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DarthMod open beta 8.1 version (2) is as of NOW available
To install it...unzip the file and read the small text inside (too simple)
Of course you have to have DarthMod 8.0 installed first (newbie note)
Do not be intimidated by the word "beta". It is 99.9% fully playable and CTD free as have being tested by me and want your report help to finalyze it with the grand version.
It includes all below mentioned ticked new settings and many other minor but most importantly new gameplay techniques for the best RTW-BI battle experience EVER!
For this just check this very important enhancement HERE.
I will not write it all here.
-You download
-You install
-You play
-Youworship new DarthMod!
(Force Persuasion)
Tks to valuable help of wipeout140 for starting this effort while I was away in my summer holidays and the people replied so far to help me find some flaws.
Will need your intense post findings here to be able to provide to you the last finalyzed version the quickest possible
Darth Vader
Please post what you would like to see in DarthMod 8.1
Here is a update on progress of DarthMod 8.1
DarthMod 8.1
Fixed
- Fix the City View - Done (in upcoming open beta (2) )
- Include latest version 16 AI Formations - Done
- Factions Pictures for Imperial Campaign - Done
- Add the RTW file for full graphics - Done
- Loading screen fixes - Done
- Beta Ctd fix - Done
- Spartan CTD fix - Done
- BI Archer Skin - Done (in upcoming open beta (2) )
- Fixing the RTW cataphracts spear annimation problem. - Done (in upcoming open beta (2) )
- Quick battles need to be more random in faction choice and some of the units in the factions in the Q.B.'s
have the peasant card instead of a unit card - (Cancelled-hardcoded )
- Population growth in imperial DM RTW campaign in many cities is way too big, cuz of grain imports and thus it causes a lot of overpopulation problems - remove grain imports (in DS - I already did it) except in vanilla RTW provinces (Egypt, Carthage etc.) - Done
- Fix gauls having level 4 and level 5 temple of epona (horse temple) - Done
- Add stone walls to barbarians - Done (Cancelled )
- Minor issue: 'faction destroyed' movies dont show up and play in DM RTW. - Done
- Change military temples' experience bonuses to the same morale bonus - Done
- Make that diplomats, spies, assassins start with higher skill when trained from 3rd and higher government buildings - Done
- Signifiers' unit animations (archers firing, legions not taunting etc.) in DM BI - Done (cancelled)
- Make Byzantines able to recruit equites and dromedarii in 1st stables; hippo-toxotai in 2nd; scholae (heavy cav) in 3rd and catafracti and clibinarii (sp) in 4th - Done
- Few Character Traits Fixed - Done (cancelled)
- Law bonuses for barbarian factions - Done
- Chariots too strong - Done
- Reduce ship men sizes twice - Done
- Improve archer effectiveness in BI - Done (done but in AI manner not stat damage)
- Armenia and Parthia have foot archers and horse archers so like egytain advance bowmen - Done (....will see)
- Balance macedon to last longer - Done
- Egypt are too strong. - Done
- Added Recruitable Generals for all factions - Done (cancelled)
- Rebels towns at start of imperial campaign have no walls for better AI expansion
- War Cries are now loud and can be hear far away - Done
-New unique DarthMod setting for foot javelineers/pilum fighters. Will effectively throw their projectiles than stalling too much....maybe breakthrough again(in upcoming open beta (2) )
-Fixed Kaweh K. 's banner-standards file (in upcoming open beta (2) )
-Fixed CA's Bug of wrong defense of foot projectile units.(in upcoming open beta (2) )
-Made a whole new system of new stats for 100% improved AI gameplay.(in upcoming open beta (2) )
-Some minor adjustments reported by community.(in upcoming open beta (2) )
-Removed bug issues of DarthMod_BI open beta (1) release (was not playable bcs the release was hasty...sorry).(in upcoming open beta (2) )
Not done yet
- Add loyalty in DM RTW (cancelled)
- More Balance regarding the sassanids vs eastern roman empire in BI ? (Working on it....maybe)
- Making the BI "horde push" better(Waiting for Narakir to post file)
- Give hording to the saxons and the allemani(Working on it..probably not)
- Macedonian phalanx problem(Cant seem fix it)
- Make shield wall looser (if possible) - men are too cramped together that they move all the time in formation(Shield wall is hardcoded)
- Command sounds for new units on the battlefield (in DM RTW) using sounds from other units (Dont which units have voices or not so like it fixed post which units need voices) (Cancelled..hard coded)
Added your posts and ideas to first post stop people reposting the same ideas or problems. If think one of things posted is already good enough please post and thank you again for your time and posting - edited the post showing what have been fixed which still to be fixed











