Main changes from 1.6 patch(from what is done):
1. Three new fractions: Norsca, Scaven and Tomb Kings(not completely ready);
2. New Waaaagh! invasion script. If not destroyed in time and Middenheim is fallen, greenskin hordes will be spawn(too many stacks

). Means game over

3. New United Chaos script(when playing chaos). If you after unification of chaos do not conquer target settlements, Chaos gods will abandon you and chaos fractions will raise again.
4. New units(mercenaries include)
5. New concept of hire captains. Now mercenaries will come without any cost(except Ricco), but containment will be expensive. Number of squads is increased all with maximum exp. You cannot hire new sqads but you can retrain them each turn.
6. Now if you return native settlements to an ally, a big contribution will be gained and in some cases units.
7. New general portraits/
8. Population growth is removed. Now big cities and capitals became much more valuable.
9. For most of bright allianse fractions removed ability to build their buildings in most of native evil settlements(example: scaven lairs, orc camps, chaos citadels etc.)
10. Scaven lairs will be difficult to hold because of tunnel network from wich scavens will attack randomly and without warning.
11. Night Goblins are playable now. Trolls, Ogres and all "green" mercenaries are added to them.
12. New garrison script.
13. Dwarves have their own priests now.
14. Beastmen will no longer spawn near lairs that do not belong to them.
15. When playing dwarves you will own from start one of norsca karaks.
16. New provinces and landscape on stratmap.
17. New icons and infopictures for fractions.
18. New stratmodels of ships and settlements.
...
Great plans and new updates yet to come
