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Thread: Bran Mac Born's DME Mod settings

  1. #21
    Bran Mac Born's Avatar Artifex
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    Default Re: Bran Mac Born's DME Mod settings

    SUPER SLAUGHTER VERSION MOST AGGRESSIVE CAMPAIGN WITH TOUGHEST AI ARMIES for those who want the the most challenging campaign. RECOMMENDED VERY HARD/VERY HARD 06/28/17
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    Last edited by Bran Mac Born; June 28, 2017 at 03:23 AM.

  2. #22
    Elianus's Avatar Ordinarius
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    Default Re: Bran Mac Born's DME Mod settings

    There is no way that a few changes in the darthmod.pack or any mod pack could possibly break the game. Maybe you tried to run the game without starting the launcher first and then uninstalled the mod without restoring to vanilla?
    You do not want the skirmish ability but what the skirmish ability does. You do not need to enable it in-game for this to work. By simply giving them the skirmish ability 2-3 ranks will fire at their own pace, even if you do not activate it in the game.
    ''Πας μη Έλλην, βάρβαρος.''

  3. #23
    Bran Mac Born's Avatar Artifex
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    Default Re: Bran Mac Born's DME Mod settings

    SUPER SLAUGHTER/HARD ECONOMY
    AGGRESSIVE AI WITH POWERFUL ARMIES AND A TOUGH ECONOMY
    A Real Challenge!!
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    Last edited by Bran Mac Born; February 03, 2018 at 07:25 AM.

  4. #24
    Elianus's Avatar Ordinarius
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    Default Re: Bran Mac Born's DME Mod settings

    I would also get rid of FBR completely or at least make it so that researching it yields no other bonuses so one can avoid it altogether.I also highly suggest that you decrease accuracy. Even a full volley by good quality troops should cause VERY few casualties
    from maximum range. Units like militia or even bad line infantry should have a hard time causing any significant casualties in an entire firefight. In my opinion the difference in quality does not show as much as it should in the mod.
    ''Πας μη Έλλην, βάρβαρος.''

  5. #25

    Default Re: Bran Mac Born's DME Mod settings

    Is it possible to have a DMUC 7.0 version of this? The Platinum edition is still a little bit "beta" for my taste, and I am sticking with 7.0 as long as major bugs (like Dagestan) aren't fixed...

  6. #26
    Bran Mac Born's Avatar Artifex
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    Default Re: Bran Mac Born's DME Mod settings

    MASS FIRE VERSION Line units and Elites use MASS FIRE ( First 3 ranks all fire together and reload) Some call this volley fire. By Request. Note might get strange behavior from Battle AI. TEST IT.
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    Last edited by Bran Mac Born; August 10, 2017 at 05:37 PM.

  7. #27

    Default Re: Bran Mac Born's DME Mod settings

    I certainly will - however, the pack are named differently in 7.0 - should I simply rename your pack "darthmod.pack"?

  8. #28
    Bran Mac Born's Avatar Artifex
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    Default Re: Bran Mac Born's DME Mod settings

    NEW OTTOMAN BUG KILL VERSION Shifts Economic and Military building priorities of NON European Factions to Build economies and structures instead of armies.

    Based on REGIONAL DEVELOPMENT VERSION. Note this version has more SUBVERSIVE behavior from the AI
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    Last edited by Bran Mac Born; August 24, 2017 at 04:18 PM.

  9. #29
    Bran Mac Born's Avatar Artifex
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    Default Re: Bran Mac Born's DME Mod settings

    NEW ADVANCED PLATOON FIRE/REGIONAL DEVELOPMENT/HARD ECONOMYFactions will focus on economic development with a harder economy and with less war. by request.
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    Last edited by Bran Mac Born; December 07, 2017 at 02:47 PM.

  10. #30
    gastovski's Avatar Campidoctor
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    Default Re: Bran Mac Born's DME Mod settings

    Can you make more focusing on military research for nations?. I hate that when Prussia follows industrial tree instead military.

  11. #31
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    Default Re: Bran Mac Born's DME Mod settings

    NEW: TIGHT FORMATIONS/VOLLEY FIRE/50% LESS ACCURACY/OTTOMAN TURN BUG FIX by request
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    Last edited by Bran Mac Born; August 23, 2018 at 05:13 PM.

  12. #32
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    Default Re: Bran Mac Born's DME Mod settings

    NEW: ADVANCED PLATOON FIRE FOR ELITES/RANK FIRE/HARD ECONOMY/LESS ACCURACY/SUPER SLAUGHTER VERSION
    BY REQUEST- GOOD LUCK
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    Last edited by Bran Mac Born; September 16, 2018 at 06:06 AM.

  13. #33

    Default Re: Bran Mac Born's DME Mod settings

    does this also add skirmishing fire for line infantry? if so, how do you activate it? i still see regular volley fire

  14. #34
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    Default Re: Bran Mac Born's DME Mod settings

    No it does not. Post 28 did...but on my computer the campaign crashes when you hit next turn with this file. In any case I changed all line infantry to skirmish-but did not see the behavior in custom battle tests. So for now you have to put up with rank fire. Try the file post 28 but make a back up first.

  15. #35
    Elianus's Avatar Ordinarius
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    Default Re: Bran Mac Born's DME Mod settings

    If you play a custom battle with early period setting you will see it
    ''Πας μη Έλλην, βάρβαρος.''

  16. #36
    Bran Mac Born's Avatar Artifex
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    Default Re: Bran Mac Born's DME Mod settings

    Yes I see it in early custom battles. Was playing late period. Game still crashes in campaign with this though. Have you any idea why this is?Will continue to find solution.

  17. #37

    Default Re: Bran Mac Born's DME Mod settings

    i see. its a lot better now. however, their reload speed is craaazy now. i always thought the better infantry reloaded too slowly, but they reload like they have breech loaders. plus, all 3 lines firing is excessive. is there a way to slow the reload speed and only have the first two ranks fire? i think the accuracy is fine though. haven't played any campaign though to notice a CTD bug

  18. #38
    Bran Mac Born's Avatar Artifex
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    Default Re: Bran Mac Born's DME Mod settings

    So has any one played this yet? I need feedback on CAI and BAI. What is happening in your campaign? Still getting Ottoman turn bug?

  19. #39
    Civis
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    Default Re: Bran Mac Born's DME Mod settings

    So guys, could you please tell me if skirmish mode or massive fire included in the latest version?
    Thank you!

  20. #40
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    Default Re: Bran Mac Born's DME Mod settings

    UPDATE: Skirmish for all line infantry fixed.-they all volly-mass fire, not fire by rank. Campaign turn crash fixed. Played to 1709-NO Ottoman turn bug!: Tweaked projectile calibration-muskets not as accurate-longer fire fights Tweaked diplomacy and CAI spending for a few faction types for more balance. So test this and report back
    Last edited by Bran Mac Born; July 19, 2013 at 03:22 PM.

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