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Thread: About the Dragonslayers of Ered-Luin, or the inability to train them.

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  1. #1

    Icon5 About the Dragonslayers of Ered-Luin, or the inability to train them.

    Greets all! Firstly, I'd like to talk all the marvelous creators for bringing this mod to fruition! I played it a long time ago, but now I'm in a Tolkien bout, reading all of the old man's books again, and this game is perfect company.

    At any rate, tis the the first time I play and dwarvish campaign. I'm on turn 130, and it's all going very smooth, with a good balance and no bugs. Except...well, one things is bothering me! The only place where you can train the Dragonslayers is in the Ered Luin, right? The Blue Mountains, and thus Dáin's Halls! The issue being...it won't develop! It's a wooden castle by default, and I can't build better barracks. By this turn the population is over five thousand, and I still have had no prompt to upgrade it's walls.

    So...is it how it's supposed to be...? It's fairly annoying to already have the Guards of Kazhad-Dûm and not being able to even retrain my poor Dragonslayers who survived from the beginning of the game! If anything, I'd much appreciate if someone more experienced directed me to the specific file in game where I can change the specs of the city or some such! I certainly don't mind some cheating at this point.

    Much obliged for the attention!

  2. #2
    knight of meh's Avatar Primicerius
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    Default Re: About the Dragonslayers of Ered-Luin, or the inability to train them.

    it's the grey mountains you can train them in ...

    Azanulimbar-Dûm*
    wormcove
    and yeah Dain's halls

    * the one were ii train most of mine

  3. #3

    Default Re: About the Dragonslayers of Ered-Luin, or the inability to train them.

    Argh, indeed! I just realized my mistake. It's actually the Ered-Mithrin, or the Grey Mountains, as you pointed out.

    Azanulimbar-Dûm, however, doesn't seem to have them! It's named the Iron Mountains...or Hills, or some such, and I there's no mention of the Dragonslayers when you check the description in the green book among the buildings. Indeed, I have some barracks there and no sign of the famed slayers. Wormcove on the other hand, does! But... it's an 800 inhabitants village. My bad for not having evolved it proper.

    At any rate, can anyone tell me at what population level I can upgrade the Wooden Castle into the next...? Or where can I tweak it, for I'm starting to think I'll never seem them walking out of the glorious halls of Dáin.

  4. #4
    knight of meh's Avatar Primicerius
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    Default Re: About the Dragonslayers of Ered-Luin, or the inability to train them.

    wooden castle need 7500 for upgrade

    editing this function requires editing of the descr_settlement_mechanics.xml file you may need notepad++ for that... and you may also need to relay on someone more knowledgeable than me but looking at the file it looks like you just edit the number sat the bottom of the file

    Spoiler Alert, click show to read: 
    </factor_modifiers>
    <population_levels>
    <!-- city -->
    <level name="village" base="300" upgrade="1500" min="250" max="1800"/>
    <level name="town" base="1500" upgrade="4000" min="250" max="4500"/>
    <level name="large_town" base="4000" upgrade="12000" min="250" max="12500"/>
    <level name="city" base="12000" upgrade="26000" min="250" max="27000"/>
    <level name="large_city" base="26000" upgrade="28000" min="250" max="38000"/>
    <level name="huge_city" base="28000" min="250" max="55000"/>;-----------------------------------UNUSED for recruitment
    <!-- castle -->
    <level name="moot_and_bailey" base="300" upgrade="2500" min="250" max="3000"/> ;village
    <level name="wooden_castle" base="2500" upgrade="7500" min="250" max="8000"/> ;town
    <level name="castle" base="7500" upgrade="14000" min="250" max="15000"/> ;large_town
    <level name="fortress" base="14000" upgrade="15000" min="250" max="18000"/> ;city
    <level name="citadel" base="15000" upgrade="30000" min="250" max="30000"/> ;large_city---UNUSED for recruitment
    </population_levels>


    if you want to try it make a backup of said file above
    open it for editing
    and change the numbers i have marked in red

    this will lower or raise the required population for all wooden castles to upgrade afaik

  5. #5
    Mhaedros's Avatar Brave Heart Tegan
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    Default Re: About the Dragonslayers of Ered-Luin, or the inability to train them.

    Azanulimbar-Dum does not have them, as the Iron Hills are not a part of Ered Mithrim. If you just want to upgrade Dain's Halls to a higher castle level from the beginning of the game, make a search inside your M2TW/Mods/Third_Age_3 folder for "descr_strat.txt". Open the file, make a new search for "Grey-Mountains_Province" and you should see this.

    Edit the red part to a higher number, but be realistic. A castle would have at least 7500 population and a fortress 14 000. The green part is the actual building you see in the buildings menu. Change it to either castle of fortress, save the file and start a new game. This does NOT work with old save games unfortunately.

    Spoiler Alert, click show to read: 
    Code:
    settlement castle ;DONE{
    	level town
    	region Grey-Mountains_Province
    
    
    	year_founded 0
    	population 1135
    	plan_set default_set
    	faction_creator russia
    	building
    	{
    		type hinterland_info_building6 info_Grey-Mountains
    	}
    	building
    	{
    		type core_castle_building wooden_castle
    	}
    	building
    	{
    		type castle_barracks mustering_hall
    	}
    }
    Under the patronage of Finlander. Once patron to someone, no longer.
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  6. #6

    Default Re: About the Dragonslayers of Ered-Luin, or the inability to train them.

    Azanulimbar-Dum does actually have them (once you get barracks), whether intended or not is another issue altogether.

  7. #7

    Default Re: About the Dragonslayers of Ered-Luin, or the inability to train them.

    Hmmm, Azanulimbar-Dum doesn't in my game, and i'm sure its already at the required level... not got any mods installed.

    I made the mistake of Executing when taking over Dain's Halls and Wormcove. Now i've got to wait like a million turns until the population gets high enough to upgrade them.

  8. #8
    knight of meh's Avatar Primicerius
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    Default Re: About the Dragonslayers of Ered-Luin, or the inability to train them.

    and excerpt from MOS code i think the cause of my confusion...


    Spoiler Alert, click show to read: 
    Iron-Hills_Province
    Iron-Hills
    england
    Evil_Rebels
    255 120 255
    mountains, trolls, roads, big_city, towers, grey_mountains


    and vanilla...

    Spoiler Alert, click show to read: 
    Iron-Hills_Province
    Iron-Hills
    england
    Evil_Rebels
    255 120 255
    mountains, trolls, roads, big_city, towers


    i noticed this ages ago but forgot to post

  9. #9
    Miles
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    Default Re: About the Dragonslayers of Ered-Luin, or the inability to train them.

    pfff!

    Instead of using tons of time changing codes, why not u use the the console?

    add_population "Dain's Halls" 2000
    I'm not sure if the ' has to be there, but try it.
    //ThaDoews

    TATW + MOS 1.
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    SS6.4 + BftB

  10. #10
    knight of meh's Avatar Primicerius
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    Default Re: About the Dragonslayers of Ered-Luin, or the inability to train them.

    all relevant symbols have to be there for console commands like apostrophes .. or this stuff ú é and the dotts as well annoyed the hell outta me when trying to test changes i had made then i remembered you can change the settlements name in game

    and he wanted to change Dain's halls permanently not just that once i believe

  11. #11
    Mhaedros's Avatar Brave Heart Tegan
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    Default Re: About the Dragonslayers of Ered-Luin, or the inability to train them.

    How are 17 characters "tons of code"? It takes seconds to find the file in question and you never need to repeat it. Goes faster to do it my way than to use the console every time you play a game ThaDoews
    Under the patronage of Finlander. Once patron to someone, no longer.
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  12. #12
    Bela's Avatar Ducenarius
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    Default Re: About the Dragonslayers of Ered-Luin, or the inability to train them.

    Or you can simply change recruitment entries for Dragonslayers in the edb..
    "No Rest until the Blood of Greenskins flows like Dark Ale upon the Earth!"

    +++ Josef Bugman +++




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