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Thread: PIRATES - naval / land units or pirate faction? or no pirates?

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  1. #1
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    Default PIRATES - naval / land units or pirate faction? or no pirates?

    I think about pirates. There are 4 possible types.


    1. Pirates as land units, like Cilician pirates in Rome 1. They could be mercenaries.

    2. Naval units which can attack your ships. They could be naval units (ships with marines and sailors) without faction (like rebel).

    3. Naval units (ships with marines and sailors) which can attack your units. It will be "sea faction" without land cities and provinces.

    4. No pirates


    Which type do you prefer? I would like to see pirates as naval units (2 or 3) and Cilician mercenaries (1).

  2. #2

    Default Re: Pirates - naval / land units or pirate faction? or no pirates?

    Quote Originally Posted by Antiochus View Post
    I think about pirates. There are 4 possible types.


    1. Pirates as land units, like Cilician pirates in Rome 1. They could be mercenaries.

    2. Naval units which can attack your ships. They could be naval units (ships with marines and sailors) without faction (like rebel).

    3. Naval units (ships with marines and sailors) which can attack your units. It will be "sea faction" without land cities and provinces.

    4. No pirates


    Which type do you prefer? I would like to see pirates as naval units (2 or 3) and Cilician mercenaries (1).

    I think they should attack commerce and raid trade lanes rather than attack units, after all the pirates were in it for the money not the fighting. They should have a high retreat chance and be fairly easy to beat, but every once in a while there should be a powerful fleet that actually blockades ports and maybe even sends a landing party.
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  3. #3
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    Default Re: Pirates - naval / land units or pirate faction? or no pirates?

    CA said that won't be trade units. There will be only naval battle units.
    If pirate units could block ports they could be attack ships, too. I think
    Last edited by Antiochus; April 15, 2013 at 07:03 AM.

  4. #4
    torongill's Avatar Praepositus
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    Default Re: Pirates - naval / land units or pirate faction? or no pirates?

    There should be numerous smaller and faster ships, as well as a few bigger ones, say triremes. Give them oversized crews and if possible horde mechanics. The idea is that they are a constant nag that cannot be fully neutralized. Once the pirates have a big enough fighting force, they will try to conquer a coast region to give them a base of operations and additional income. As along as the various sea powers patrol the areas under their control the pirates will be a nuissance but nothing more. However, if you leave them alone they wil grow like weeds and eventually will require a whole fleet with a few legions' worth of soldiers on them to neutralize them.

  5. #5

    Default Re: Pirates - naval / land units or pirate faction? or no pirates?

    1 - 2 - 3

  6. #6
    Kinjo's Avatar Taiko
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    Default Re: Pirates - naval / land units or pirate faction? or no pirates?

    Personally I would like to see them (Cilician pirates) as a faction with both land and naval units like in ETW. I enjoyed pirates in ETW and how they were portrayed, it was nice that you could get to them and kill them off unlike in S2TW. I would just make their area pron to rebellion so there is always a chance they could make a come back.

  7. #7

    Default Re: Pirates - naval / land units or pirate faction? or no pirates?

    Some pirates could be just rebels of the sea or coastal shores ... others might be much more organized and have a whole region under control .

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  8. #8

    Default Re: Pirates - naval / land units or pirate faction? or no pirates?

    I hope the pirates are given a good representation, Piracy was a huge problem in the Late Republic. The Roman senate gave Pompey the Great huge resources to wipe out piracy in the mediterranean. I hope they are given a mini faction such as the Wako in Shogun 2 and well...the Pirates in Empire.

  9. #9
    vietanh797's Avatar Domesticus
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    Default Re: Pirates - naval / land units or pirate faction? or no pirates?

    I remembered that Cretan/Crete was a active pirating faction back then
    Empire II and Medieval III pls

  10. #10

    Default Re: Pirates - naval / land units or pirate faction? or no pirates?

    Quote Originally Posted by vietanh797 View Post
    I remembered that Cretan/Crete was a active pirating faction back then
    As well Cilicia and illiria.

  11. #11

    Default Re: Pirates - naval / land units or pirate faction? or no pirates?

    I'd like for them to try to take land bases too, high unrest areas with small garrisons could be targets if the pirates are within a few turns. They could hang around areas where lots of regions are being taken to slow down a fast attack thats leaving small garrisons behind.

  12. #12
    AngryTitusPullo's Avatar Comes Limitis
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    Default Re: Pirates - naval / land units or pirate faction? or no pirates?

    Not generic pirates but (minor) factions that specialize in piracy.


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  13. #13
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    Default Re: Pirates - naval / land units or pirate faction? or no pirates?

    Balearic, Rhodian, Cretan, Cilician, Sicilian, Corsican etc. - minor pirates factions.

  14. #14
    Kinjo's Avatar Taiko
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    Default Re: Pirates - naval / land units or pirate faction? or no pirates?

    Quote Originally Posted by Antiochus View Post
    Balearic, Rhodian, Cretan, Cilician, Sicilian, Corsican etc. - minor pirates factions.
    Personally I rather see this than rebels that spawn from no where.

  15. #15

    Default Re: Pirates - naval / land units or pirate faction? or no pirates?

    Start off with a few Pirate bases, meaning alot of Pirates to start (only smaller ships + a few larger ones), and give them a spawn script that activates when you've captured or destroyed all ports, so that maybe a few ships appear every now and then... but only one or two ships to show they had no real base to organize a fleet from


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  16. #16

    Default Re: Pirates - naval / land units or pirate faction? or no pirates?

    I hope pirates are a constantly respawning faction, like the brigands of old in RTW. Most Total War games have awfully few naval battles, as for example in Empire most coastal areas near the Mediterranean are controlled by poor city-states that cannot field a proper army, let alone a navy.

    I really hope the sea provinces in Rome II will address the issue of too few naval battles between factions, but it would be nice to see pirate fleets as well. It would be realistic destroying raiding and even conquering pirates, giving you the immersion of an actually alive world, instead of one huge area that you control where everything is peaceful and utopic.

  17. #17

    Default Re: Pirates - naval / land units or pirate faction? or no pirates?

    I think they should be able to be beat so badly in regions were they are very rare anymore, like how Caesar beat the Mediterranean Pirates

  18. #18
    BigDogDavis's Avatar Senator
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    Default Re: Pirates - naval / land units or pirate faction? or no pirates?

    Didn't pirates actually have naval ports and forts in this time period? It'd be a cool feature if they were in Rome 2, like if you don't keep the seas around your region clear pirate settlements will start springing up on small Islands on the coast of your provinces.
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  19. #19
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    Default Re: Pirates - naval / land units or pirate faction? or no pirates?

    I can see an Illyrian faction being annoying on the seas for a Roman or possibly a Macedonian player early on.



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  20. #20
    Kraut and Tea's Avatar Campidoctor
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    Default Re: Pirates - naval / land units or pirate faction? or no pirates?

    I`m ok with priates, what I really want to disapear and never to return again are these dull and useless "grey rebels".

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