EDIT: Thread closed as glamdringfh has released his ideas as a submod found here:
http://www.twcenter.net/forums/showt...leased!-(v1-0)
/Ngugi
So after playing through the MOS + expanded map campaign a few times I thought of a small addition I am planning on implementing and I was hoping to get some community feedback on the idea. I love the unique buildings added in MOS, and noticed that the downs had a town happiness penalty associated with the barrows being nearby. My idea is this:
- Add a Moral penalty of -2 to troops trained while the barrows remain haunted
- Add a possibility (5-10% chance per-turn) of any General stationed in the barrows to receive a "Haunted" ancillary with appropriate negative
consequences -this will not be transferrable
- When the villiage grows enough to upgrade (either the small_town or large_town, not sure) have the option to "purge" the downs of their curse
by making a new unique building over-write the old one (Restored Crypts or some such)
- Once purged the negative ancillary for generals will disappear and if a general is stationed in the settlement when the "new barrows" are built he
will receive an appropriate positive ancillary
-Once purged the negative moral penalty for troops will invert to a +1 bonus (for being trained in the presence of their honored fallen)
-Re-name settlement (or building, not sure on lore) from "Barrow-Downs" to "Tyrn Gorthad" upon the construction of the restored crypts.
Ok those are the broad strokes. Any feedback from balancing, ancillary ideas, to whether or not Tyrn Gorthad is lore-appropriate will be most appreciated. This idea could also easily be added to the Divide and Conquer map in the current "Minas Malloth" settlement. Thanks and look forward to hearing from you.
-Glam


















