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August 25, 2013, 02:23 AM
#401
Re: Bran Mac Born's DME Mod settings
UPDATE: Added new effects to building effects tables and fixed typo in trigger event tables. Uploaded to post 1 and 7. Now how about some feedback reports?
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August 25, 2013, 02:53 PM
#402
Tiro
Re: Bran Mac Born's DME Mod settings
Hey, is this in any way compatible with the CB 2.2?
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August 25, 2013, 09:59 PM
#403
Laetus
Re: Bran Mac Born's DME Mod settings
Playing this mod with early campaign as GB with 4 turns per year and normal/normal difficulty. 12 turns in I declare war and assault the last Dutch region capital. This is my first battle against a city with walls. What a slog.
No Dutch unit would route on or inside the walls unless it was literally down to 15 men or less, and this is with their general dead. Outside the walls units were easier to route, but only after 70% of the unit was killed.
Is it supposed to be this hard, is is this because the Dutch were down to their last main region?
There was also some extreme lag 20 minutes in. This cleared when I climbed a wall and the enemy sent a unit outside the wall to attack it. I replayed this battle many times with the same lag and clearance. Enemy unit path-finding issues inside the wall? I noticed one enemy Calvary unit running around like a headless chicken inside the walls after receiving artillery casualties.
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August 25, 2013, 10:37 PM
#404
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August 26, 2013, 01:44 AM
#405
Libertus
Re: Bran Mac Born's DME Mod settings
I recommend the stockades and wooden forts by Dignan to solve this problem.
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August 26, 2013, 04:51 AM
#406
Laetus
Re: Bran Mac Born's DME Mod settings
Thanks, this is my 3rd game so I'm just figuring out strategies. First game with vanilla and after 20 or so turns I had knocked out France and Spain and the BAI was just stupid and units routed if you said "Boo". Quit and tried DME for about 10 turns, was better but BAI still awful. Your mod is much better, CAI much more dynamic and BAI defenders actually defend!!!!!
As I said, just trying out strategies atm, already worked out how to kill the pirates off in the 2nd turn, how to get 90% of the trade nodes and how to get all nations apart from Spain and France to love me for a few thousand dollars.
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August 26, 2013, 02:03 PM
#407
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August 26, 2013, 10:01 PM
#408
Re: Bran Mac Born's DME Mod settings
when my line infantry are standing side by side with the skirmish fire they always seem to shoot each other, anyway to fix this?
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August 26, 2013, 10:52 PM
#409
Laetus
Re: Bran Mac Born's DME Mod settings
Yeah, I also noticed this. Battle reports show on average that a third of my casualties are not killed by the enemy.
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August 26, 2013, 11:21 PM
#410
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August 27, 2013, 12:26 AM
#411
Re: Bran Mac Born's DME Mod settings
UPDATE: ALL infantry units have 20% more ammo. Tweaked morale settings. post one file one-volley fire.
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August 27, 2013, 02:17 AM
#412
Re: Bran Mac Born's DME Mod settings
UPDATE: FIXED- Friendly fire bug in file one, volley fire. post one file 1. Note. fire is a little most accurate. Had to adjust projectile calibration area and unit horizontal spacing.
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August 27, 2013, 01:20 PM
#413
Tiro
Re: Bran Mac Born's DME Mod settings
Ok. will give it a go again. Gonna try out a different faction. Maybe Bavaria or Westphalia. Oh, In file one does the volley fire still keep in place with the line infantry? Researched FBR and had units doing both firing drills. Great work Bran. Thanks for the ammo boost. More lead to let fly.
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August 27, 2013, 04:08 PM
#414
Tiro
Re: Bran Mac Born's DME Mod settings
Ok. Chose Bavaria on a forty unit save file in custom campaign. I researched FBR so I can get the extra two bonuses. Took Bosnia from the Ottomans and had all line infantry and they did not use volley fire at all they used fire by rank. So I guess if you want to keep the volley fire than don't research FBR. But then in order for the grenadiers and elite troops to fire right you have research FBR. Don't know what to do. Gonna start another campaign and not research FBR this time. However need to find a faction that has real good line infantry. Any suggestions?
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August 27, 2013, 08:39 PM
#415
Tiro
Re: Bran Mac Born's DME Mod settings
is it possible to make it so volley fire has only the first two or 3 lines firing? that seems the most realistic
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August 27, 2013, 09:17 PM
#416
Re: Bran Mac Born's DME Mod settings
UPDATE: Added effects table modded so all bonus effects will show up when you right click on building browser Post 1 and 7
NYG5- well yes it is possible... but can result in friendly fire that I just fixed. So just spread out your line to 3 rows deep.
Robroy I will test enable volley fire on all army buildings and see if that works.
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August 27, 2013, 09:33 PM
#417
Re: Bran Mac Born's DME Mod settings
UPDATE: Added enable volley fire to all military army buildings. post 1 file one. Robroy test and see if it works Elites should use volley fire. If not then it is hard coded and there is nothing that I can do. I any case it is a fun campaign and that is what is cool.
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August 27, 2013, 09:50 PM
#418
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August 28, 2013, 12:44 AM
#419
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August 28, 2013, 01:59 AM
#420
Re: Bran Mac Born's DME Mod settings
robroy-you can give all the line infantry in CM 2.2 the "can_skirmish" = True, in the unit_stats_land table to have then use volley fire.
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