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  1. #1

    Default South Africa

    Why can't you move to south africa? Theres a town there, so why can't you move and take it?

  2. #2

    Default Re: South Africa

    I'm guessing you mean Marrakesh? yuo can't go there over the ocean until the "world is round" event, but you can take the land route from Timbuktu.

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  3. #3

    Default Re: South Africa

    Quote Originally Posted by TWWolfe View Post
    I'm guessing you mean Marrakesh? yuo can't go there over the ocean until the "world is round" event, but you can take the land route from Timbuktu.
    No the south land just bellow Marrakesh and left to Timbuktu.

  4. #4

    Default Re: South Africa

    To avoid confusion, when I say south africa I mean the far left side of the southest part of Africa, theres a territory with a town there but I can't seem to move to it at all?

  5. #5
    Silverheart's Avatar Domesticus
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    Default Re: South Africa

    I believe the settlement you´re talking about is Arguin, which is in northern Africa (which is the southernmost area of the world map)?
    You can´t get there by sea until after the event "The World is Round", when you get access to ocean-going ships.

    Before that, however, you can get to Arguin via the long land route: just go to the Marrakesh region, continue south to the settlement of Timbuktu, and go westwards from there. Once you reach the coast, move your army north along it until you reach Arguin.

    On a sidenote, Arguin is relatively lightly defended - just a bunch of light infantry and archers with some camelry.
    You should be able to defeat the garrison with, like, 3 units of dismounted knights/Hashashim or something of that quality - just send in some heavy infantry and let them grind their way through the rebels, and the settlement is yours.
    Last edited by Silverheart; April 10, 2013 at 12:12 PM.
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  6. #6
    Vipman's Avatar Protector Domesticus
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    Default Re: South Africa

    Quote Originally Posted by Silverheart View Post
    You should be able to defeat the garrison with, like, 3 units of dismounted knights/Hashashim or something of that quality - just send in some heavy infantry and let them grind their way through the rebels, and the settlement is yours.
    And I'd suggest to send a general too with those 2-3 infantry so your units won't rebel on the way. It's very frustrating when it happens...

  7. #7
    Silverheart's Avatar Domesticus
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    Default Re: South Africa

    Quote Originally Posted by Giumbix View Post
    And I'd suggest to send a general too with those 2-3 infantry so your units won't rebel on the way. It's very frustrating when it happens...
    You don´t have to worry about about that if your faction leader has high authority - about 5 should be sufficient, or more depending on how far away your faction is.
    Otherwise, you had better send the family member with the highest loyalty in your faction.
    However, honestly, I never even bother checking those things before sending armies against Arguin - I just recruit them and send on their merry way, and they have only rebelled once or twice.
    It would be advantageous to have a family member with the army to keep as governor over the settlement after the battle, though - Arguin is, like, all pagan and heretic, so you´re gonna have to face some disturbances in the first few turns.
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  8. #8
    Harvester of Sorrow's Avatar Vicarius
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    Default Re: South Africa

    Delete

  9. #9

    Default Re: South Africa

    Thanks for the help

  10. #10

    Default Re: South Africa

    Your explorers reach South Africa.

    Then they see this going on in South Africa:



    Then they decide to never, ever speak of South Africa again.

    Urgh... embeds don't work anymore: https://www.youtube.com/watch?v=KbW9JqM7vho
    Last edited by Maklodes; April 10, 2013 at 05:48 PM.

  11. #11

    Default Re: South Africa

    Quote Originally Posted by Maklodes View Post
    Urgh... embeds don't work anymore: https://www.youtube.com/watch?v=KbW9JqM7vho
    They do, you have to put oly the part of the YT link after the = sign in tags("youtube" has to be all caps).

  12. #12

    Default Re: South Africa

    I send usually send a general along with 3 or 4 cavalry units down there (for faster movement) then once I arrive at the target, just hire the mercs in the area. That way you establish your presence earlier, and taking Timbuktu and Arguin and immediately working up to market level structures to recruit Merchants (so that you don't waste turns sending them from somewhere else) makes that area a cash cow... That is especially true if you are playing a faction far from any gold resource, such as England or Scotland, because the gold in the area with high level merchants can fund several army stacks just on their own...

  13. #13
    Silverheart's Avatar Domesticus
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    Default Re: South Africa

    In my latest campaign as Russia, I made diplomatic contact with the Moors after some 50 turns in (since they can be expected to have taken Timbuktu by then) and demanded Timbuktu as part of an alliance agreement.
    In doing so, I automatically received all the mercenaries in the region (6 units of Sudanese Tribesmen), and used them to take Arguin - no general or recruitment necessary, and the travel time was greatly reduced thanks to them starting their journey from Timbuktu, and now I´m sitting on all of the wealthy Sub-sahara ^::^

    This tactic is especially favorable for factions that are too far away to effectively mount military expeditions to the area (like, for example, freaking Russia...).
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