-
August 20, 2006, 07:49 PM
#1
saving a texture for a unit
ok ive done all i wanted to the unit i reskinned and now im trying to save it... i do what all the tutorials say to do.. i put .tga.dds at the end of the name... now when i press save it says to many channels to export what am i doing wrong?

CPU: AMD Phenom II X4 965 @ 4.0 GHz | CPU Cooling: Coolermaster Hyper 212 + | Mobo: Asus m4a79xtd evo
Ram: Corsair XMS3 2x4GB DDR3 1333 MHz | PSU: Antec Truepower 650W | GPU: Evga Geforce GTX 580
Under the Patronage of the Honorable Nicholas Rush
-
August 20, 2006, 07:50 PM
#2
Praefectus
Re: saving a texture for a unit
what 2d editor are you using first of all?
-
August 20, 2006, 07:50 PM
#3
Re: saving a texture for a unit
im using photoshop.. and i have the nvidia dds plugin... ah this happened before but i got past it but i didnt know how i did it
*edit* i got past it by merging the visible images and then flattening the image
Last edited by The Black Reaper; August 20, 2006 at 07:55 PM.

CPU: AMD Phenom II X4 965 @ 4.0 GHz | CPU Cooling: Coolermaster Hyper 212 + | Mobo: Asus m4a79xtd evo
Ram: Corsair XMS3 2x4GB DDR3 1333 MHz | PSU: Antec Truepower 650W | GPU: Evga Geforce GTX 580
Under the Patronage of the Honorable Nicholas Rush
-
August 21, 2006, 01:11 AM
#4
Re: saving a texture for a unit
Moved to the Skins, Objects and Animations sub-forum.
-
August 21, 2006, 01:51 AM
#5
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules