well i wait for ur release.
well i wait for ur release.
I have been planning on creating a unit pack for Fots myself. But I will have to wait until I get my new pc, which could easily be a month.
Until then I have read through the tutorials and I had done some research on units.
I focused mainly on western troops stationed in the pacific erea from the 1850s to 1880s.
My idea was to add an extra 2-3 units to every foreign faction, which would make the decision of which foreign supporter one choses have more impact.
I have some historic info and uniform pics, and since I am only a beginner and still have a month to wait before actualy getting to start at doing anythin, I will share my research here.
Great Britain:
The 99th Lanarkshire regiment:
Spoiler Alert, click show to read:
Naval Brigade:
Spoiler Alert, click show to read:
Naval Brigade Gatling gun:
Spoiler Alert, click show to read:
Sailor Garrison:
Spoiler Alert, click show to read:
France:
French Foreign Legion:
Spoiler Alert, click show to read:Spoiler Alert, click show to read:
Troupes de Marine:
Spoiler Alert, click show to read:Spoiler Alert, click show to read:
Artillerie de Marine:
Spoiler Alert, click show to read:
Fusiliers de Marine:
Spoiler Alert, click show to read:
The United States:
Concerning the US, I have and had no Idea what to use. I only found civil war sailor uniforms which I would have probably taken to create a naval artillery and sailor garrison unit on that basis. Other than that, I would have probably created the US cavalry as special elite unit (which you already have), but had and have no Idea what to use for the remaining unit.
Generaly, the US didnt have any colonies in the pacific back then and was occupied with it`s own civil war and native americans. Other smaller nations had more missions in Japan (including Italy) than the US, so in the end I am simply hoping that CA will release a DLC adding the Netherlands, Prussia and Imperial Russia as factions for military assistance.
Heh...Just wait till He finish Them Mod...Then You can send Your own Modmodded Tables to him...
Okay guys, the mod is unfinished and has problems, but it is pretty presentable, so I'm trying to upload a beta version tonight. Lots has changed recently...I'll update the main post eventually, but in the meantime if you're interested you can check it out for yourself once it's up. Would have had it up earlier but I had some computer problems this weekend.
@The Germans Are Coming,
There are certainly some good unit ideas in there. Foreign units are especially tricky, partially because the uniforms require some extra texture work (which I'm not very good at) to make accurate. Also, CA made the foreign heads bigger than the Japanese heads, which makes them clip through many of the helmets (which are very limited to begin with). I do think you could do justice to those uniforms though.
I'm not really planning on putting any more foreign units (or really, any more units at all) into my mod here, at least for now, but I would be happy to help you out if possible.
You may also want to check out General Cornwallis's "foreign invasion" unit pack for more ideas and technical guidance (I think he has even allowed people to use his units in their packs, if you're into that kind of thing...I would feel funny personally). To my knowledge it hasn't been converted for balance in darthmod yet.
*EDIT* For the life of me I cant get this file uploaded to the site. 10 MB is too much!?
*EDIT AGAIN* One more glaring issue I want to fix a bit, then you'll have it dudes*
Last edited by evilspleen1213; April 22, 2013 at 10:46 PM.
I am really looking forward to trying this out! can;t wait.
If you are having trouble uploading, just upload it to mediafire, cant go wrong with mf.
If you want upload Files bigger than 10 MB, Go to Downloads, than add File in the right Category: http://www.twcenter.net/forums/downl...p?do=cat&id=44
Any updates?.
Okey dokey I'm back again.
If it was up to me, it would be like 20 more years until I released anything lol, but what the hell. I'm attempting to upload the version I currently have for you guys, in all its messy glory, as we speak. The download section is telling me 10.2 MB is "too big to process", so I'm using my filefront account, and if that fails I'll try mediafire.
But yeah, feel free to play around with this, its not perfect. You can try campaign but I don't know how it will play out at all....the testing I have done was mostly just messing around in custom battle. Making a mod is much harder than I anticipated...newfound respect for Darth, Radious, and all you other guys who make stuff! I'm not sure how much further I can take this, but with some input from you guys maybe I can polish it up and whatnot! And definitely at least let me know if there any technical problems.
*edit* Okay, upload is done, should be working so you can download it if you'd like. Just don't throw anything at me if its bad!
Last edited by evilspleen1213; April 27, 2013 at 08:39 PM.
Alright so I've gone through and given units I think should have bayonets bayonets. Most units have swords but reservists, recruits, and other modern standard line soldiers have bayonets. Light units and more irregular and traditional soldiers still have swords. I do think that the Revolutionaries should use western clothes instead of standard Japanese clothes to represent the significant western influence of Republics.
Sorry my ingles, link might not work please reloading¿
Can you upload mod somewhere than gamefront ?
Does this work?
http://www.mediafire.com/?2hkc2bsn3j851tb
@cathedralsquares
Cool dude, I was thinking about not giving bayonets to fortress units like reservists and domain guards, but yeah you get the idea. Interesting idea with the Revolutionary thing...my original thought was just like youthful, radical activists or something. I must admit I don't feel like doing the icons again lmao. Idk when I get some free time maybe I'll do some kind of tweakin'
Last edited by evilspleen1213; April 29, 2013 at 09:32 AM.
Bluhh I hate doing the icons as well they're a pain in the ass. I'm surprised you did them at all. I also have yet to recruit my babies but soon. Soon. I've done a few stats modifications to round out some of the units swapped the guns on a few to make them more effective in comparison to standard line infantry (which I've come to realize are exceptionally cost efficient) and give others a more unique feel. The reason I gave those recruits and reservist troops bayonets was because it sounds like they'd go to the fortress to grab their guns then go to the army so they'd just grab the most common equipment available and don't own their own stuff. At least that was my reasoning. They do look somewhat odd with being so feudal then having a bunch of bayonets sticking out everywhere haha.
Hmm, what kind of changes have you found to be more interesting? Because yeah, it seems like there isn't that much incentive to use other infantry. One thing to consider is that reservists have zero recruitment time atm, that's their appeal I suppose?
Other thoughts...should fast firing units like Imperial Police and Carbine Infantry stay at 160 men, or go to 200? Should Expeditionary Force be superior to line infantry, or stay where they are? etc.
Also, I know I said I wasn't adding any more units, but I threw together a heavy gunner unit for fortress tech alongside reservists. I also wanted to make a kind of kamikaze grenadier just for giggles, but I couldn't get it to work, lol. I've also fixed some flat-out balancing mistakes. Anyway, you'll see all this when/if I get to release an upgraded version of the mod.
@weirdoacensor, your input is always appreciated. In case you check it out, I should note that I tried moving partisans to jozai, and gave tsu a similar unit thats closer to line infantry than a true skirmisher. Also, I couldn't get bamboo walls or deployable shields to work on pioneers for some reason.
Last edited by evilspleen1213; May 05, 2013 at 11:30 AM.