Sounds reasonable, thanks for the explanation. BTW I think I found the point on the walls which causes a CTDWe have discussed at length in the team, the Musketeers. We have decided to equip the Musketeers with a very high range. Following reason: In the 1.0 the AI has used the Musketeers with a short range as spearthrowing skirmishers. Far ahead of the lines, there, they were destroyed by horsemen and pikemen. Shoot only one time. Moreover, the establishment of the army was chaotic at the AI army.
Sure, the high range is unrealistic. But it helps the AI to act better. Moreover, the losses by musket fire at the pikemen are to be accepted, since the mass reached the enemy lines and go into battle thanks to the high morale.
Also the fast speed of the units is a consequence of the muskets. if the units are slower, they get destroyed by canons and muskets.
The problem is simple, M2 is not Empire. We must do something "creative" to generate exciting battles/campaigns![]()
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