THE WINDS OF WINTER II
Since I have already read all five books and know what happens at the end of Dance, I would like to start a new hotseat with Korpskog great submod Winds of Winter (WoW) version 0.51 which you find here - http://www.twcenter.net/forums/showt...n-0-51-Patched
The reason for creating this hotseat is also because I was too late to join the first one and now I have a chance to take whichever faction I want.
Of course you should join this hotseat if you have read ADWD or being aware of the current situation in Westeros 301 years AL.
Rules are taken from Korpskog hotseat but there is an important difference in number of players. We will have only seven players who will take two or one house and play with them.
Admin: Matto16
Co-Admin: Korpskog
Factions and players:
House Tyrell: zburanuki(defeated)
King Stannis: TheBlackWolf
King Aegon - House Martell: Dux
House Bolton - House Frey: Matto16, replaced by ForBalin
King Tommen: Vozd
King Euron: The Knight of the Rivers, replaced by Silenced Ape on turn 31
House Arryn: Rhaegar(defeated)
Rules:
- Pm or VM the next player that it is their turn.
- 1 turn peace
- Heroic victory are banned.
- No destroying buildings in an under siege settlement. At all other times it is allowed.
- Forts need to have a garrison of at least 4 units, to limit fort spamming a bit.
- No assassinations of Factionleaders and heirs. All other characters may be assassinated.
- No bug abuse! When you think someone has used a bug report it here and the admin will look into it.
- No sailing from a blockaded port without first defeating the blockading ships.
- No sallying forth in a siege to deny your besieger the opportunity to sack your settlement.
- Post pictures of battle odds, and results. It is advised to hide everything else, especially the mini map and your finances.
- Armies defeated by a player (b) that comes after the original player (a)'s turn cannot move next turn, so if Tyrell defeats a Lannister army that army cannot move next turn. - Exception: Reinforcing armies in defense, even if defeated, don't lose movement points. So player 'a' should be allowed to move the army that reinforced another while in a fort and was defeated by 'b'.
- Settlements gifted should disband all units save one.

















