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  1. #1
    ✠Ikaroqx✠'s Avatar Campidoctor
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    Default Possible Battle UI Layout

    This may have already been noticed by lots of people, but I thought I'd show this because it's interesting. In the battle of Carthage video, between the transition from the birds eye view to the regular camera, at 5:06, you can see what appears to be what could be the battle UI layout. It seem CA may be going back to the central command console, instead of Shogun 2's command console on the left hand side.

    Spoiler Alert, click show to read: 


    Possible Rome 2 battle UI

    Also we can see that the map of Carthage appears to be colour coded. Places in the city held by the enemy (Carthage in this) are red, while places you control are yellow, and your allies blue. I suppose that when you capture more of the city the map will change to your colour.


    Details
    Please excuse my cruddy paint skills .

    The centre circle will perhaps feature a portrait of the general like in Shogun 2, or perhaps the faction symbol, but otherwise it looks very much like ETW and NTW.

    I could be completely wrong though and this could simply be CA's thrown together UI so they can test the battles.

    What do you guys think?
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  2. #2
    The Roman Republic's Avatar Alea iacta est
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    Default Re: Possible Battle UI Layout

    I think where you put faction symbol is wrong, I think that might be the tactical overview

    Also there is something is the far left corner...

  3. #3

    Default Re: Possible Battle UI Layout

    Nice Spotting !



    ------CONAN TRAILER--------
    RomeII Realistic Heights mod
    Arcani
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    Creator of Ran no Jidai mod
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    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    2005-2006 Best modder , skinner , modeler awards winner.
    actually modding skyrim [/SIZE]

  4. #4
    Ordinarius
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    Default Re: Possible Battle UI Layout

    I think the yellow little circle up left may be the time clock.

    And the colored parts in the map could be caputre points colored by the faction owner.
    Last edited by SirFork; March 17, 2013 at 04:41 AM.


  5. #5

    Default Re: Possible Battle UI Layout

    FINALLY the map is at the lower end of the screen again. I hated the Shogun 2 layout.

  6. #6
    TheRomanRuler's Avatar Campidoctor
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    Default Re: Possible Battle UI Layout

    map and UI was perfect in Rome TW, but i liked how it was in Shogun 2 TW.
    Apologies for anyone who's message i may miss or not be able to answer

  7. #7

    Default Re: Possible Battle UI Layout

    Really that you found this, you almost don't see it.

  8. #8

    Default Re: Possible Battle UI Layout

    Finally, its at the bottom of screen... i wish they move it to bottom left, its more practical, like in rome 1.....

  9. #9
    =Vastator='s Avatar Senator
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    Default Re: Possible Battle UI Layout

    I hope that Ca will make a better interface than shogun 2, with no stupid and unuseful 3d element (in this thread i showed that this can also bring performance drops LINK)
    Disclaimer: the post above is way way prealpha, the final version will be way better than this.

  10. #10
    ✠Ikaroqx✠'s Avatar Campidoctor
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    Default Re: Possible Battle UI Layout

    Updated details
    [IMG][/IMG]


    This is more likely; the centre console circle thing cutting the area in half was kind of stupid and I doubt CA would do that. Any ideas on what the centre button is? It's clearly intended to be very important, otherwise it wouldn't be in such a dominating position.
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  11. #11

    Default Re: Possible Battle UI Layout


  12. #12
    ✠Ikaroqx✠'s Avatar Campidoctor
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    Default Re: Possible Battle UI Layout

    Quote Originally Posted by Frontlines View Post
    You've got nowhere to run CA. We're uncovering your diabolical plans bit by bit
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  13. #13
    Rijul.J.Ballal's Avatar Domesticus
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    Default Re: Possible Battle UI Layout

    I kind of like this new UI, the shogun one was... well a tad annoying.

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