Hello fellow TATW players.
We've had a lot of discussion about which factions and units should be added to the game. However, I think it's been a long while since we've had a discussion on the possibility of restoring the Reunited Kingdom.
The purpose of this thread is to give a place for everyone to brainstorm, and we either come up with something that KK could add to a possible TATW 3.3, or we could make a submod out of it with the help of some modders.
There are some questions that need answering before we can start to think about implementation.
1. What are the requirements for restoring the RK?
Some possibilities are: Arnor, an alliance between Gondor and Arnor, a restored Gondor*, and Gondor accepts Aragorn's help. More requirements would be fun to make it harder to achieve, please post if you have some good ideas. As Isengard is an old Dunedain fortress, holding the Orthanc could be another requirement.
*This would require Gondor to retake the Ithilien and Minas Ithil and a rebuild Osgiliath.
2. What are the benefits of restoring the RK?
Well obviously the main benefit would be having control of both territories in the north and territories in the south. I've heard many people complain that their Eriador campaign is basically over by the time they restore Arnor. By having a RK, you get extra enemies to fight against without having to ship over armies which is boring or having to buy a city from the AI.
3. Public order.
One problem with this idea is the high level of corruption in the TATW mod, which would mean that the player has to have a sizable garrison in every small town just to keep the population in control. A fix for this could be using an idea used in a Last Alliance submod (my apologies if it was a different submod). There they divided the territories in core regions of the north and south. If the Eriador player restores the RK, he will get an extra hidden capital, Osgiliath, which will lower corruption to all territories near it as if it was the normal capital.
4. Units.
I'm not sure which units should be available for the RK. A possibility could be the normal Arnorian units in the north and Gondorian units in the south. The RK will have access to all the special units such as the Knights of Annuminas, Swan Knights and Guards of Osgiliath.
5. Should the AI be able to reform the RK?
It is likely that the AI will not be able to deal with a divided realm and fighting different factions in the north and south. Although the Dwarven AI seems to function fine. Please post your thoughts on this.
edit:
6. Possible new enemies?
A lot of people seem to dislike the idea of an emerging Angmar. However with this new Kingdom, it could make sense to have a script that instantly gives Mordor some stacks next to Mount Doom, and a emerging faction of Angmar some stacks in the north next to Carn Dum. I'm not sure whether this would work out gameplay wise, but some extra resistance to make the game harder is needed to keep the game challenging. What are your thoughts on this?
I'll keep updating this post every time someone gives an interesting new idea.




Reply With Quote



















