Hi everybody. How do I create 4 horse chariots, please? Do I need new 3d models or can I do it only by editing text files? Any help is appreciated. I already did a search in the forum but found no answers.
Hi everybody. How do I create 4 horse chariots, please? Do I need new 3d models or can I do it only by editing text files? Any help is appreciated. I already did a search in the forum but found no answers.
Ask the Fourth Age Total War team, they have found a way to create 4-horse chariots.
"Worüber man nicht sprechen kann, darüber muss man schweigen."
-Wittgenstein
As far as I know you'll need 3ds max, yes. According to a tutorial I read a while ago ( on the SCC fora ), you need to change the horse model in order to give a chariot 4 horses. The horse's mesh needs to be copied, so that there are 2 horses in the .cas file. So I'm afraid it's not possible via text editing.Originally Posted by paradamed
Anyway, as Zombimode said, you could ask the FA-TW team for some more info, as I'm not quite sure on the whole thing.![]()
Proud member of Rise of Persia
ROP Faction Preview: Thrakian Bessoi
ROP Faction Preview: Persia
Under the honourable and illuminating patronage of Perikles , reputable son of imb39 in the house of Wilpuri
Bad news. I'm not good at moddeling. But thanks anyway for the help. I will have to wait for "Res Gestae" . They have a great 4 horses chariot model for the Seleucids. Zanghuo has 4 horses chariots too . Thanks for the info.
Zanghou's 4-horse chariots came from the Fourth Age Team. Not sure about RG's.
"One of the most sophisticated Total War mods ever developed..."
The Fourth Age: Total War - The Dominion of Men
It was Balbor (FATW Art Director) who discovered how to make 4-horse chariots. Both RG and Zhanguo asked how it could be done.
And you can wait for The Fourth Age: Total War - Corsair Invasion, as well - the Easterlings will have four-horse chariots.
Edit: Here's how to do it.
Screenshots Competition! Win a Copy of Half-Life 2!
Vassal of gigagaia, Brother Knight to Professor420 & Jones King
The stratcommandcenter is not available the last two days.Originally Posted by -apocalypsis-
![]()
Any idea of the reason?
Any other place where the tutorial can be found?
thanks -apocalypsis-
great tutorial .
Under the Patronage of CHANDRASHEKHAR AZAD {prarara}
patron of selenius4tsd ; tornnight
use report button to help us keep twc clean
![]()
No problem, Vikrant - but all credit goes to Balbor for the discovery and tutorial.
Screenshots Competition! Win a Copy of Half-Life 2!
Vassal of gigagaia, Brother Knight to Professor420 & Jones King
could somebody tell me what txt i gotta edit and what i gotta type into them?
The link apoc posted earlier tells you how to do it:
http://www.stratcommandcenter.com/fo...howtopic=12208
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Terrae Expugnandae Gold Open Beta for RTW 1.5
Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
Awarded the Rank of Divus for oustanding work during my times as Administrator.
i already followed that instruction... it teach u how to create a 4 horse chariot on 3dmax but it didnt tell u what txt u gotta edit ecc.Originally Posted by Lusted
Does this mean that we can view double units on the battlefield? (aka 480 men instead of 240, even if the game still counts and measures the half)
Not really, as technically each soldier would have 2 models, they would move at the same time, die at the same time etc.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Terrae Expugnandae Gold Open Beta for RTW 1.5
Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
Awarded the Rank of Divus for oustanding work during my times as Administrator.
Moved to Sculptors Workshop
just take any horse model duplicate the horse polygons and use one skeleton{in 3d max { bones}} for two horse models
so now u will have one model which will have two horses .
heres how it will look skeleton is invbetween those two horses {thats render so u cant see the skeleton }
Last edited by vikrant; November 05, 2006 at 03:50 AM.
Under the Patronage of CHANDRASHEKHAR AZAD {prarara}
patron of selenius4tsd ; tornnight
use report button to help us keep twc clean
![]()
Yes I know, but I'm doing something wrong, as my meshes don't stay moved away from the original skeleton, or if I import a new one, the animation makes weird movements.Originally Posted by vikrant1986
I was looking for that step that I'm missing.![]()
well i have read that tutorial and i think the tutorial is more a finding than a tutorial ,it doesnt have detailed decsription as any normal tutorial,
all u can do is by urself
but i think problem is with vertex weighting {applying skin modifier},post a snap >>>
Under the Patronage of CHANDRASHEKHAR AZAD {prarara}
patron of selenius4tsd ; tornnight
use report button to help us keep twc clean
![]()
Ok. I think that some images will explain better my problems.Originally Posted by vikrant1986
First of all I've tried to learn from other people that made twin horses models.
This is the Zhanguo model, and the imported animation works perfectly.
But when I try to import the cas from 4th Age Corsair Invasion (just downloaded today) this happens to me:
Now my experience.
When I clone the horse model as a copy, the new model returns to the origin (scene root), unless I select the editable mesh. The problem is that I don't know the effect of this in game.
In view of that I've collapsed the skin modifier and I've merged this new model to the old one. This is the aspect of my project, slightly different from the known twin horses.
But now, as the new horse has no skin, I must give it one, and weight the vertex. I've redone the weighing at least four times, with this result:
Then, by the trial-and-error method, I've found that if I clone the model as an instance, the result is impressive, with no problems of weighing. This is the image of the project with an animation imported.
But when I export the cas model, if I re-import it in 3ds max, this is the result:
The same as it happened with the model in 4th age CI.
Has anybody tried the chariots in this mod? Perhaps the problem is not visible in game, and it is only present in 3ds max (although it sounds strange to me).
sometimes cas expoort import script sucks ,
i am assuming u have saved the model in max format before exporting {u can attach the max format here with ur post}.and u have exported the model without importing animation{i mean in default state}
if yes try exporting again
i had followed textbook method {i have tried it for wheels of charitos also}
i import horse model
collapse the slkin modifier
move the horse1_mesh in x direction then mirror the mesh in x direction then it appears at exact distance from the skeleton but on the right side of the skeleton.
then i attach both the objects to one mesh and then reskin the new mesh ,{by using weight table}
and then save it as max and then expot it ,
i still think its due to weighting .
and
re th Age Corsair Invasion u can pm those guys re their horse model not showing up in 3d-max
and dont hesitate to pm when it comes to modding:
Last edited by vikrant; November 06, 2006 at 02:10 AM.
Under the Patronage of CHANDRASHEKHAR AZAD {prarara}
patron of selenius4tsd ; tornnight
use report button to help us keep twc clean
![]()