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Thread: (updated 2/26/2019) My new and improved AI errr 3.0

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  1. #1
    beermugcarl's Avatar Decanus
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    Default Re: My Campaign AI Project (courtesy of alreadyded) v1.1 (08/05/2013)

    Quote Originally Posted by Overlord.ru View Post
    Well, the autoresolve section of your AI seemed like a default style to me, which usually means a loss of an army if using it, so I took it from the Soulson's AI (which he took from XAI anyway )
    hmm. they weren't the default ones but i did change them recently because they made it too hard to attack a castle with auto (though in my opinion you shouldn't auto such battles but this is what my 'testers' told me)

  2. #2

    Default Re: My Campaign AI Project (courtesy of alreadyded) v1.1 (08/05/2013)

    Thanks for this mod, it sounds promising. I have one question though: has it been verified that rebels are indeed more active using this mod?

    +rep for the great ideas!

  3. #3
    beermugcarl's Avatar Decanus
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    Default Re: My Campaign AI Project (courtesy of alreadyded) v1.1 (08/05/2013)

    Quote Originally Posted by raven63 View Post
    Thanks for this mod, it sounds promising. I have one question though: has it been verified that rebels are indeed more active using this mod?

    +rep for the great ideas!
    yup. they shouldn't leave cities undefended (not fully tested) but they definitely like to attack you.

  4. #4

    Default Re: My Campaign AI Project v1.1 (08/05/2013)

    I'm going to use this with BGRV, and report back. The most annoying thing I find about most AIs is that an army which has rebelled from you freezes and doesn't do anything at all forever. In BGRV this is important, since it is more likely that large armies go rebel.

  5. #5

    Default Re: My Campaign AI Project v1.1 (08/05/2013)

    This looks great, will try it soon!

  6. #6

    Default Re: My Campaign AI Project v1.1 (08/05/2013)

    All the AI generals are 8-10 star, makes the vh/vh HURB campaign harder, but not much "historical", is intended or not?.
    Guess gonna change the export_descr_character_traits and start another campaign or better live with it, the CAI part seems fine and I'm lazy .
    Last edited by Miyamoto; May 28, 2013 at 11:47 PM.

  7. #7
    beermugcarl's Avatar Decanus
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    Default Re: My Campaign AI Project v1.1 (08/05/2013)

    Quote Originally Posted by Miyamoto View Post
    All the AI generals are 8-10 star, makes the vh/vh HURB campaign harder, but not much "historical", is intended or not?.
    Guess gonna change the export_descr_character_traits and start another campaign or better live with it, the CAI part seems fine and I'm lazy .
    it's intended because the AI uses auto_resolve more than the human and it encourages the AI to actually use their generals (you will notice that, i promise)

    it also encourages the human to fight battles which is never a bad thing but yes its intentional though i should maybe make it so that it excludes rebels.

  8. #8
    beermugcarl's Avatar Decanus
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    Default Re: My Campaign AI Project v1.1 (08/05/2013)

    new upload for new hurb

  9. #9

    Default Re: My Campaign AI Project v1.11 (09/06/2013) slight diplomacy changes and new HURB patch

    Have been playing with your Hurb version-- 120 turns in to a Sicily campaign on H/H. Am impressed with how well the ai is doing. Like the balance. No issues I have noticed.
    Thanks, and keep up the good work

  10. #10
    Foederatus
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    Default Re: My Campaign AI Project v1.11 (09/06/2013) slight diplomacy changes and new HURB patch

    So to install i need to unzip HURB and MISC mod into the data folder and thats it?

    Also do you know if its compatible with BGRV?

    I hope i can try this ai because it would be great for a change!

  11. #11

    Default Re: My Campaign AI Project v1.11 (09/06/2013) slight diplomacy changes and new HURB patch

    Quote Originally Posted by FF87 View Post
    So to install i need to unzip HURB and MISC mod into the data folder and thats it?

    Also do you know if its compatible with BGRV?

    I hope i can try this ai because it would be great for a change!
    To my understanding:
    -If playing with HURB, 1st follow the instructions found on the HURB thread (requires use of SS_setup and other steps, HURB is a separate submod), then unzip the HURB version of this AI into your SS/data folder. However, I do not know if this has been updated, as yet, for the latest version of HURB. Some of the files are the same and this does not insert changes using SS_setup. Also, if using HURB, you cannot use BGR IV or V.
    -If not playing with HURB, first complete all setup options, then unzip MISC mods version of this AI into your SS/data folder. I do not know whether that will be compatible with BRG V, but suspect not as BGR V has its own AI tweaks.
    Luck.

  12. #12
    Foederatus
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    Default Re: My Campaign AI Project v1.11 (09/06/2013) slight diplomacy changes and new HURB patch

    Thank you very much for the reply Aspirant

  13. #13
    beermugcarl's Avatar Decanus
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    Default Re: My Campaign AI Project v1.11 (09/06/2013) slight diplomacy changes and new HURB patch

    Quote Originally Posted by FF87 View Post
    So to install i need to unzip HURB and MISC mod into the data folder and thats it?

    Also do you know if its compatible with BGRV?

    I hope i can try this ai because it would be great for a change!

    Misc is compatible with EVERYTHING. just copy it into your data file.

    same with hurb.
    whilst what aspirant says is true and rep is incoming for him its much simpler just to copy it into the data file after hurb is installed and running correctly.

  14. #14
    Dorad's Avatar Foederatus
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    Default Re: My Campaign AI Project v1.11 (09/06/2013) patch for the new HURB coming this weekend :)

    Why do the Georgians have French voices. My princess says "For France!" that is wierd. Other than that the mod is great
    I was King Dorad from Doradsa. I left Doradsa to play Medieval 2 Total War !!!

  15. #15
    beermugcarl's Avatar Decanus
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    Default Re: My Campaign AI Project v1.11 (09/06/2013) patch for the new HURB coming this weekend :)

    Quote Originally Posted by Dorad View Post
    Why do the Georgians have French voices. My princess says "For France!" that is wierd. Other than that the mod is great

    not my bad, i assume your playing HURB. on the intro page it details why that is happening.

  16. #16

    Default Re: My Campaign AI Project v1.11 (09/06/2013) patch for the new HURB coming this weekend :)

    does this compatible with current latest HURB?

  17. #17

    Default Re: My Campaign AI Project v1.11 (09/06/2013) patch for the new HURB coming this weekend :)

    confused :

    1. why do HURB need a special version?
    2. why does it contain EDB and EDU? why the necessity to alter HURB core files?

    can't I just use the campaign ai and campaign db for HURB?
    Last edited by napoleonic; July 19, 2013 at 07:30 AM.

  18. #18
    beermugcarl's Avatar Decanus
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    Default Re: My Campaign AI Project v1.11 (09/06/2013) patch for the new HURB coming this weekend :)

    Quote Originally Posted by napoleonic View Post
    confused :

    1. why do HURB need a special version?
    2. why does it contain EDB and EDU? why the necessity to alter HURB core files?

    can't I just use the campaign ai and campaign db for HURB?
    you could just use the campaign ai and campaign db but i edit some core files so as to alter behaviour of things such as changing how the ai sees boats in the edu.

    its compatible except you might have issues with byg2 because i haven't updated for that patch yet.

  19. #19

    Default Re: My Campaign AI Project v1.11 (09/06/2013) patch for the new HURB coming this weekend :)

    I don't get it, why is HURB need special package while everything else including even TATW (or perhaps even EB2 if it really as what you described) work with the much simpler version? can I just use the simpler version with the latest HURB?

  20. #20
    beermugcarl's Avatar Decanus
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    Default Re: My Campaign AI Project v1.11 (09/06/2013) patch for the new HURB coming this weekend :)

    Quote Originally Posted by napoleonic View Post
    I don't get it, why is HURB need special package while everything else including even TATW (or perhaps even EB2 if it really as what you described) work with the much simpler version? can I just use the simpler version with the latest HURB?
    how can i explain this... the simpler version is not the full package. the full package only works with HURB.

    the simpler version is watered down for the sake of compatibility with EVERYTHING and only includes the AI and not all the small changes you can do in core files to influence the AI.

    so if you want then you can use the simpler version but it's not as good as the full package.

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