Instead of using -100% accuracy penalties for disordered units, i have halved actual musket accuracy, and instead
set all penalties to -50%. Main problem with previous version was that those penalties practically made skirmishers completely ineffective once their cohesion fall down, which they didn't care about in reality.. Instead, in new version, their accuracy will fall down to 50% of maximum, but due to having a lot more accurate weapons than line infantry, they will still be effective, and that 50% reduction can simulate actual smoke obscuring the area making targeting a bit tricky. But for Line infantry with their limited accuracy - average Line infantry with accuracy rating 25,
using musket with -10 accuracy penalty, giving it effective accuracy 15, 50% reduction means a big impact to overall accuracy, especially at longer ranges.