Murfmurf's Avatar Primicerius
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    Default Re: Mod Support for Rome 2

    Quote Originally Posted by nameless View Post
    No you didn't.
    Yeah you did, read what I said and self-quoted. You said you hadn't played mods since ETW, and I said when ETW came out modding went downhill, that's the point.

    Quote Originally Posted by Little Legionaire View Post
    Modding in fact raises their income. Just look at the Elder Scrolls series! Skyrim for example... Modding extends the life of any game, enriches the gameplay experience for free. Free for gamers and free for the company as well. A smart real smart developer does the same thing and follow the footsteps of Bethesda. That's why i expect the mod tools with the release the day one and constant support for our brilliant community.
    I was more pointing to modding detracting from DLC sales, rather than the main game, which would have to be sold for modding to begin in the first place. But fair points nonetheless chap.

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  15. #15

    Default Re: Mod Support for Rome 2

    Quote Originally Posted by Murfmurf View Post
    Modding reduces their income through less DLC sales. After all, why spend £5 when you can get a mod that does the same thing for free?
    Modding in fact raises their income. Just look at the Elder Scrolls series! Skyrim for example...

    Modding extends the life of any game, enriches the gameplay experience for free. Free for gamers and free for the company as well. A smart real smart developer does the same thing and follow the footsteps of Bethesda. That's why i expect the mod tools with the release the day one and constant support for our brilliant community. Timing for the tools are essential indeed. Shogun tools were too late, Empire and Napoleon were even worst

  16. #16
    spartan_warrior's Avatar Combating the ignorant
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    Default Re: Mod Support for Rome 2

    I expect we will see mod support again, something along the lines of the Assembly Kit will probably with be released. But as with Shogun 2, I would not expect it right away, likely not until after all the major DLC has been released.

  17. #17

    Default Re: Mod Support for Rome 2

    I'm almost sure that we'll have modding tools the same way we have in Shogun 2.

  18. #18
    Zipzopdippidybopbop's Avatar Barred from the Local
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    Default Re: Mod Support for Rome 2

    Without modding support CA will eventually lose the gaming communitys interest (for each game), and be forced to release more and more new titles just to satisfy the mob.

    Take Rome 1 for example; to date I am STILL modding it quite happily, and although my work is very minor it still attracts quite a few downloads......

    Now take a big mod like SS, RSII or TATW. Just check their communities online to see how popular they are. Whats more, there are quite a significant number of people who only buy the vanilla games in order to try out the mods available for them.

    Second point - I haven't played Empire in well over a year. My RTW/MTW1/STW1/M2TW hours are easily well over 2000 logged each (yes I'm that sociable).... yet my Napoleon game is about 18 hours.

    There's a reason for that.... and it's not because I dislike the period. I just hope that the Creative Assembly allow us the chance to get our greedy wee hands on the campaign map/AI/diplomacy/units etc, and allow us to mod it.

    They already make great games, but they just need to let us make them that bit better

  19. #19
    AngryTitusPullo's Avatar Comes Limitis
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    Default Re: Mod Support for Rome 2

    Quote Originally Posted by Miles Invictus View Post
    There's a reason for that.... and it's not because I dislike the period. I just hope that the Creative Assembly allow us the chance to get our greedy wee hands on the campaign map/AI/diplomacy/units etc, and allow us to mod it.
    You know that with Assembly Kit you can actually do that ?


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  20. #20
    fightermedic's Avatar Ordinarius
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    Default Re: Mod Support for Rome 2

    doesn't sound too bad, maybe we will have some adequate mod support after all
    all a man can do is hope and pray
    Check out my AOR and balancing Mod for Third Age Total War


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