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Thread: [Tip] How to use: automatic tax / taxes / taxation -> reduction of mirco-management

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  1. #1

    Default [Tip] How to use: automatic tax / taxes / taxation -> reduction of mirco-management

    This is a simple trick how to use the automatic tax / taxes / taxation feature of RTW to reduce the micro-management of your empire.


    Option A - "Allow Local Taxation"

    How to use:
    - open the faction overview scroll (O) and select/check the "Allow Local Taxation"-box
    Spoiler Alert, click show to read: 
    Effects:
    - this is a global choice and affects all your settlements
    - taxe rates are never set so high that settlements revolt!; so you don't have to worry about that anymore
    - all settlements will allways have the highest possible tax rate
    - growth of a settlement can be low or even negative though
    Usage:
    - use it if you want the highest possible tax revenue in all your settlements...
    - and don't care if some settlements have low or even negative population growth


    Option B - "Allow Local Autonomy"

    How to use:
    - this is not a global choice; it's an option for each settlement
    - open a settlements construction scroll and select/click the "Allow Local Autonomy"-box
    - uncheck both the "Construction" and "Recruitment" boxes - otherwise the AI will build and recruit automatically
    - manually choose a build policy...
    - NOTE! -> the AI will in most cases automatically retrain units in settlements with "Allow Local Autonomy" checked, even if the "Recruitment"-box is unchecked!!


    Effects - "Growth build policy":
    Spoiler Alert, click show to read: 
    - taxe rates are never set so high that the settlement revolts!; so you don't have to worry about that anymore
    - "Growth build policy" will maximise population growth (and in most cases reduce tax income)
    - the settlement will allways have the highest possible growth rate
    - taxe revenue of the settlement can be low though
    Usage:
    - use it if you want the highest possible population growth for that settlement...
    - and don't care if it's tax revenue is diminished

    Effects - "Financial build policy":
    Spoiler Alert, click show to read: 
    - taxe rates are never set so high that the settlement revolts!; so you don't have to worry about that anymore
    - "Financial build policy" will maximise the tax revenue (but in most cases reduce population growth)
    - the settlement will allways have the highest possible tax rate
    - growth of the settlement can be low or even negative though
    Usage:
    - use it if you want the highest possible tax revenue for that settlement...
    - and don't care if it has low or even negative population growth

    PS: all other build policies are to 99% the same as the "Financial build policy" regarding taxes and pop-growth


    Using the "Allow Local Autonomy", that settlement's info on the campaign map should look like this:
    Spoiler Alert, click show to read: 
    settlement with "Allow Local Autonomy" checked:


    normal / settlement without "Allow Local Autonomy" checked:



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    Last edited by Casual Tactician; April 15, 2013 at 03:33 PM.

  2. #2
    Petite Wolf's Avatar Semisalis
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    Default Re: [Tip] How to use: automatic tax / taxes / taxation -> reduction of mirco-management

    It's cool that you've written this up for those who didn't know how to do it or didn't know very much about it. Personally I prefer to manage my cities and all their taxes, buildings and so on. It's really not very difficult to do, but I know some people CBF spending the time on it. It looks like a nice, comprehensive, well-structured guide.



  3. #3

    Default Re: [Tip] How to use: automatic tax / taxes / taxation -> reduction of mirco-management

    Yup, it's mainly for folks new to EB and/or RTW. And I had some spare time...

    Though I myself often use the "Allow Local Autonomy" feature. For me, as a rule, settlements under 2000 pop get "growth build" and most others get "financial build" - with some exceptions of course; and depending on what coin I need atm.

    It's simply a nice AI-feature, that does what I want to do anyhow (i.e. let some settlements grow and others create revenue) without having to check all the time. In the end it's a simple time-saver.

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