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Thread: Regional defense strategy - the protection of borders

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  1. #1
    KingCanute's Avatar Foederatus
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    Default Regional defense strategy - the protection of borders

    There is a feature I would like to see implemented in Rome2, and that is the construction of permanent fortifications or walls as a part of the regional defense strategy. Bear in mind, I’m not talking about the new dynamic defense posture for units, which already has been confirmed as a new feature.
    The Roman Empire was notorious for constructing fortifications to protect occupied areas throughout the empire http://en.wikipedia.org/wiki/Roman_m...fortifications. This feature could be relevant for all major empires to establish control of occupied areas, Seleucids, Carthaginians, and Parthians etc.
    If a permanent fortifications/walls was constructed this could have different levels of implications for trade, protection and security of the population, line of sight on the strategic map, response time to incursions and maintenance cost the area. These building constructions could affect the overall regional status as follows:

    Camps or border patrols


    • Protection/ security = +1
    • Population happiness = 0
    • Line of sight=+1
    • Maintenance cost = +1
    • Protection/ security = +2
    • Trade= +1


    Permanent Fortress (Population is starting to settle around the fort):


    • Protection/ security = +3
    • Population happiness = +1
    • Line of sight = +2
    • Trade= +2
    • Maintenance cost = +3
    • Auxiliaries loyalty = +1


    Wall (Population is starting townships):


    • Protection/ security = +4
    • Population happiness = +2
    • Line of sight = +2
    • Trade= +3
    • Maintenance cost = +4
    • Auxiliaries loyalty = +1

  2. #2
    kikokyle's Avatar Miles
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    Default Re: Regional defense strategy - the protection of borders

    I like the idea, but I feel it'd require way to much coding on CAs part.
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  3. #3
    TheRomanRuler's Avatar Campidoctor
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    Default Re: Regional defense strategy - the protection of borders

    I sort of like it, but i think border protection is more Empire 2:s thing, Rome 2 has more important things to do (those epic sieges etc)
    Apologies for anyone who's message i may miss or not be able to answer

  4. #4

    Default Re: Regional defense strategy - the protection of borders

    Totally agree with KingCanute, limes would do it
    Spoiler Alert, click show to read: 


  5. #5

    Default Re: Regional defense strategy - the protection of borders

    Could be interesting, especially since CA's introducing their province/region system.

    AFAIK there will be many outlying regions that won't have a "city" to defend from, that are basically open maps, so defense works would be very helpful.

  6. #6

    Default Re: Regional defense strategy - the protection of borders

    My idea with different paths:

    A more militair path and a more economic one.
    At each line you need to split the path that you can follow.
    So like. Camps or border patrols, Permanent Fortress, Native Fortress
    Or like. Camps or border patrols, Small Village, Trading Village.

    Big Own Fortress (Low Population)
    At the ability for much faster replacement, 15%
    Protection/ security = +5
    Population happiness = +2
    Line of sight = +2
    Trade= +3
    Maintenance cost = +4
    Auxiliaries loyalty = +1
    Permanent Fortress (Low Population) ______________________________
    Native Fortress (Medium Population)
    Protection/ security = +3 At the ability to train some native units
    Population happiness = +1 Protection/ security = +4
    Line of sight = +2 Population happiness = +3
    Camps or border patrols* Trade= +2 Line of sight = +3
    Maintenance cost = +3 Trade= +3
    Protection/ security Auxiliaries loyalty = +1 Maintenance cost = +4
    Population happiness = 0 Auxiliaries loyalty = +3
    Line of sight=+1 ____________________________________________________________________________
    Maintenance cost = +1 Small Village (Medium Population) Big Village (Big population)
    Trade= +1 At the ability for a real city
    Protection/ security = +2 Protection/ security = +2
    Population happiness = +2 Population happiness = +3
    Line of sight = +1 Line of sight = +1
    Trade= +3 Trade= +3
    Maintenance cost = 0 Maintenance cost = -4 (Is profit now)
    Auxiliaries loyalty = 0 Auxiliaries loyalty = 0
    ________________________________
    Trading Village (Medium Population)
    At the ability to increase the income of the surrounding regions
    Protection/ security = +2
    Population happiness = +3
    Line of sight = +1
    Trade= +7
    Maintenance cost = 0
    Auxiliaries loyalty = 0

  7. #7

    Default Re: Regional defense strategy - the protection of borders

    Damn it wasn't working.

  8. #8

    Default Re: Regional defense strategy - the protection of borders

    Second try

    My idea with different paths:

    A more militair path and a more economic one.
    At each line you need to split the path that you can follow.
    So like. Camps or border patrols, Permanent Fortress, Native Fortress
    Or like. Camps or border patrols, Small Village, Trading Village.

    Tier 1 to tier 2 = 2 turns for some money
    Tier 2 to tier 3 = 5 turns for more money
    Tier 3 to city = 5 turns for much money (this is only for the Big Village possible)

    Tier 1:


    Tier 2:




    Tier 3:



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