Originally Posted by
melwasul
Ehm hy guys..
I'm playing TATW3.2 with MOS 1.6.1 and I'm so tired to wait more then 5 turns to be able to recruit the BR dunedain cavalry..
I'd like to say if there's a line that change the in-game called "next turn aviable"..
Thank's a lot!
Hi melwasul
Open the file export_descr_buildings.txt found in the data-folder
Look for Mounted Dunedain and edit this number:
Code:
recruit_pool "Mounted Dunedain" 1 0.04 1 0 requires factions { turks, } and hidden_resource dunedain and event_counter northmen_turks 1
That is the replentish-numberm the number that show how soon the unit has replentished enough to be recruted. The number must be between 0 to 1, where 1 equal a new unit each turn.
In this example (from an older version of MOS mind you, so it may differ from yours) 0.04 is the same as 4% increase added each turn, so that after 25 turns (4 x 25 = 100% or technically 0.04 x 25 = 1) a new unit is avilable.
Change it to whatever you like to.
Save game compatible.
Remember that there are 7 different entries for the Mounted Dunedain, as each level of stables in cities and each level of stables in castles have their own line + two entries for the veteran building (a bit further down).
Can also be a point to give lesser stables a lower replentish rate than greater ones.