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Thread: The Region Theory

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  1. #1
    master88's Avatar Miles
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    Default The Region Theory

    After carefully watching the preview maps of the upcoming Total War game: Rome II I came to the conclusion that CA is not removing micro management but helping those that don't like it much easier on them. Thus satisfying a small - medium group of persons who follow total war and attracting others who may like and buy into the idea.



    Each province has X amount of regions to conquer before subduing the province (as you can see in the picture above). If the Parthians conquer their "home" region (if ca is implementing this thing right) in the campaign options there would be an "Auto build/ Auto tax/ Auto (insert something proper here) province". So those who dont like to micro buildings to diversify and be strategic in the situation can do so if they want.

    So if a person conquers three provinces that have four regions each that means they can "auto-build/tax/raise army/etc" three times than to micro twelve (12) regions. This would be easy on the "new-comer" to the total war series and casual player. Those that like the micro can still have their cake too thus and in truth pleasing everyone.

    So lets discuss this topic like gentlemen and ladies .........please.
    Last edited by master88; March 08, 2013 at 08:27 AM. Reason: Needed to clear up my language
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  2. #2
    ✠Ikaroqx✠'s Avatar Campidoctor
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    Default Re: The Region Theory

    I like the sound of this, it would hopefully add good flexibility on campaigns. Having to take every province in the region to be able to take full advantage of it will probably make the player more inclined to carefully plan the expansion of their empire and to consolidate it. It's good to see that Rome 2 will be able to be played both by the experienced fans and also the newcomers.
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  3. #3
    Lord Dakier's Avatar Protector Domesticus
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    Default Re: The Region Theory

    I don't agree or disagree, but I can't think of what else they could really do either.
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  4. #4
    master88's Avatar Miles
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    Default Re: The Region Theory

    Understandable. It seems the region system they are trying to setup is going to make sense to both new comers and veterans. Its a risk with a big reward if they implement it well
    Last edited by master88; March 07, 2013 at 08:54 PM. Reason: needed more to say
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  5. #5
    Eofor's Avatar Domesticus
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    Default Re: The Region Theory

    The map on the Suebi page seems to support this theory.

  6. #6

    Default Re: The Region Theory

    I don't think regions will just be used to automate the building of stuff.

  7. #7
    master88's Avatar Miles
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    Default Re: The Region Theory

    Quote Originally Posted by BobTheShogun View Post
    I don't think regions will just be used to automate the building of stuff.
    If you wish, can you please explain why you hold onto this position?
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  8. #8

    Default Re: The Region Theory

    At this point, we don't know how well the provinces shown in the map pictures match the game.

  9. #9

    Default Re: The Region Theory

    Quote Originally Posted by master88 View Post
    If you wish, can you please explain why you hold onto this position?
    There could be other gameplay mechanics involved- easy example is governors control a full province not every little region. That would only matter of course if regions mean more than the buildings in ETW/NTW/S2 which so far from limited preview mentions it does as well as it seems regions would have to each be able to recruit/support some armies as there will be no rebel regions- every region has some faction owner.

    There might also be a garrison/occupation affect where the more regions in a province controlled by a single faction the more free garrisons support the defense of the other regions, this gives a further incentive to defend each region not wait in the final walled provincial capitol as defense strength decreases as regions are captured by an enemy.

  10. #10
    master88's Avatar Miles
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    Default Re: The Region Theory

    If this theory is correct it can also speed up multiplayer campaign (by a small percentage - no more than 10%). They can code it in such as way (for multiplayer only if the person who creates the game wants to) before the MP campaign begins one option the creator can choose to enable this kind of feature should be "auto region only".
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  11. #11
    master88's Avatar Miles
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    Default Re: The Region Theory

    It could also mean a faction cant recruit a their whole assortment of troops because they dont control the full region as yet
    Roman Gunner

  12. #12

    Default Re: The Region Theory

    If I am not erong by the maps seems N Africa macroregions did not get microregions...

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  13. #13
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    Default Re: The Region Theory

    Quote Originally Posted by PROMETHEUS ts View Post
    If I am not erong by the maps seems N Africa macroregions did not get microregions...
    If you look closely at the Carthage map, you will see that the Mauretania region has 2 other cities. Provinces I imagine will house a city within each, so Parthia has 4 provinces in its 1 region with a regional capital; Hecatompylos whereas Mauretania's regional capital is Tingis and it visibly has 4 provinces. This just seems to be the case... So how the regional/provincial levels will play out on top of a larger empire... What happens to your province after you control the region? It actually sounds like more management to me, since you will then have the provincial and regional levels being different? What happens if you lose control or do not possess the entire region? Do we still build structures? Does each provincial city have building options? When you take over a region, do they all get consolidated into 1 window?

    eg; Let's say you control 3 of 4 provinces in a region. Each town/city can have 3 unique buildings constructed. So you can overall have 9 buildings, the regional capital that you do not control yet can create 4 buildings. So you currently have 3 separate provinces with 3 structures each and when you take control of the region you now have 14 total structures consolidated into a single region, thus reducing the tax and building micro management of clicking many things? (For instance, before you control a region, each individual province could be clickable, but when you control the whole region, only the region is clickable for build options with everything neatly organized notifying you where each new thing will be built)...

    Just brain storming here, got no clue how it will work.

  14. #14

    Default Re: The Region Theory

    Quote Originally Posted by Serger989 View Post
    If you look closely at the Carthage map, you will see that the Mauretania region has 2 other cities. Provinces I imagine will house a city within each, so Parthia has 4 provinces in its 1 region with a regional capital; Hecatompylos whereas Mauretania's regional capital is Tingis and it visibly has 4 provinces. This just seems to be the case... So how the regional/provincial levels will play out on top of a larger empire... What happens to your province after you control the region? It actually sounds like more management to me, since you will then have the provincial and regional levels being different? What happens if you lose control or do not possess the entire region? Do we still build structures? Does each provincial city have building options? When you take over a region, do they all get consolidated into 1 window?

    eg; Let's say you control 3 of 4 provinces in a region. Each town/city can have 3 unique buildings constructed. So you can overall have 9 buildings, the regional capital that you do not control yet can create 4 buildings. So you currently have 3 separate provinces with 3 structures each and when you take control of the region you now have 14 total structures consolidated into a single region, thus reducing the tax and building micro management of clicking many things? (For instance, before you control a region, each individual province could be clickable, but when you control the whole region, only the region is clickable for build options with everything neatly organized notifying you where each new thing will be built)...

    Just brain storming here, got no clue how it will work.
    You mean that those two white regions are just one province?


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  15. #15

    Default Re: The Region Theory

    Yeah, those seem to be all in the Mauretania province.

  16. #16

    Default Re: The Region Theory

    Quote Originally Posted by master88 View Post
    After carefully watching the preview maps of the upcoming Total War game: Rome II I came to the conclusion that CA is not removing micro management but helping those that don't like it much easier on them. Thus satisfying a small - medium group of persons who follow total war and attracting others who may like and buy into the idea.



    Each region has X amount of provinces to conquer before subduing the region (as you can see in the picture above). If the Parthians conquer their "home" region (if ca is implementing this thing right) in the campaign options there would be an "Auto build/ Auto tax/ Auto (insert something proper here) region". So those who dont like to micro buildings to diversify and be strategic in the situation can do so if they want.

    So if a person conquers three regions that have four provinces each that means they can "auto-build/tax/raise army/etc" three times than to micro twelve (12) provinces. This would be easy on the "new-comer" to the total war series and casual player. Those that like the micro can still have their cake too thus and in truth pleasing everyone.

    So lets discuss this topic like gentlemen and ladies .........please.
    You're REALLY getting your "regions" and your "provinces" mixed up. A region is a SMALLER portion of a province. in the picture above, Nisa is the capital of a region that is part of the greater Parthia province.

    It's also interesting to note that parthia doesn't even start off with control of the capital region (Hecatompylos) of their own province! I guess Selucids will have it, and will mean the Pathian AI will immediately start trying to take it. This is a sign that CA are making the campaign AI concentrate on capturing whole provinces too, not just the player. I for one think that only the Romans should have this AI, as the Sassanids were the first military provincial power to match the Roman system, and they're way out of this time period.

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    Last edited by ♠ Thomas Cochrane ♠; March 08, 2013 at 07:41 AM.
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  17. #17
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    Default Re: The Region Theory

    haha, whoops I too mixed up province/region

  18. #18
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    Default Re: The Region Theory

    Quote Originally Posted by ♠ Thomas Cochrane ♠ View Post
    You're REALLY getting your "regions" and your "provinces" mixed up. A region is a SMALLER portion of a province. in the picture above, Nisa is the capital of a region that is part of the greater Parthia province.
    I sincerely hope you are right, because that would mean regions will result in smaller and more diverse territories than we are used to. Grouping them into provinces would serve not so much to reduce micromanagement in absolute terms, but to reduce it compared to a situation where this large number of small territories would have to be managed individually. That way we get more strategic variety, without adding to the administrative burden.
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  19. #19
    torongill's Avatar Praepositus
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    Default Re: The Region Theory

    Not just the Parthians - the Arverni as well.

    This makes me think that despite what others have said, region capitals will also be unique cities - unique on the campaign map, besiegeable(if they have walls) and capable of producing armies, with each region having also small towns/resource nodes like farms and the sorts.
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  20. #20
    master88's Avatar Miles
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    Default Re: The Region Theory

    Well I should edit my post after this mix up. Thanks for the correction there.
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