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Thread: [Submod] KES (Kingsguard and Everything Else Submod) BETA 0.1 RELEASED

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  1. #1

    Default [Submod] KES (Kingsguard and Everything Else Submod) BETA 0.1 RELEASED

    Hey guys,

    After figuring how to mod, I've been going crazy I'm ready for a hotseat if there is any interest

    Here's the data folder, it is based on the youngbloods enhanced. Just place it over a clean YB and it should add my changes.

    http://www.mediafire.com/?hk1zt5e9jfib07i

    0.1 changelist:
    Spoiler Alert, click show to read: 

    • Custom portraits for every character (thanks Prophet)
    • Kingsguard and Rainbowguard added
    • Custom strat models for Kingsguard and Rainbowguard
    • Bonus Davos Seaworth added (no skin yet)



    0.2 changelist (WIP)
    Spoiler Alert, click show to read: 

    • Updated starting locations for characters
    • New character bios
    • Balanced traits/characters
    • (hopefully) more strat models



    Kingsguard Preview:

    Spoiler Alert, click show to read: 
    Click image for larger version. 

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    Rainbowguard Preview:
    Spoiler Alert, click show to read: 
    Click image for larger version. 

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    Loras Tyrell, Lord Commander of the Rainbowguard

    Spoiler Alert, click show to read: 
    Click image for larger version. 

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    Brienne Tarth, the Blue:
    Spoiler Alert, click show to read: 
    Click image for larger version. 

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    Emmon Cuy, the Yellow:
    Spoiler Alert, click show to read: 
    Click image for larger version. 

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    Parmen Crane, the Purple:
    Spoiler Alert, click show to read: 
    Click image for larger version. 

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    Robar Royce, the Red:
    Spoiler Alert, click show to read: 
    Click image for larger version. 

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    Guyard Morrigen, the Green:
    Spoiler Alert, click show to read: 
    Click image for larger version. 

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    Bryce Caron, the Orange:
    Spoiler Alert, click show to read: 
    Click image for larger version. 

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    Future Additions:
    Spoiler Alert, click show to read: 
    ask permission to use iron born and desert strat models (Dux)
    ask permission to use faction textures (Dux)
    implement the unit models (Toho)
    ask permission to use ancillaries/traits/desc (Badger Dude)


    TL;DR I'm trying to put everything together from the various sub mod to make the vanilla enhanced that much better.

    Credit to the almighty:
    Spoiler Alert, click show to read: 


    Please share comments/ideas. Thanks for the support so far guys
    Last edited by xXAmonXx; March 06, 2013 at 10:22 AM.

  2. #2
    The Forgotten's Avatar Domesticus
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    Default Re: Kingsguard Enhanced 0.53 Young Bloods MAYBE EVERYTHING ELSE[Submod Idea]

    So what exactly do you mean to do? Take the best of all the submods and make it into one package?

    Many thanks to the good folks down at the Graphics Workshop for the sig.

  3. #3
    ButtSwag's Avatar Decanus
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    Default Re: Kingsguard Enhanced 0.53 Young Bloods MAYBE EVERYTHING ELSE[Submod Idea]

    About the Kinsguard, I made a kingsguard ancillary that triggered a level change to a custom kingsguard strat if that's what you're talking about. I put into FaB 0.6 but it's gone now with he newer version out, and I haven't gotten round to doing it again.

  4. #4

    Default Re: Kingsguard Enhanced 0.53 Young Bloods MAYBE EVERYTHING ELSE[Submod Idea]

    Yeah, I was thinking of doing a MOS type thing.

    Kingsguard?

    Click image for larger version. 

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    Spoiler Alert, click show to read: 
    Click image for larger version. 

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  5. #5

    Default Re: Kingsguard Enhanced 0.53 Young Bloods MAYBE EVERYTHING ELSE[Submod Idea]

    Quote Originally Posted by xXAmonXx View Post
    Yeah, I was thinking of doing a MOS type thing.

    Kingsguard?

    Click image for larger version. 

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    Spoiler Alert, click show to read: 
    Click image for larger version. 

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ID:	268635Click image for larger version. 

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ID:	268636Click image for larger version. 

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ID:	268638Click image for larger version. 

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    Really Awesome

  6. #6
    Eoghan Wolfkin's Avatar Civis
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    Default Re: Kingsguard Enhanced 0.53 Young Bloods MAYBE EVERYTHING ELSE[Submod Idea]

    Here's my little contribution to this. Use it as you please. Renly Strat Model:





    Link: http://www.mediafire.com/?pfkam52n7zuur2j

  7. #7
    Riverknight's Avatar Last of the Romans
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    Default Re: Kingsguard Enhanced 0.53 Young Bloods MAYBE EVERYTHING ELSE[Submod Idea]

    I want to see the Rainbow guard!!!! I those pretty colors!

    But nice work! I would love to see this with a Roberts rebellion mod, DAYNE!!!!

  8. #8

    Default Re: Kingsguard Enhanced 0.53 Young Bloods MAYBE EVERYTHING ELSE[Submod Idea]

    who knew modding could be so much fun?

    Still haven't figured out epithets though

    But on the other hand, personalizing the KG

    Jaime
    Click image for larger version. 

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    Attached Thumbnails Attached Thumbnails personalCOA.jpg  
    Last edited by xXAmonXx; February 27, 2013 at 08:14 PM.

  9. #9
    ButtSwag's Avatar Decanus
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    Default Re: Kingsguard Enhanced 0.53 Young Bloods MAYBE EVERYTHING ELSE[Submod Idea]

    Epithets are tricky, but if you look at the epithets fir other traits you should get the gist of it

  10. #10
    Dux's Avatar Warden of Westeros
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    Default Re: Kingsguard Enhanced 0.53 Young Bloods MAYBE EVERYTHING ELSE[Submod Idea]

    Nice work Amon, good to see more people taking on modding.

  11. #11
    Uriyaca's Avatar Protector Domesticus
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    Default Re: Kingsguard Enhanced 0.53 Young Bloods MAYBE EVERYTHING ELSE[Submod Idea]

    If you do plan on doing a MOS, then I suggest you do this:
    Use the Enhanced submod, with the fix (YB version) . Implement the New Skins submod by Prophet, including the Lannister remodel. Add traits and ancillaries for all Lords, like in FaB . I suggest less settlements, but you should use some settlements who were in FaB. Use the settlements in places that are generally empty

    Add some stuff of your own, including the KG which you are doing. Would love it if you added some of the campaign map units skins from Korah and added some of your own.

    I think you should add the FaB units, and implement most of them if not all. One thing about them, change their recruitment pics: they do not fit the rest of the recruitment pics.
    Add Toho's and the 1.0 version team's unit skins they gifted to the submodders: they look real nice, and should lift some work from your shoulders
    I say add the sept and Heartree/Weirwood building pics from Korah, should add some sense into the game

    All in all, if you put all this together, you would get one bitchin submod . I personally think it will be great
    Last edited by Uriyaca; February 28, 2013 at 08:10 AM.

  12. #12
    Badger-dude's Avatar Primicerius
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    Default Re: Kingsguard Enhanced 0.53 Young Bloods MAYBE EVERYTHING ELSE[Submod Idea]

    Quote Originally Posted by uriyaca View Post
    If you do plan on doing a MOS, then I suggest you do this:
    Use the Enhanced submod, with the fix (YB version) . Implement the New Skins submod by Prophet, including the Lannister remodel. Add traits and ancillaries for all Lords, like in FaB . I suggest less settlements, but you should use some settlements who were in FaB. Use the settlements in places that are generally empty

    Add some stuff of your own, including the KG which you are doing. Would love it if you added some of the campaign map units skins from Korah and added some of your own.

    I think you should add the FaB units, and implement most of them if not all. One thing about them, change their recruitment pics: they do not fit the rest of the recruitment pics.
    Add Toho's and the 1.0 version team's unit skins they gifted to the submodders: they look real nice, and should lift some work from your shoulders
    I say add the sept and Heartree/Weirwood building pics from Korah, should add some sense into the game

    All in all, if you put all this together, you would get one bitchin submod . I personally think it will be great
    Not asking for much, are we?

    Nice work, xxAmonxx - I added the KG and some of the RG (Although the RG is not established in the FaB chronology) to FaB 0.6, but you have surpassed my hasty work.

    Do you fancy assisting in porting your work to 0.8?

  13. #13
    Badger-dude's Avatar Primicerius
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    Default Re: Kingsguard Enhanced 0.53 Young Bloods MAYBE EVERYTHING ELSE[Submod Idea]

    Quote Originally Posted by uriyaca View Post
    If you do plan on doing a MOS, then I suggest you do this:
    Use the Enhanced submod, with the fix (YB version) . Implement the New Skins submod by Prophet, including the Lannister remodel. Add traits and ancillaries for all Lords, like in FaB . I suggest less settlements, but you should use some settlements who were in FaB. Use the settlements in places that are generally empty

    Add some stuff of your own, including the KG which you are doing. Would love it if you added some of the campaign map units skins from Korah and added some of your own.

    I think you should add the FaB units, and implement most of them if not all. One thing about them, change their recruitment pics: they do not fit the rest of the recruitment pics.
    Add Toho's and the 1.0 version team's unit skins they gifted to the submodders: they look real nice, and should lift some work from your shoulders
    I say add the sept and Heartree/Weirwood building pics from Korah, should add some sense into the game

    All in all, if you put all this together, you would get one bitchin submod . I personally think it will be great
    Not asking for much, are we?

    Nice work, xxAmonxx - I added the KG and some of the RG (Although the RG is not established in the FaB chronology) to FaB 0.6, but you have surpassed my hasty work.

    Do you fancy assisting in porting your work to 0.8?

  14. #14

    Default Re: Kingsguard Enhanced 0.53 Young Bloods MAYBE EVERYTHING ELSE[Submod Idea]

    Quote Originally Posted by Badger-dude View Post

    Do you fancy assisting in porting your work to 0.8?
    I would love to help out.

  15. #15
    ButtSwag's Avatar Decanus
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    Default Re: Kingsguard Enhanced 0.53 Young Bloods MAYBE EVERYTHING ELSE[Submod Idea]

    + make the bannermen have unique strat skins. For me that made KoRaH so much better

  16. #16
    Uriyaca's Avatar Protector Domesticus
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    Default Re: Kingsguard Enhanced 0.53 Young Bloods MAYBE EVERYTHING ELSE[Submod Idea]

    Quote Originally Posted by ButtSwag View Post
    + make the bannermen have unique strat skins. For me that made KoRaH so much better
    Thats what I meant by this:
    Would love it if you added some of the campaign map units skins from Korah and added some of your own.

  17. #17

    Default Re: Kingsguard Enhanced 0.53 Young Bloods MAYBE EVERYTHING ELSE[Submod Idea]

    That's exactly what I was going for Uri

    Well, for some reason this site doesn't work when I tried to update the OP

    Here's Kingsguard 1.0
    Click image for larger version. 

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    *weekend objectives*
    Spoiler Alert, click show to read: 

    Made the 6 new characters for Rainbowguard (portraits and traits that aren't OP)
    Trying to figure out nagging name problem for Mr. Crane
    Strat models for Errrboddyy

  18. #18

    Default Re: Kingsguard Enhanced 0.53 Young Bloods MAYBE EVERYTHING ELSE[Submod Idea]

    What I've done so far.

    Click image for larger version. 

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  19. #19
    The Forgotten's Avatar Domesticus
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    Default Re: Kingsguard Enhanced 0.53 Young Bloods MAYBE EVERYTHING ELSE[Submod Idea]

    Once I find enough you may use my collection of generic portraits that will replace all vanilla one. The problem is that almost all characters need their own CC in order to avoid generals like Tarly looking like a redheaded 20 year old.

    Many thanks to the good folks down at the Graphics Workshop for the sig.

  20. #20

    Default Re: [Submod] KES (Kingsguard and Everything Else)

    I already used prophet's portraits (mostly, used some of my own too)

    Just finished RainbowGuard (forgot about Loras, will work on him tomorrow)

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