This is a simple trick how to use the automatic tax / taxes / taxation feature of RTW to reduce the micro-management of your empire.
Option A - "Allow Local Taxation"
How to use:
- open the faction overview scroll (O) and select/check the "Allow Local Taxation"-boxEffects:Spoiler Alert, click show to read:
- this is a global choice and affects all your settlements
- taxe rates are never set so high that settlements revolt!; so you don't have to worry about that anymore
- all settlements will allways have the highest possible tax rate
- growth of a settlement can be low or even negative though
Usage:
- use it if you want the highest possible tax revenue in all your settlements...
- and don't care if some settlements have low or even negative population growth
Option B - "Allow Local Autonomy"
How to use:
- this is not a global choice; it's an option for each settlement
- open a settlements construction scroll and select/click the "Allow Local Autonomy"-box
- uncheck both the "Construction" and "Recruitment" boxes - otherwise the AI will build and recruit automatically
- manually choose a build policy...
- NOTE! -> the AI will in most cases automatically retrain units in settlements with "Allow Local Autonomy" checked, even if the "Recruitment"-box is unchecked!!
Effects - "Growth build policy":- taxe rates are never set so high that the settlement revolts!; so you don't have to worry about that anymoreSpoiler Alert, click show to read:
- "Growth build policy" will maximise population growth (and in most cases reduce tax income)
- the settlement will allways have the highest possible growth rate
- taxe revenue of the settlement can be low though
Usage:
- use it if you want the highest possible population growth for that settlement...
- and don't care if it's tax revenue is diminished
Effects - "Financial build policy":- taxe rates are never set so high that the settlement revolts!; so you don't have to worry about that anymoreSpoiler Alert, click show to read:
- "Financial build policy" will maximise the tax revenue (but in most cases reduce population growth)
- the settlement will allways have the highest possible tax rate
- growth of the settlement can be low or even negative though
Usage:
- use it if you want the highest possible tax revenue for that settlement...
- and don't care if it has low or even negative population growth
PS: all other build policies are to 99% the same as the "Financial build policy" regarding taxes and pop-growth
Using the "Allow Local Autonomy", that settlement's info on the campaign map should look like this:Spoiler Alert, click show to read:
Attachment 275043Attachment 275044
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