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  1. #1

    Default obsolete-separate sub-forum exists now

    I`m gonna make the kind of thread that Seleukos made for RTR in the RTR forum. So, if you have a mod/mini mod for RTRPE post here about it so people will be able to find it easily. I`m gonna take the format Seleukos made, because it`s very good.

    NOTE: do not reply to posts in this topic or they will be moved. Post only to announce a mod.

    Use this format to announce your mod:

    Modification Name:
    Link to topic/board discussing mod:
    Mod Author/Leader:
    Description: [a few sentences]
    Designed for what version(s) of RTR Platinum:

  2. #2

    Default Re: Modifications for RTR Platinum

    Modification Name: Candelarius' Extended Realism Mod for Rome Total Realism Platinum Edition 1.7
    Link to topic/board discussing mod: http://www.twcenter.net/forums/showthread.php?t=55919
    Mod Author/Leader: Candelarius aka Yakaspat
    Description: More accurately reflects the historical composition and recruitment methods used by the Romans in the Early, Middle, and Late Republic. This modification of RTRPE simulates that difference and more historically represents the composition of a Republican Army. In addition, when you use the optional Promethean Legion addon pack, you'll have Augustan reform Roman units. Finally, this mod introduces a number of other mods created by myself and other community members to enhance the realism of the gaming experience. I've also included two new factions to play, the Britons and the Galatians.
    Designed for what version(s) of RTR Platinum: RTRPE 1.7. You must have Barbarian Invasion to play the Extended Realism Mod "as is". I have found the AI to be far more competitive and it really helps the Briton faction since the AI uses naval transports better. If you do not have BI, download the mod and follow the instructions at the bottom of this page to make it "non BI" compatible.

    OUTDATED - SEE FORUM FOR NEW ADDITION
    Last edited by Candelarius; April 25, 2007 at 11:20 PM.

  3. #3
    AngryTitusPullo's Avatar Comes Limitis
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    Default Re: Modifications for RTR Platinum

    Modification Name: Imperator II - a mod of Rome for RTR Platinum Edition

    Link to topic/board discussing mod:Main thread at twcenter.net

    Mod Author/Leader: LestaT @ AngryTitusPullo

    Description: This is a minimod of Rome for RTR Platinum Edition (v1.6), playable only for Roman faction . The game starts at 280 BC, during which Rome was under threat of invasion from Pyrrhus of Epirus, and ends as late as 180 AD, utilizing the 4 turns per year script. The idea of this mod is to make Roman more harder and difficult to play that regular RTR version.
    This mod is tailored for those who loves to play Romans in RTR mod but with added difficulties and new building condition. Besides the hard-coded Marian Reform, this mod also uses a scripted Imperial Reform which will happen later in the game to represent changes from the Republican Rome to the Imperial Rome.
    Named Legions with specific area of recruitment zone are also incorporated for the Marian Legions while the BI style named legions will be used for Imperial Legions.


    Designed for what version(s) of RTR Platinum: Current version Imperator II v1.3 (add-on pack 2) is build for RTRPE 1.6 while the upcoming patch (if there's any) will be for RTRPE 1.7
    Last edited by AngryTitusPullo; September 01, 2006 at 07:03 PM.


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  4. #4

    Default Re: Modifications for RTR Platinum

    Modification Name: RTR ANCIENT EMPIRES- a mod for RTR Platinum 1.6 Platform, especially designed for using BI.exe



    Ancient Empires Elysium: Current Status, BETA VERSION

    http://www.twcenter.net/forums/showthread.php?t=56448

    What is inside the Ancient Empires Elysium Beta

    - A lot of new units for Romans, Roman Rebels, Rebels, Gauls, Thracians, Carthaginians (AE),
    - Navigable Rivers with Ports Mod (AE),
    - RTR AE version of Chaotica’s Metropolis Mod (AE),
    - Roman Rebels - "Loyalty" mod (AE),
    - Cultures/religion mod (AE),
    - Modded Naval Mod by Desaix (AE),
    - Dismounted Greek Generals Guard (AE),
    - New faction - Epirus (AE),
    - Fire Arrows, Balistas and Torches II Mini-Mod (AE),
    - Recruitable Generals (AE),
    - Modded Fog & Light System (AE),
    - Legions' names (AE),
    - Unified Animation Pack by Panama Red51 (animations made by Trajan and EuropaBarbarorum Team),
    - Marcus Camillus 4 Turns Per Year Mod 1.9.3,
    - SkyMod by Archer,
    - Darth Formations v.16.0,
    - Excellent horses skins and models made by Pinarius,
    - Large Forts by lt1956,
    - Realistic Trees by Orrie Boy,
    - And lot of other stuff.
    Last edited by limes; September 26, 2007 at 02:25 PM.


    CLICK THE SIG !!! ANCIENT EMPIRES ELYSIUM MOD FOR RTW BI. WAY TO THE THRONE MOD FOR MTW2

  5. #5
    vikrant's Avatar The Messiah of innocence
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    Default Re: Modifications for RTR Platinum

    Modification Name: MAURYAN EXPANSION - indian faction added in RTR Platinum Edition
    Link to topic/board discussing mod:http://www.twcenter.net/forums/showthread.php?t=56950

    Mod Author/Leader: vikrant1986

    Description: This is a minimod of Rome for RTR Platinum Edition (v1.6), roman brutii faction has been converted into a fully loaded mauryan faction {with unique culture,new units ,a family tree etc} no change of vanilla rtr plat gameplay
    jsgme compateble {can be used with other mods for rtr plat by using jsgme mod switcher}
    download links
    updated link credit goes to MACEDON
    {stand alone }
    {download and install it if u dont have the ver 1.0}
    ver 1.1
    all the old and new features
    http://rapidshare.de/files/29891610...ansion.rar.html
    ---------------------------------------------------------------------------------------------------
    or if u have ver 1.0 {previous version}

    fix for ver 1.0
    added sound ,ui and alll that minor stuff
    saved game compaiteble
    http://rapidshare.de/files/29889833...ion_1.0_fix.rar
    ver 1.0
    heres download link
    http://rapidshare.de/files/27208065...ansion.rar.html
    Last edited by vikrant; August 29, 2006 at 07:33 AM.
    Under the Patronage of CHANDRASHEKHAR AZAD {prarara}
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  6. #6

    Default Re: Modifications for RTR Platinum

    Modification Name:Boris' Flumen, Mare, Terra, et Provincia (FMTP)
    Link to topic/board discussing mod: http://www.twcenter.net/forums/showthread.php?t=60692
    Mod Author/Leader: Kazak Boris Pavlov Grozny
    Description:
    Recruitable Roman generals (in Rome only, to simulate Republican system)
    Realistic and defensible Rhine
    Realistic and defensible Danube
    Realistic and defensible Rubicon (new)
    No More pesky 3 army invasion fleets, but still plenty of Naval Reinforcements
    Macedon completely rebalanced.
    Many Province borders overhauled to conform to historical borders.
    Designed for what version(s) of RTR Platinum: 1.6 with BI.exe
    Last edited by Kazak borispavlovgrozny; September 02, 2006 at 12:05 PM.
    He that will not reason is a bigot, He that cannot reason is a fool, He that dares not reason is a slave.

  7. #7
    Sinuhet's Avatar Preparing for death
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    Default Re: Modifications for RTR Platinum

    Modification Name: Sinuhet's RTR PE AI formations version 2.0 (Rome Total War: "Sinuhet's AI Battle Formations", Customised Edition for "RTR Platinum Edition", RTW 1.5 platform)

    Link to topic/board discussing mod:

    - this is a link to subforum of my AI formations project

    - this is a link to the thread with a short description and the download links

    - this is a link to the Feedback thread

    Mod Author/Leader: Sinuhet

    Description: an alternativ to the official RTR PE AI formations, this modification of mine is using far more sophisticated techniques, the main differences you will notice in more appropriate tactical functioning of units on the battlefield. The version 2.0 is RTR PE Customisation of my generic AI formations version 7.0.

    Designed for what version(s) of RTR Platinum: any RTR PE, which is/will be compatible with RTW 1.5 platform, developed and tested on the RTR PE 1.6
    Last edited by Sinuhet; September 30, 2006 at 02:48 PM. Reason: update - version 2.0
    My TW games "Battle Formations" projects:
    Sinuhet's ETW Formations v2.0 – for ETW
    Sinuhet's Battle Mechanics v5.0 – for MTW2
    Sinuhet's Battle Mechanics v3.0 – for MTW2
    Sinuhet's AI Battle Formations v7.0 – for RTW 1.5


    In Patrocinivm Svb HorseArcher

  8. #8
    Maced0n's Avatar Domesticus
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    Default Re: Modifications for RTR Platinum

    Modification Name: Metropolis&Naval Mod

    Link to topic/board discussing mod:Link to topic

    Mod Author/Leader: Maced0n

    Description:
    First realise of this mod was for RTR Gold by Snake_IV
    This mod is based upon Metropolis_Mod 1.2 By Chaotica, Naval_Mod 2.0 BY Desaix and Marcus Camillus' 4 turns per year mod

    Main features:
    New concept for farming
    Only politically and/or economically significant towns can acquire city level 4 and 5
    Only important cities can construct walls
    Complet revamp of war ships units
    Lot of new buildings
    4 turns per year,new ancillaries,new traits
    BI features
    Named Legions
    .............
    Designed for: RTR Platinum v1.8 mod switch
    Last edited by Maced0n; February 22, 2007 at 10:48 PM.

  9. #9
    Arbaces's Avatar Miles
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    Default Re: Modifications for RTR Platinum

    Modification Name:
    Heirs of Atlantis II for RTR PE

    Link to topic/board discussing mod:
    http://www.twcenter.net/forums/showthread.php?t=62140

    Mod Author/Leader: Marcu Alexandru (a.k.a. Arbaces)

    Description:
    A very long while ago I created a concept which had it's first purpose to improve the Dacian faction from RTR but also extending to other tweaks to the gameplay. This concept started right after RTR 6.0 Vanilla (not Gold) came out, initially named Dacia Total History, then renamed to Heirs of Atlantis from my very own pride and from Platon's statements and Mircea Eliade's analysis. The improvements to the Dacian faction are an attempt to increase the player's interest on the Dacian culture which was neither greek, nor celtic, nor germanic though these influences existed as well as many others. Above all the northern Thracians had their own unique culture.

    Designed for what version(s) of RTR Platinum: 1.7 BETA

  10. #10

    Default Re: Modifications for RTR Platinum

    Modification Name:
    Hic Sunt Dracones
    Link to topic/board discussing mod:
    http://www.twcenter.net/forums/showthread.php?t=62524
    Mod Author/Leader:
    JoeyJubb
    Description:
    A complete enhancement mod; introducing unit abilities from BI, hording ability from BI, realistic animations for your units and some minor aesthetically enhancing changes. Designed espicially to enhance RTRPE, rather than change it.

    Click here to read an unofficial review of the gameplay.


    Designed for what version(s) of RTR Platinum:
    1.7beta / BI.exe
    (Patch available for Candelarius' Extended Realism Mod for RTRPE 1.7 / Bi.exe)
    Last edited by JoeyJubb; October 20, 2006 at 05:00 AM. Reason: Update

  11. #11

    Default Re: Modifications for RTR Platinum

    Modification Name:
    First Punic War campaign v0.8

    Mod Author/Leader:
    Elrond

    Description:
    A provincial campaign for RTRPE, making some historical changes to RTRPE and adding more carthaginian and roman armies.
    Designed for what version(s) of RTR Platinum:
    1.5 + 1.6 / BI.exe

    Download link for First Punic war campaign for RTRPE:
    http://files.filefront.com//;6206715;;/ (4.5mb)
    Last edited by Elrond; February 16, 2007 at 05:58 PM.
    Under the Patronage of Imb39
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  12. #12
    havoc87_3's Avatar Libertus
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    Default Re: Modifications for RTR Platinum

    Modification Name:
    Kingdom of Epirus Mod
    Link to topic/board discussing mod:
    http://forums.totalrealism.net/index.php?showtopic=23560
    Mod Author/Leader:
    Havoc87_3
    Description:
    Adds the kingdom of Epirus as a playable faction, includes a Carthaginian-Ptolemaic landblock, contains a lot of new hellenistic skins, most of the PE 1.6. and 1.7 fixes and a lot more.

    Designed for what version(s) of RTR Platinum:
    RTR PE 1.5 and/or PE1.6
    Is playable with the BI shortcut extension, this will automatically add the shieldwall ability for all hoplite units.
    samishisa mo tsuyosa e to kawatteku... kimi wo omotta nara

  13. #13
    Empedocles's Avatar Domesticus
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    Default Re: Modifications for RTR Platinum

    Modification Name: 77BC Mod: Twilight of the Republic
    Link to topic/board discussing mod: http://forums.totalrealism.net/forumdisplay.php?f=10
    Mod Author/Leader: Salvor Hardin
    Description: As you may guess the mod starts in 77BC. Why 77BC? Well the Roman Republic is entering the critical final phase in its long history. An incredible array of characters bestrides the stage as the fate of both Rome and the known world rests in the balance. This is the age of Cicero, Cato, Pompeius Magnus, Mithradates VI Eupator Dionysos, Tigranes the Great and the Marian rebel Quintus Sertorius.
    The Polybian Legions are gone forever and the res publica resorts to recruiting large numbers of proletarii in order to face its many foreign enemies. Will you be up the challenge?
    Designed for what version(s) of RTR Platinum: 1.8

  14. #14

    Icon1 Re: Modifications for RTR Platinum

    Modification Name: EuroAsia Total Realism for RTR PE 1.9
    Link to topic/board discussing mod:
    1. http://www.twcenter.net/forums/showthread.php?t=115918
    2. http://www.twcenter.net/forums/showt...77#post2069577

    Mod Author/Leader: svramj
    Designed for what version(s) of RTR Platinum: RTR PE 1.9
    Download Links:

    1. http://www.twcenter.net/forums/downl...o=file&id=1557
    2. http://dodownload.filefront.com/8319744//ba9c815898480be97dd60c4473f


    • Also download Macedon Fix. Extract zip file to your R-TW data directory after installing the above pack. Macedon corrects the overpowering Macedon faction. Raised unit upkeeps for Macedon.

    http://dodownload.filefront.com/8335...c8707b7271a0b3

    Discription:
    This Mod adds a New Faction the Mauriyan Empire in Indian regions. And some changes to Roman Names using the Roman Cognomen Mod for RTR Platinum, also makes use of the 4 turns per year system. Enhanced Gloss Textures for all units, Enhanced Gloss Textures for all Roman Legions.

    This is just the beginning of this mod. Upcomming Version will add another faction of AlSabyan in Arab region.

    More Info on Download http://www.twcenter.net/forums/downl...o=file&id=1557
    Last edited by Squid; June 08, 2011 at 04:54 PM.

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