The title say all people . Call of Warhammer is the epic mod and now it will be more epic with this submod. Now this's what you can find in this little submod
1. I increase the number of all units in the game with
- Core infantry have 250 men/unit (huge setting)
- All pikemen regardless of kinds have 250 men/unit
- Elite infantry have 200 men/unit
- Cavalry have 75 men/unit
- Infantry Bodyguard have 75 men/unit
- Most of siege engines now have from 4-5 weapons/unit
- Super heavy engines now have 2 weapons/unit
- All of special/monster units like mages, Trolls... remain the same
There're some exception:
- Da Orc WAAAGH! obviously have the biggest number so all of their infantry units have 250 boyz/units while mounted unit have 100boyz/unit
- Bretonian hugely on knights so the Knight Errant and Knight of the Realm have 100 men/unit
- Dwarf, Elf and Dark Elf have fewer number compare to the other race so most of their units have only 200 men/units
- The daemonic horde are innumerable, unstoppable so Bloodletter, Plaguebearer and Deamonetter have 250 daemon/unit. Also their hp was decrease 1 point for balance reason
- Each of Pirazzo's lost legion was known to use both crossbow and pike so both of its units will have 250 men/unit
2. All of gunpowder units will now fire at once thanks for
Maltacus http://www.twcenter.net/forums/showt...-fire-all-rank
junaidi83 http://www.twcenter.net/forums/showt...id%29-Tutorial
This submod can be use for Call of Warhammer 1.5.1. Save comparable with the normal mod (you will have to retrain your units to the new strength). Also make sure to create backup file in case something wrong happen
Have fun to unleash HELL (or WAAAGH!) guys . And don't forget to +rep and share your ideas