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  1. #1
    kamikazee786's Avatar Senator
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    Default 117 factions !!???

    so whats this im hearing about having 117 factions,

    and if its true does anyone have any idea on how much time the AI will make taking its turns ?

    empire's turns were a pain in the backside sometimes but 117 factions,

    i mean by the time the AI has finished its turns medieval 3 will be out
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  2. #2
    kostas84's Avatar Campidoctor
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    Default Re: 117 factions !!???

    Thats true, 117 factions and ending a turn, my computer will explode..

  3. #3

    Default Re: 117 factions !!???

    Who says so? All I hear is abou 50 to 60 factions which sounds plaussible

  4. #4

    Default Re: 117 factions !!???

    Lol

  5. #5
    Taelok's Avatar Senator
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    Default Re: 117 factions !!???

    I'm sure you can assume that they wouldn't flaw their own game so effectively (although if you read some of the posts around here you may be led to believe otherwise). 117 factions is an enormous number, but I'd wager the vast majority will be small one province minors with very little activity.

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  6. #6
    Rhaegar1's Avatar Campidoctor
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    Default Re: 117 factions !!???

    it is supposed to be confirmed during the san fransisco event. But to was no attrition and that was denied a few hours ago.

    Anyway, if true many of these factions are probably emergent like Yuezhi, saka, Judea, gallic federation (after you've united the gauls), german federation and hopefully some persion rebellion faction etc.

    So I'm pretty sure no 117 faction will ever be on the map at the same time. Aside from that, I don't believe it's the amout of factions that bottlenecks the turnover time. Usually at the beginning of a TW game there are much more factions then at the end but the turnover time are a lot longer at the end, even though lots of factions are allready destroyed.

    Aside from that, I think because you can now control a cluster of a few regions from one administrative centre (the provincial capital) and because CA is limiting the amount of armies on the map with their focus on legions and generals the turnover time will be a lot smoother, allowing them to add factions without increasing it to much.
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  7. #7
    Libertus
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    Default Re: 117 factions !!???

    I would really like to see some list or atleast speculations.... 117 is a far bigger number than I expected.

  8. #8

    Default Re: 117 factions !!???

    Well, AFAIK instead of one "rebel" faction owning most of the map on the start, there will be separate minor factions, owning just one province. It's unlikely that each of these minor factions will take more than half a second turn...

  9. #9

    Default Re: 117 factions !!???

    Lol in FOTS every province with a few exceptions is a clan.

  10. #10
    HigoChumbo's Avatar Definitely not Jom.
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    Default Re: 117 factions !!???

    Well, in this map i made for my minor factions thread i counted around 90 factions and it's pretty much all the possible factions that there could be when the game starts (save for whatever they put in north africa and Arabia).




    Even then, i doubt the count would go higher than 100. So 117 at the same time seems way too much for me. If that's the numer, probably is the total number of factions (note that my map is pure speculation and there are a lot of 1-province factions, they will probably make a lot of confederations (for instance the etruscan league in italy) so the actual count will be probably a lot shorter.

    You also have to consider that more factions will pop as the game goes on (like Armenia) and they never stated if the actual numbers they gave us are the total number of factions or the number of factions we will get at the start. (if 50-60 is the total number of factions in the game it seems way too little to me).

  11. #11
    HigoChumbo's Avatar Definitely not Jom.
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    Default Re: 117 factions !!???

    Quote Originally Posted by The-Monetary View Post
    Lol in FOTS every province with a few exceptions is a clan.
    Japan's map is a lot smaller and also most of those 1-province clans were destroyed in the first turns. In Shogun 2, i did not care because all the factions were the same... but i'd hate that some culturally unique 1 province factions in rome, like the celtiberians, got destroyed in the first turn...

    I am curious about how will they sort that out.


    Quote Originally Posted by Jungle Rhino View Post
    As Sarin said they appear to be doing away with miscellaneous 'rebels' and making each province owned by *somebody*.

    So expect 6-7 other Gallic tribes occupying the other provinces in Gaul. Same deal with Germanic/British and Celtiberian tribes. To the East there will be a lot of minor factions Pergamon, Galatia, Pontus, Bithnyia to name a few in Asia minor alone that are not part of the Selucid Empire. I'd also hope that Greek colonies like Syracuse will be independent (potentially quite powerful) factions.
    Well, that's what we all would love, but the numbes they have given so far (50-60 total factions) does not make that possible at all. As i said in my last post, if you wanted to do that you would need 90-100 factions just for the first turn of the game, and you would have to sum all the factions that could raise later.


    (btw, the map previews we know so far suggest that some greek colonies will be independend and others won't. For instance, i think Syracuse will be independent).
    Last edited by HigoChumbo; March 27, 2013 at 11:33 AM.

  12. #12
    AngryTitusPullo's Avatar Comes Limitis
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    Default Re: 117 factions !!???

    Quote Originally Posted by nicolasete View Post
    Japan's map is a lot smaller and also most of those 1-province clans were destroyed in the first turns. In Shogun 2, i did not care because all the factions were the same... but i'd hate that some culturally unique 1 province factions in rome, like the celtiberians, got destroyed in the first turn...

    I am curious about how will they sort that out.




    Well, that's what we all would love, but the numbes they have given so far (50-60 total factions) does not make that possible at all. As i said in my last post, if you wanted to do that you would need 90-100 factions just for the first turn of the game, and you would have to sum all the factions that could raise later.
    I hope every regions there will be an option to vassalize. I always do that in Napoleon and Shogun 2 whenever possible.


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  13. #13
    AngryTitusPullo's Avatar Comes Limitis
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    Default Re: 117 factions !!???

    Quote Originally Posted by nicolasete View Post
    Japan's map is a lot smaller and also most of those 1-province clans were destroyed in the first turns. In Shogun 2, i did not care because all the factions were the same... but i'd hate that some culturally unique 1 province factions in rome, like the celtiberians, got destroyed in the first turn...

    I am curious about how will they sort that out.




    Well, that's what we all would love, but the numbes they have given so far (50-60 total factions) does not make that possible at all. As i said in my last post, if you wanted to do that you would need 90-100 factions just for the first turn of the game, and you would have to sum all the factions that could raise later.
    I hope every regions there will be an option to vassalize. I always do that in Napoleon and Shogun 2 whenever possible.


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  14. #14

    Default Re: 117 factions !!???

    Quote Originally Posted by Anna_Gein View Post
    But why everyone must be prevent to play every factions via a mod ?
    The same goes for a lot of subject where you come with this "argument".
    Iit's a statement, not an argument. He doesn't want or need to conince you - after all, your position is completely irrelevant to how the game will turn out. Rather, he's telling CA "if you implement it, I'm not going to make use of it". Same is true for me, and probably most people (if you play RII every day, and take three days to finish a campaign, you'll play a full year to finish each faction...)
    It's a very reasonable point to make because I'd much prefer CA put lots of detail and difference into the playable factions instead of making them all playable when most surely will play out pretty similarly anyway.

    Quote Originally Posted by nicolasete View Post
    Japan's map is a lot smaller and also most of those 1-province clans were destroyed in the first turns. In Shogun 2, i did not care because all the factions were the same... but i'd hate that some culturally unique 1 province factions in rome, like the celtiberians, got destroyed in the first turn.
    Well, if it's not the same factions getting wiped out every time, an early consolidation amongst the minor factions will add a lot of replayability, because you'll encounter a different situation depending on which Minor prevailed early game.
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  15. #15
    Anna_Gein's Avatar Primicerius
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    Default Re: 117 factions !!???

    Quote Originally Posted by daniu View Post
    Iit's a statement, not an argument. He doesn't want or need to conince you - after all, your position is completely irrelevant to how the game will turn out. Rather, he's telling CA "if you implement it, I'm not going to make use of it". Same is true for me, and probably most people (if you play RII every day, and take three days to finish a campaign, you'll play a full year to finish each faction...)
    It's a very reasonable point to make because I'd much prefer CA put lots of detail and difference into the playable factions instead of making them all playable when most surely will play out pretty similarly anyway.
    He is not saying anything to CA since he quoted someone who talk about unlock faction mode while CA already confirmed a number of 8 factions playable.

    It is certainly not reasonable as he basically wants to see factions he is interested in as playable and all the other limited to unplayable. Must everyone of us start to mumble about the few factions we are interested and **** about any other people could be interested but we personally aren't ?

    As for the details and difference between playable and unplayable faction one should consider what fundamental difference can exist between the two. But sure a game where each 8 playable factions got 70 unique units and the 100 unplayable got 10 copy cast models will be fun and show great diversity. Especially since a good haft of the playable faction won't survive the middle game in per campaign and the player have few chance to meet all of them in campaign.

  16. #16

    Default Re: 117 factions !!???

    Quote Originally Posted by Anna_Gein View Post
    He is not saying anything to CA since he quoted someone who talk about unlock faction mode while CA already confirmed a number of 8 factions playable.
    Maybe that's a matter of point of view, but in my eyes everything being said here is said in the implicit hope of someone at CA reading it and taking it into account, no? Or who are all the "we want > 1tpy" post directed at if not CA? And how does quoting change a post's recipient?

    It is certainly not reasonable as he basically wants to see factions he is interested in as playable and all the other limited to unplayable. Must everyone of us start to mumble about the few factions we are interested and **** about any other people could be interested but we personally aren't ?
    That's how a democracy works, everybody says what he wants for himself and hopes he is in a large enough majority for that to become reality.
    Therefore "this is what I want and I hope I get it while don't care if you get what you prefer" is very valid. Calling someone's opinion "unreasonable" has a strong undemocratic streak however.
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  17. #17
    torongill's Avatar Praepositus
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    Default Re: 117 factions !!???

    Quote Originally Posted by nicolasete View Post
    Well, in this map i made for my minor factions thread i counted around 90 factions and it's pretty much all the possible factions that there could be when the game starts (save for whatever they put in north africa and Arabia).




    Even then, i doubt the count would go higher than 100. So 117 at the same time seems way too much for me. If that's the numer, probably is the total number of factions (note that my map is pure speculation and there are a lot of 1-province factions, they will probably make a lot of confederations (for instance the etruscan league in italy) so the actual count will be probably a lot shorter.

    You also have to consider that more factions will pop as the game goes on (like Armenia) and they never stated if the actual numbers they gave us are the total number of factions or the number of factions we will get at the start. (if 50-60 is the total number of factions in the game it seems way too little to me).
    From the event in SF we have reports of 183 regions. But if you think about it, it could include emergent minor factions that were under the rule of a bigger faction. For example, Bruttians, Italian Greeks in southern Italy if you liberate it from Roman control, stuff like that. I'm positive that there will be a lot of these in Seleukaia and Egypt

    P.S. Artistic representation. I know I'm wishing for the stars here, but it may turn out that some of the "regions" we have seen may be split. Otherwise I don't know where they could stuff 183 regions in
    Last edited by torongill; March 27, 2013 at 12:16 PM.
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  18. #18
    |Sith|Galvanized Iron's Avatar Protector Domesticus
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    Default Re: 117 factions !!???

    Quote Originally Posted by torongill View Post
    P.S. Artistic representation. I know I'm wishing for the stars here, but it may turn out that some of the "regions" we have seen may be split. Otherwise I don't know where they could stuff 183 regions in
    I really hope not, go play EB if you like that ****, I do not want to bore myself to death with having to siege 30 cities just to capture Italy...

    Ideal would be: Italy 2 cities, Spain 3 cities, Gaul 4 cities, Britannia 2 cities, Anatolia 5 cities, West North Africa 2 cities, Egypt 2 cities etc. I really did like how they did it with the provinces in ETW, but it was a bit unevenly distributed and some mega-regions could have been cut in 2.
    Last edited by |Sith|Galvanized Iron; May 07, 2013 at 10:57 AM.
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  19. #19
    Gondolin's Avatar Tiro
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    Default Re: 117 factions !!???

    Quote Originally Posted by |Sith|Galvanized Iron View Post
    I really hope not, go play EB if you like that ****, I do not want to bore myself to death with having to siege 30 cities just to capture Italy...

    Ideal would be: Italy 2 cities, Spain 3 cities, Gaul 4 cities, Britannia 2 cities, Anatolia 5 cities, West North Africa 2 cities, Egypt 2 cities etc. I really did like how they did it with the provinces in ETW, but it was a bit unevenly distributed and some mega-regions could have been cut in 2.


    WTF ??
    Do you think it take only one or two sieges for Alexander to take the Eastern lands ?? oO


  20. #20
    Anna_Gein's Avatar Primicerius
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    Default Re: 117 factions !!???

    Quote Originally Posted by daniu View Post
    Yes, and different tech tree and faction bonuses.
    CA release the game with most unplayable factions being samey-samey, then providing an update which changes them... like they did with Otomo (although I can't remember if those were in S2 to begin with, but the principle is sound).
    That would still be very little. No specific gameplay element in place of different existing ones ? Feudalism, Federalism, centralization ? Levies, regional militia, standing army ?

    And don't forget different dilemma.

    Quote Originally Posted by |Sith|Galvanized Iron View Post
    I really hope not, go play EB if you like that ****, I do not want to bore myself to death with having to siege 30 cities just to capture Italy...

    Ideal would be: Italy 2 cities, Spain 3 cities, Gaul 4 cities, Britannia 2 cities, Anatolia 5 cities, West North Africa 2 cities, Egypt 2 cities etc. I really did like how they did it with the provinces in ETW, but it was a bit unevenly distributed and some mega-regions could have been cut in 2.
    Ho that would be far too many. How about 1 city in Britannia, 2 in Gaul, 1 in West North Africa, 1 in Egypt, 1 in Italy, etc. And just give wall defence to a few of them. I don't want the game to be remotely close to reality.

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