I am always here for this mod and i continue with the feedback of a new campaign
I started as Ottoman Empire VH/VH WITH FILE 1 caussa belli 2.2 aum 3.3 and some other mods 4tpy 40 unit campaign
The reasons i play with file 1 is firstly because i wanted to test it and secondly aum messed up with dme launcher resulting is a complet mess with unit abilities and launcher settings(melee units can form squares,grenades are nowhere to be found,you cannot select x2 artillery unit size etc).So till this is fixed i will continue with this.
The first part of the feedback will be about campaign AI
ottomans have many enemies sot guarding their boarders is the best idea.Starting a campaign like this will never be boring.In the very first turns i was enemy with GB,AUSTRIA AND PERSIA.
THE GB INVADED with john's churchill's armies and terrorized all balcans.In the beggining they destroyed crimean chanate and then attacked us the captured iasi,sofia belgrade and bosnia! i was hunting them all through balcans i couldnt catch churchill nowhere by the time i reached a lost city he had captured the one next to it.we surrounded him in belgrade and defeated him.Really amusing play from AI.
after this we fought with the austrians and captured them some regions.I have some complaints for them.AUSTRIA BUILTS 2-3 stacks in the beginning of the game and sends them to italy near venice.This is bad they underguard their home region,hungary,croatia and transylvania and i managed to capture croatia and transilvania.I lost croatia because the sends these stacks after a while but i was seeing vienna with no army around for many turns.Its ok helping their allies but guarding their regions first is the point.You cant have 4 army stacks sitting while some of your regions and your capital are in danger.After some turns of war we have a peace treaty and they have a full stack in vienna now.Hope they keep it there.I also fought with the persia empire not that much they invaded-raided mesopotamia some times i was able to repel them all the times.
Prussia invaded algiers and venice destroyed barbary states by capturing libya and tripoli.WE had some quarrel with venice in sea mostly they blocaded with 1 or 2 ships some of my ports didnt suceeded much.WE also had a good trade with them i traded morea for armenia so that georgia and dagestan leave me alone.
About other nations.No so many nations defeated so far the most important is Portugal(defeated by the spanish) and unfortunately AGAIN FRANCE(by the dutch).I will analyse the way france plays last of all.
The fight between PolAND and prussia is a stalemate and both nations have wins and losses nothing special so far
At india maratha has been limited to the central regions and is about to lose.they fought well in the beggining managed to blocade mughals main port but mughals fightng in the land managed to turn it around.British attacked carnatica and captured it from maratha and they also control bengal.France ows orissa and mysore still there,dutch to ceylone and me to goa.
India seemed balanced although i wanted this to be played on a 2vs1 tempo.In this instanse mysore and maratha shouuld have formed an alliance vs the stronger mughals.IN AN other example maratha is stronger?mysore and mughals should go against them something like that.GB seems to attack in india most time the maratha while france stays passive there.
The main problem with India is that ports are too close one another and this can result in blocades that cannot break easily.WHoever succedes in havING more ships simply blocades and then steamrollS the other. perhaps giving shipyards that are not raided by ai should solve this and increase the role fleets play.Furthermore maratha should be more carefull in region managing as it has less starting regions.they should be more cautious.Some problems with ai not constantly guarding main traiding ports were also seen.I do the following i recruit the units with the less upkeep and send them to trading port untill they die there.No moving for them.Just make sure every regions keeps a single unit in a port from the first turn.
The next big fight is between FRANCE AND DUTCH.France is still a big dissapointing.It has many enemies in europe 2 regions in it only and many colonies to manage espesially in america,in adittion they have problems holding their main trading ports and last but not least the terribly guard the region of france PARIS.in my campaign they collapsed in less than 60 turns!The first problem is they dont constantly guard the main trading port in the english channel.fRance's boarders hides enemies from the north, east and south and west with many blocades from the sea.I dont know what they do all this income but to guard all this it will need at least 4-5 army stacks scaterred in all the directions not just throw 4 stacks in the north and leave the east unguarded these are terrible mistakes that ai does.So to sum up i dont care what france does to it colonies but they had better watch their main capital region better,they screwed up again.I watched them they kept sending 2-3 units every turn in strasbough while they had a whole dutch stack inside france athat kept blocading and burning.They didnt even had a unit in paris not even one it was insane!France needs to be powered up beacuse in my opinion its the nation that is the hardest for the ai to play as it has enemies from everywhere.Once again i dont care if they lose all their colonies,dont they dare lose paris again.
About other nations spain is strong espesially in its home regions and by bloacading portugal they managed to beat them.I didnt expect portugal to lose so easily but it was ok
I saw morocco invading givraltar for the first time in this game.Barbary states build better armies still they blocade some ports in mediteraen nothing spesial they lose very easily.Crimea lost from GB as told before before they didn have any armies in their port.If they had i would have time to help them.AS you see when a port is not guarded a sea invader can siege it and capture it very easily.Instead invader needs one extra turn to disebark and then attack.Other italian nations are peacefull nothing much from them
SWEDEN VS denmark still a stalemate
I didnt have a clear view on america but it seemed balanced at least at the 50 first turns.
About technology i have seen a major issue
not even one major or minor nation has it researched plug bayonet or has it build a better military building than barracks.Its irritating no nations cares about its main military building.They built artillery buildings or eco ones but mostly all nation still have rank 1 barracks.Only the ones i traded with techs built it.This may sound ok but it hides a possible danger espesially for major nations:by not improving main military building it means you have low quality of infantry or cavalry and this may result in faulty region guarding or limited ability to steamroll smaller nations.Imagine france with barracks and imagine it with military academy if i hadnt give them some techs they would still have baracks.How would they manage to beat their enemies?With simple line infantry.If they dont have good quality troops as soon as possble how would they master the map and beat their opponents?
Im sure they will improve them at a time but this should happen from the very beggining not after 100 turns.The problem is they dont have good priority for military techs instead they keep reseaching factory and farm techs.This should be fixed too.
Last but not least about diplomacy.Ai looks reasonable some times and unreasonable some others.I prefer the 1 on1 offer on techs other than the 2-3 for one they offer.The money to tech offer should increase if the tech is more sophisticated.The latest the tech the more money they will give or take!
Some aliances trading or peace treaties should also be asked or accepted when giving some realistic amount of money.I dont know if you can make the ai pay for something repeatadly in turn as a human can work.
About military access feature i noticed that they dont accept other than 20 turns although they used to accept both 5 or 10 turns.Now they like neither and they accept only 20 turns.They also give less money for military access.
Protectorate feature never worked it seems too hard to make one.In my campaign i saw prussia becoming protectorate of italian states!Lol
Generally when you have relations(trading techs,giving military access etc) with a nation thei should result in a + in the relationship number
AS you know in etw you cant make a nation join your side in a war.Whatever the relations you have when you declare war against a nation some military allies dont follow you whatever you have done.This may change with what i have told you(the more treaties the more + in relations the more refusals or back stabs the more - and greater chance the betray you or not following you in a war).I have also though of an other way to make the ai follow you.In the game it is said present state gift(bribing them with 2500/5000/10000 income) this one only increasing the (indiffernet/friendly/very friendly) status without making them to really like you.I think its time to make them follow you if you giving them gifts.
Last but not least i want to see more ally attacked or ally declares war on ally screens and espesially war declared betwwen 2 ai nations.These ones happen only in the begiining of the game and are nowhere to be found on the middle and in the end.After a while ai used to play passive and not attacking ai to create action
I will continue tomorrow with something really interesting i have found about battles,bugs as soon as other things i have forget to mention
goodnight hope i helped