Page 3 of 3 FirstFirst 123
Results 41 to 54 of 54

Thread: A Tale of the Heike and the Genji Public BETA

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: A Tale of the Heike and the Genji Public BETA

    By the way, do you know when we can expect another version of the mod (Beta or release).

  2. #2
    Himster's Avatar Praeses
    Join Date
    Jul 2010
    Location
    Dublin, The Peoples Republic of Ireland
    Posts
    9,838

    Default Re: A Tale of the Heike and the Genji Public BETA

    Quote Originally Posted by Carmichael View Post
    By the way, do you know when we can expect another version of the mod (Beta or release).
    End of the late August to early September.
    The whole problem with the world is that fools and fanatics are so certain of themselves, but wiser people are full of doubts.
    -Betrand Russell

  3. #3

    Default Re: A Tale of the Heike and the Genji Public BETA

    Ok thank you =)

  4. #4

    Default Re: A Tale of the Heike and the Genji Public BETA

    I am really enjoying the mod, waited a long time till some one would mod Rise of the Samurai in a realistic way. My only idea would be to rise the upkeep cost of elite units so they get more rare, like they should be in my opinion. Samurai should be an real elite like they were.( Maybe an Samurailimit would be a good idea?)

    Cant wait for some more content/ the end of the Beta from your mod.

  5. #5

    Default Re: A Tale of the Heike and the Genji Public BETA

    If you would add in unit cards for all the custom units, this mod would be perfect!

  6. #6

    Default Re: A Tale of the Heike and the Genji Public BETA

    I have only one problem with the units: I don't really see the interest of the Pirate ones. The ships are supposed to be "all in" if I understood correctly but since they don't have even the battle speed ability they always get routed before getting in range. Same for land units, they have good stats but their training time and number make them kind of useless even against levies. Shouldn't they have hiding abilities like the bandits of Vanilla Campaign?

  7. #7

    Default Re: A Tale of the Heike and the Genji Public BETA

    Quote Originally Posted by PumkinKing View Post
    I am really enjoying the mod, waited a long time till some one would mod Rise of the Samurai in a realistic way. My only idea would be to rise the upkeep cost of elite units so they get more rare, like they should be in my opinion. Samurai should be an real elite like they were.( Maybe an Samurailimit would be a good idea?)

    Cant wait for some more content/ the end of the Beta from your mod.
    Glad you are enjoying it. We are still altering the costs and strengths of units in order to bring balance, this is a beta after all. Your idea is good and we'll discuss it. Thank you for your suggestion.

    Quote Originally Posted by NeonCrayon View Post
    If you would add in unit cards for all the custom units, this mod would be perfect!
    We already have unit cards for our custom units though some of them are still in the wrong size. that is one of the things we are changing at the moment.

    Quote Originally Posted by Carmichael View Post
    I have only one problem with the units: I don't really see the interest of the Pirate ones. The ships are supposed to be "all in" if I understood correctly but since they don't have even the battle speed ability they always get routed before getting in range. Same for land units, they have good stats but their training time and number make them kind of useless even against levies. Shouldn't they have hiding abilities like the bandits of Vanilla Campaign?
    We still have alot of tweaking because we are in beta so stuff like this can occur. We will check it out, thank you for telling us about it.

  8. #8

    Default Re: A Tale of the Heike and the Genji Public BETA

    No problem if i can help you by reporting things like this I'll gladly do it =)

  9. #9

    Default Re: A Tale of the Heike and the Genji Public BETA

    Can you post pictures of some of the unit cards?
    Do they follow the game's woodblock printing artstyle?

  10. #10
    Himster's Avatar Praeses
    Join Date
    Jul 2010
    Location
    Dublin, The Peoples Republic of Ireland
    Posts
    9,838

    Default Re: A Tale of the Heike and the Genji Public BETA

    Quote Originally Posted by NeonCrayon View Post
    Can you post pictures of some of the unit cards?
    Do they follow the game's woodblock printing artstyle?
    Here's a few:


    Warrior monk hero, warrior monk large ship and Naginata-Kachi.
    Last edited by Himster; June 24, 2013 at 12:29 PM.
    The whole problem with the world is that fools and fanatics are so certain of themselves, but wiser people are full of doubts.
    -Betrand Russell

  11. #11

    Default Re: A Tale of the Heike and the Genji Public BETA

    Woah what's up with Naginata-Kachi?

  12. #12
    Himster's Avatar Praeses
    Join Date
    Jul 2010
    Location
    Dublin, The Peoples Republic of Ireland
    Posts
    9,838

    Default Re: A Tale of the Heike and the Genji Public BETA

    Quote Originally Posted by NeonCrayon View Post
    Woah what's up with Naginata-Kachi?
    The black background was because of my photoshop, it can't handle that particular format, it has the proper background in game.
    The whole problem with the world is that fools and fanatics are so certain of themselves, but wiser people are full of doubts.
    -Betrand Russell

  13. #13

    Default Re: A Tale of the Heike and the Genji Public BETA

    Here is the ingame Naginata Kachi(See the backround?):

  14. #14

    Default Re: A Tale of the Heike and the Genji Public BETA

    Now that looks nice

Page 3 of 3 FirstFirst 123

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •