We know that Carthage is to feature 3 major political parties, similar to the families of Rome. Has there been any news regarding them or their mechanics yet?
We know that Carthage is to feature 3 major political parties, similar to the families of Rome. Has there been any news regarding them or their mechanics yet?
I don't remember where but I seem to remember to read that once CA guy confirmed that the Barcid is to be one of the political family. Other than that no news at all. I don't think we will get into details yet for factions. If any, Rome will be presented first rather than other factions.
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Here's the two I know of that are obvious.
Barcids: The party of Hamilicar and Hannibal...favored aggressive overseas expansion especially into Iberia. Highly anti-Roman. Favored mining as a source of income.
Anti-Barcids: Led by Hanno, and composed of Carthage's many of the city's long-tenured elites. Advocated African expansion for Carthage, steering clear of Rome, and increased agriculture.
Perhaps the third is a subset of the general anti-Barcid forces.
Last edited by Xanthippus of Sparta; April 07, 2013 at 11:26 PM.
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The only two other famous family dynasties that I have seen references to are the "Magonids" and " Hannonians" besides that of the Barcids. However, I don't know if they could all be grouped together as one dynasty succeeded the other. But I'm glad to see someone as interested in the Carthaginian politics as much or even more than that of the Romans!
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Good idea- perhaps the 3rd would be favoring trade separate from metals/agriculture and better relations with other trading societies (trading Greeks, any smaller factions with focus on trade bonuses and more integration of other Punic cities other than Carthage).
Barcids would be military focus getting mercenaries easier, lower upkeep of mercenary units by use of hostages at diplomatic penalty with vassals and slight income boost from mines, slower conversion to Punic culture.
Anti Barcids would be African focus, higher recruitment of African/Libyans in Africa, lower costs for agri techs and infrastructure, normal rate of conversion to Punic culture.
Mercantilists would get bonus from trade pact, higher diplomatic relations with trade partners, boost in happiness of Punic culture cities and higher slight boost for conversion to Punic culture.
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There was a vague reference in an interview I recall about the Punic "endgame" being towards establishing the tyranny (Monarchy?) or maintaining the Republic status quo. It feels like a fair assumption that for the Carthaginians their factional endgame would be the same as the Romans' ultimate showdown of republic vs tyranny. Question for me is I know I saw the word tyranny, and I am wondering if maybe there'd be a distinction from the earlier monarchy. So that it could be "Tyranny" (Barcids), "Republic" (Anti-Barcids), and then maybe "Monarchy" (Magonids).
Alternatively, have the divisive Monarchy/Tyranny (Magonids) and republic (Anti-Barcids), with the Barcids being the wildcard.
Really don't know, but I do think it's relatively certain the Punic system will be similar to the Roman one. I'm glad they are giving such attention to Carthage, and from a pragmatic point of view it should be possible for the Romans and Punics to share many of the essential codework with their governments being so similar.
Im happy too about the depth being added to Carthage gameplay, being it my most played faction by far in any game that has them as a playable faction. And that Barcid/Anti-Barcid/Magonid faction division sounds about right.
Will the separate groups within a faction be applied to all factions?
I wouldn't mind being King of Carthage. That would be a nice touch.
Yep I found the thread about how the Barbarian factions will work according to political situations.
http://www.twcenter.net/forums/showt...s+unite+nation
Quoted:
"
From user Abzeblhiom over at the official total war forum (Source : Canard PC)
"The article is quite similar to the PC Gamer one.The new part is :
- the tactical map will allow to give orders to troops (yes it has changed).
- when you switch on the tactical map, the time slows down.
- the press should be able to test a live version of the game at the E3 2013.
- there will be at least 3 capture points in the cities.
- siege and ambush machines will have to be construct on the campaign map before battle (like battering rams in RTW) and there will be more variety than before.
- Cities will not be at 1:1 scale but they will be huge. Lutetia and Lugdunum could be modelized.
- Minimal requirements will be the same as Shogun 2 but high requirements will be higher.
- the number of developer on the AI part has been increased.
- It seems that we will be able to delegate some command to an AI general on the field and give him order like "hold this area".
But wait, there's more! This info comes from the german magazine Gamestar. This site has compiled it http://www.totalwar-rome-2.de/viele-...r-rome-ii-374/
Since i don't speak german i had to use google translate. I've tried to correct some things, but if anyone who speaks german could translate it that'd be much better obviously.
The barbarian tribes have 1 goal - to unite their people. This can be achived through battle, diplomacy, or fighting other factions in order to gain respect from them. This "transforms" the faction : Suebi into Germanians, Iceni into Britons, and Averni into Gaul.
The AI will also try to unite. They don't always succeed, however. .....
"
This interests me. Also iirc the political parties were pretty savvy on gutting each-other, as much so as the Romans.
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The Barcids, Magonids and Hanno factions seem to be about right. Though how they fall I'm uncertain. Magonids were just as expansionist as the Barcids, if not more so! I see the Magonids as tyrannical in behavior though, while the Barcids, when not in Iberia, kept to the constitution and worked with the system, not changing it, so they (Barcids) would probably be Republican. Hanno would be the wild card, probably the economic/cultural faction.
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