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Thread: My new let's play: Third Age total war faction vote.

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  1. #1

    Default My new let's play: Third Age total war faction vote.

    Hello there, I'm SusaVile, I'll be starting my first campaign in Third Age total war on youtube. I do have a few questions:

    I'm thinking of bypassing most of the scripts to give it more of a "Medieval II" style, like skipping most story related stuff. Is this something that is usually made or not?

    Reforging Arnor and the "kingdom of the elves", how does it work exactly? Do I get more unit types or something? Is it easier to start as Arnor or as the Free people's of Eriador?

    Also, if you would be so kind, I'm currently making a poll for the faction. You can visit my channel and put your vote there, if you would be so kind. I can't post the link, just type jahander23 on youtube to access my channel.

    Thanks!

  2. #2
    knight of meh's Avatar Primicerius
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    Default Re: My new let's play: Third Age total war faction vote.

    Quote Originally Posted by SusaVile View Post

    Reforging Arnor and the "kingdom of the elves", how does it work exactly? Do I get more unit types or something? Is it easier to start as Arnor or as the Free people's of Eriador?
    reforging Arnor you have to retake the old lands , rebuild the hall of kings in Annúminas and have an alliance with Gondor , it gives you access to an entirely new unit tree but you have to get the culture from Northman to Dunedain . If you want to play as Arnor i would recommend reforging them at start with the MOS submod as by the time you get it reformed (without cheats) most of your pressing enemies will be defeated and you will just finish the game slowly with Arnor units. it's not the easiest game to start with either Eriador or Arnor

    for the kingdom of the elves you do get unique units including the ability to recruit Ents but the conditions vary for the high elves and the Silvan elves if you are playing MOS there is a readme that you automatically download that is concerned with script description take a look in there

    Quote Originally Posted by SusaVile View Post
    I can't post the link,

    Thanks!
    there is a spam filter active on this forum that stops accounts with under 25 posts or that aren't a week old posting alot of stuff

  3. #3

    Default Re: My new let's play: Third Age total war faction vote.

    I've played so much Total war, but I was never around the forums. So I'm recent here, sadly I've been missing a lot of stuff, it seems. Thanks for the explanation on Arnor, I might consider them for my own trial campaigns. I am using the MOS mod, I hope it doesn't glitch. I'm trying it on 1080p full graphics, hope I can stay that way

  4. #4
    knight of meh's Avatar Primicerius
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    Default Re: My new let's play: Third Age total war faction vote.

    MOS is very stable but rather slow turn times if you have a weak system

    i hope you can stay that way too even with 6000 soldiers and Mumakil on a custom settlement

    anyways just remember that med 2 is old so it only uses one core when processing

    and that readme should be in the Third_Age_3 folder you installed MOS into it's just called readme sorry i thought i mentioned that earlier

  5. #5

    Default Re: My new let's play: Third Age total war faction vote.

    From the Campaign Script:
    Spoiler Alert, click show to read: 
    ;#####################################################################
    ;############### Baron Samedi's Elven Reforging script ###############
    ;#####################################################################
    ;#########################Lindon reforging script
    declare_counter start_building

    monitor_event FactionTurnStart FactionType egypt
    and I_CompareCounter go_reforging = 1
    and not IsFactionAIControlled
    and I_LocalFaction egypt
    and I_CompareCounter start_building = 0
    and I_SettlementOwner Mithlond = egypt
    and I_SettlementOwner Harlindon = egypt
    and I_SettlementOwner Forlindon = egypt
    and I_SettlementOwner Imladris = egypt
    and I_SettlementOwner Emyn-Beraid = egypt
    and I_SettlementOwner Eregion = egypt
    and I_SettlementOwner Druwaith-Iaur = egypt
    and I_SettlementOwner Enedwaith = egypt
    and I_CharacterExists elrond1
    set_event_counter start_building 1
    historic_event lindon_notification factions { egypt, }

    terminate_monitor
    end_monitor

    monitor_event FactionTurnStart FactionType egypt
    and I_CompareCounter go_reforging = 1
    and not IsFactionAIControlled
    and I_LocalFaction egypt
    and I_SettlementOwner Mithlond = egypt
    and I_SettlementOwner Harlindon = egypt
    and I_SettlementOwner Forlindon = egypt
    and I_SettlementOwner Imladris = egypt
    and I_SettlementOwner Emyn-Beraid = egypt
    and I_SettlementOwner Eregion = egypt
    and I_SettlementOwner Druwaith-Iaur = egypt
    and I_SettlementOwner Enedwaith = egypt
    and I_CharacterExists elrond1
    and FactionBuildingExists >= m_gwaith_i_mirdain
    and FactionBuildingExists >= m_greek_history

    add_events
    event counter reforged_accepted
    event counter reforged_declined
    end_add_events

    historic_event reforged true factions { egypt, }

    terminate_monitor
    end_monitor

    ;----------------- accept ------------------------------------
    declare_counter lindon_completed
    declare_counter high_king_noldor
    declare_counter lindon_anc

    monitor_conditions I_EventCounter reforged_accepted = 1

    historic_event reforged_accepted factions { egypt, }
    set_event_counter high_king_noldor 1
    set_event_counter lindon_anc 1
    set_event_counter lindon_completed 1
    add_money egypt 2000
    increment_kings_purse egypt 500

    terminate_monitor
    end_monitor

    ;------------------ reject ------------------------------------
    monitor_conditions I_EventCounter reforged_declined = 1

    historic_event reforged_declined factions { egypt, }

    terminate_monitor
    end_monitor

    ;#########################Woodland reforging script
    declare_counter start2_building

    monitor_event FactionTurnStart FactionType mongols
    and I_CompareCounter go_reforging = 1
    and not IsFactionAIControlled
    and I_LocalFaction mongols
    and I_SettlementOwner West-Mirkwood = mongols
    and I_SettlementOwner Deep-Mirkwood = mongols
    and I_SettlementOwner Central-Mirkwood = mongols
    and I_SettlementOwner New_Mirkwood = mongols
    and I_SettlementOwner Elven-Mirkwood = mongols
    set_event_counter start2_building 1
    historic_event woodland_notification factions { mongols, }

    terminate_monitor
    end_monitor

    monitor_event FactionTurnStart FactionType mongols
    and I_CompareCounter go_reforging = 1
    and not IsFactionAIControlled
    and I_LocalFaction mongols
    and I_SettlementOwner Wrakyaburg = mongols
    and I_SettlementOwner Lower-Anduin-Vale = mongols
    and I_SettlementOwner Lowest-Anduin-Vale = mongols
    and I_SettlementOwner West-Mirkwood = mongols
    and I_SettlementOwner Deep-Mirkwood = mongols
    and I_SettlementOwner Central-Mirkwood = mongols
    and I_SettlementOwner New_Mirkwood = mongols
    and I_SettlementOwner Elven-Mirkwood = mongols
    and FactionBuildingExists >= a_greek_flora
    and FactionBuildingExists >= m_greek_dance

    add_events
    event counter reforged2_accepted
    event counter reforged2_declined
    end_add_events

    historic_event reforged2 true factions { mongols, }

    terminate_monitor
    end_monitor

    ;----------------- accept ------------------------------------
    declare_counter woodland_completed
    declare_counter king_of_woodland
    declare_counter woodland_realm_anc

    monitor_conditions I_EventCounter reforged2_accepted = 1

    historic_event reforged2_accepted factions { mongols, }
    set_event_counter woodland_completed 1
    set_event_counter king_of_woodland 1
    set_event_counter woodland_realm_anc 1
    add_money mongols 2000
    increment_kings_purse mongols 500
    terminate_monitor
    end_monitor

    ;------------------ reject ------------------------------------
    monitor_conditions I_EventCounter reforged2_declined = 1

    historic_event reforged2_declined factions { mongols, }

    terminate_monitor
    end_monitor

    ;------------------ dol Guldur name-change --------------------
    declare_counter Dol_Guldur

    monitor_conditions I_SettlementOwner Deep-Mirkwood = mongols
    and I_CompareCounter go_reforging = 1
    and I_CompareCounter Dol_Guldur = 0
    set_counter Dol_Guldur 1
    change_settlement_name Deep-Mirkwood Amon-Lanc

    end_monitor

    monitor_conditions not I_SettlementOwner Deep-Mirkwood = mongols
    and I_CompareCounter go_reforging = 1
    and I_SettlementOwner Deep-Mirkwood = england
    and I_CompareCounter Dol_Guldur = 1
    set_counter Dol_Guldur 0
    change_settlement_name Deep-Mirkwood Deep-Mirkwood

    end_monitor
    In it for the rep.

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