Starting work on a new submod along similar line to my other "minor" faction enhancement submods, this time for OOTM. No release planned yet, just planning out the mod and working up a few unit ideas so far. This will also be included in my compliation mod to be released, probably this summer.
The general concept of this mod is to enhance the roleplaying feel and lore immersion of this faction for a more unique gaming experience. OOTM we become an even more primitive, barbaric, goblin horde faction, and the player will have to deal with the limitations this imposes as well as keeping a strong hand to rule the various rival goblin tribes.
Some planned features:
- OOTM will lose the capability to field some higher tech/disciplined units including traditional artillery and halberd/phalanx polearms
- In general, units will use the horde formation rather than square
- A campaign quest to wake the Balrog, possibly with the option of releasing it from Moria to wreak destruction across northern Middle Earth, with a ranged fire attack to replace the lack of artillery
New units planned:
Orc Berserkers - savage mountain orcs, wearing peices of looted mannish armour and heavy 2-handed weapons (done!)
Wolf Riders - basic snaga riders, weak but numerous and cheap
Cliff Trolls - Rock throwing trolls (again to replace the lack of traditional artillery)
Redone Warg Rider - based on those seen in the new Hobbit movie
Still in the early stages on this, but I'm posting this in case anyone has ideas or feedback to share and to record my own thoughts.
















