In Shogun II battles (and every other total war game) casualty rates are ridiculously high, for both the winning and losing side compared to how it was historically. In the past I have tried editing unit moral, etc to fix this but it usually results in less entertaining/ difficult battles and when you win you can just send your cavalry to massacre your routing enemy.
I recently tried editing the army destruction ratios and ume_concerned_army_destruction in kv moral, and when I changed the ratios all to 0.9 and the moral penalty to extremely high (just to see if it would work) during a test battle I found that after around 1/10th the enemy army had been killed the rest of them started to waver and where routed almost instantly. This seems like a good way of preventing armies fighting until most of their men are dead, as it doesn't affect the battle in any way prior to the entire army getting a serious moral reduction, unlike editing individual units moral which in my opinion ruins a battle - (your army can be winning by a lot and yet units still rout, or alternatively an army obviously losing and yet the men fight near to the last man, individually fleeing at different times and getting cut down by enemy cavalry)
The army destruction ratios could help solve the problem but I dont really understand how it works, at 0.9 it seemed obvious: when an army is at 0.9, the concerned army destruction penalty activates, but when i tried it at 0.75, when i played a battle only my very last unit seemed to be affected by it. Does anyone know anything about these values and how they work, or is there a mod that reduces casualties through this or some other way?
Also, during a rout an army would obviously take high casualties, but as it is now you can pretty much kill every single fleeing enemy infantryman and completely destroy the enemy army just by chasing them with a few cavalry units. Is there a way to reduce the effectiveness of cavalry chasing down routing units?




Reply With Quote







