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Thread: (updated 2/26/2019) My new and improved AI errr 3.0

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  1. #1
    tmodelsk's Avatar Tiro
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    Default Re: (05/04/2016) My new and improved AI errr 3.0

    Hi beermugcarl .

    I've played about 15 years in SSHIP in early campaign with your AI mod.
    Differences I noticed are :

    - AI (Moors) attacked me (Aragonese) in synchronized way from two directions. Very very nice feature.
    One main strong army and second small one. I really really like it.

    - When at war, AI (Moors) where constantly blockading my ports, not 'from time to time' as before. Nice feature.

    - AI is very agressive with Assassins. I've got asassination attempts every turn in every city.
    It's good feature - but to good -> where in files can I tune it a little bit or switch off ??

    - I see some changes of AI battlefield behaviour, but still haven't played enought battles.
    What I noticed as 'strange' : AI is sometimes attacking in column formation.
    Infantry units has trend to chase after archers / skimirshers - and in my paricular battles it was dumb for AI to do that.

    - but overall - to early to say with confidence - but battle AI has better performance. But I'm not 100% sure, just such impression.

    If I would like to use only your Campaign AI - could you explain what files should be copied (overrided) and which ones not ? Please .

    > I had a dream. a dream of competent AI!

    Thanks for your work on this mod !

  2. #2
    tmodelsk's Avatar Tiro
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    Default Re: (05/04/2016) My new and improved AI errr 3.0

    beermugcarl - I uninstalled your mod, because I noticed some serious errors. It's on my installation, don't know if it's general case.
    Errors :

    - Family Members going rebel. Even if they have 5-7 Loyality.
    Possibly in the background there was some black job by rebel spy, I don't know.
    But it destroyed my 2 campaigns. Game is unplayable.

    - Battle patchfinding & cavalry charges.
    Something bad is going on battlefield. Units have strange delays while ordered to move, soldiers within unit moves in more un-organized way.
    It hits especially cavalry and cavalry charges. It's really hard to have clean cavalry charge, or any charge (with charge bonus),
    because cavalry will stuck on some tree or whatever green bush or virtual pixel.

    Maybe my installation is broken some way.
    Installing clean SS + SSHIP resolved above issues.

    I used some of your concept to modify my SSHIP installation, thanks for excellent tips.

  3. #3

    Default Re: (05/04/2016) My new and improved AI errr 3.0

    Just tried installing this on an un-modded SSHIP and I am getting a CTD before the menu loads.

    I see the loading screen briefly then straight to desktop...any thoughts?

  4. #4

    Default Re: (05/04/2016) My new and improved AI errr 3.0

    Also getting this on a fresh install of SSHIP as well.

  5. #5

    Default Re: (05/04/2016) My new and improved AI errr 3.0

    Does this work for Stainless Steel 6.4?

  6. #6
    beermugcarl's Avatar Decanus
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    Default Re: (05/04/2016) My new and improved AI errr 3.0

    i'm just dropping a random update due to the fact that i was working on my ai for another mod.

  7. #7

    Default Re: (05/04/2016) My new and improved AI errr 3.0

    This looks very interesting, I particularly like your recommendations for the AI such as the hidden traits for their generals. I will make your AI another option in the upcoming RRRC update; you will be credited of course.

  8. #8
    beermugcarl's Avatar Decanus
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    Default Re: (05/04/2016) My new and improved AI errr 3.0

    i changed it a tonne since 2016, because Z3N did some really fantastic research for EB2 that i piggy backed on.
    i actually can't change the op title to update the date for some reason though

  9. #9
    Losthief's Avatar Campidoctor
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    Default Re: (05/04/2016) My new and improved AI errr 3.0

    Quote Originally Posted by beermugcarl View Post
    i changed it a tonne since 2016, because Z3N did some really fantastic research for EB2 that i piggy backed on.
    i actually can't change the op title to update the date for some reason though
    I did it for you. But you should be able to do it from the first (OP) post in the thread too iirc, but its hard to remember now whats a mod thing and whats a user thing...so I could be wrong.
    LOSTHIEF
    I'd rather be lucky than skilled!


  10. #10
    beermugcarl's Avatar Decanus
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    Default Re: (05/04/2016) My new and improved AI errr 3.0

    Quote Originally Posted by Losthief View Post
    I did it for you. But you should be able to do it from the first (OP) post in the thread too iirc, but its hard to remember now whats a mod thing and whats a user thing...so I could be wrong.
    thanks! it kept saying error for some reason, i just assumed spaghetti code and an old post

  11. #11
    bitterhowl's Avatar Campidoctor
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    Default Re: (updated 12/10/2018) My new and improved AI errr 3.0

    And what do you think about this?

    http://www.twcenter.net/forums/showt...gdoms-(new-CAI

    My sister, do you still recall the blue Hasan and Khalkhin-Gol?
    Russian warship is winning. Proofs needed? Go find yourself!

  12. #12

    Default Re: (updated 12/10/2018) My new and improved AI errr 3.0

    I'm afraid the download link in the first post doesn't work.

  13. #13
    beermugcarl's Avatar Decanus
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    Default Re: (updated 12/10/2018) My new and improved AI errr 3.0

    In case anyone is interested, I've updated.
    still can't advanced edit my post for some reason. QQ.

  14. #14
    Losthief's Avatar Campidoctor
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    Default Re: (updated 12/10/2018) My new and improved AI errr 3.0

    Quote Originally Posted by beermugcarl View Post
    In case anyone is interested, I've updated.
    still can't advanced edit my post for some reason. QQ.
    updated!

    also, are you clicking 'go advanced' on the edit post (bottom right) screen. That's where you can edit titles.
    LOSTHIEF
    I'd rather be lucky than skilled!


  15. #15

    Default Re: (updated 12/10/2018) My new and improved AI errr 3.0

    Thanks beer! Also, will this one work with Titanium? Or just SS 6.4?

  16. #16
    beermugcarl's Avatar Decanus
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    Default Re: (updated 12/10/2018) My new and improved AI errr 3.0

    it will work with any mods you have.

  17. #17
    bitterhowl's Avatar Campidoctor
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    Default Re: (updated 2/26/2019) My new and improved AI errr 3.0

    Great news! Your AI is pretty cool!

    Still got some questions (want to polish my own Westeros submod on strat level). Did you test "tzar" AI Personality?

    My sister, do you still recall the blue Hasan and Khalkhin-Gol?
    Russian warship is winning. Proofs needed? Go find yourself!

  18. #18
    bitterhowl's Avatar Campidoctor
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    Default Re: (updated 2/26/2019) My new and improved AI errr 3.0

    Tested your files in my mod, very cool, warlike AI is very helpful! But my previous horde faction's behavior became chaotic, so I have to restore previous settings, which was taken from here
    http://www.twcenter.net/forums/showt...gols-Timurids)

    Glad if you'll answer my PM.

    My sister, do you still recall the blue Hasan and Khalkhin-Gol?
    Russian warship is winning. Proofs needed? Go find yourself!

  19. #19

    Default Re: (updated 2/26/2019) My new and improved AI errr 3.0

    Not sure what I'm doing wrong, but add you files to Data I can't open a new game. Should I be doing a re-setup?

  20. #20
    beermugcarl's Avatar Decanus
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    Default Re: (updated 2/26/2019) My new and improved AI errr 3.0

    if you ever have any issues then don't copy across the descr_campaign_db file as sometimes sub mods require a specific layout for it to work.

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