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May 19, 2014, 01:38 PM
#161
Re: Bran's Campaign AI
UPDATE: Better AI army flanking Post one.
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May 20, 2014, 06:24 PM
#162
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May 20, 2014, 06:44 PM
#163
Re: Bran's Campaign AI
Well I will see what I can do. But.... You should play the battles-that is what I slaved to fix
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May 20, 2014, 06:59 PM
#164
Re: Bran's Campaign AI
Made Auto resolve more favorable to player as requested. Post one. But play the battles
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June 03, 2014, 12:31 AM
#165
Re: Bran's Campaign AI
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June 17, 2014, 10:59 PM
#166
Laetus
Re: Bran's Campaign AI
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July 21, 2014, 03:12 PM
#167
Re: Bran's Campaign AI
UPDATE: New campaign ai manager behaviour junctions and campaign ai personality and experience threshold tables. AI will expand better, develop regions better and have better tech research and units will get experience easier-but not too easy
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July 30, 2014, 03:16 PM
#168
Re: Bran's Campaign AI
UPDATE: Better AI army composition of mixture of units. Post one.
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August 27, 2014, 05:23 PM
#169
Civis
Re: Bran's Campaign AI
Is this compatible with Napoleon Empire Realism?
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August 27, 2014, 05:43 PM
#170
Re: Bran's Campaign AI
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September 01, 2014, 04:03 PM
#171
Re: Bran's Campaign AI
UPDATE: Better regional development,tech research,expansion,allies help more and cavalry behavior. Post one all versions.
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September 03, 2014, 01:07 PM
#172
Civis
Re: Bran's Campaign AI
Don't know why but it doesn't work for me. Tested with Vanilla. Other mods like The Great War , NTW 3 etc works
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September 03, 2014, 02:45 PM
#173
Re: Bran's Campaign AI
Teil this is for the vanilla game. Use the movie file version it works. There is a version for Darth Mod, LME, The Great War(Campaign only)
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September 03, 2014, 04:20 PM
#174
Civis
Re: Bran's Campaign AI
Yeah, i tried with vanilla already(standart steam version), but the file let my game CTD after startup without error massage. All other mods i tested runs fine (soundmods, effectsmods, Total conversation etc)
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September 03, 2014, 05:00 PM
#175
Civis
Re: Bran's Campaign AI
edit:
I delete the db+
-...."projectiles_tables" in the pack and the game start. *strange*^^
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September 22, 2014, 06:08 AM
#176
Civis
Re: Bran's Campaign AI
Hey Bran, taking a small break from ETW, and picking up a new campaign with Bonaparte. Two questions;
1) Does this have Naval Port tweaks to Trade like your ETW counterpart, so more ship types can be built in different Ports and that they all have some trade ability?
2) Is there something you can do to enable other nations Generals to be "Invincible" like Napoleon ? There is supposed to be a way in the "faction array" but I'll be damned if I can find it. Most of the Generals in the Napoleonic Wars surrendered and negotiated peace terms rather than be killed on the Battlefield when things went wrong. If we cant have armies surrendering, at least have the enemy Generals and French Generals wounded and live to fight later, rather than being killed outright and ruining for me Game play.
Thanks
Push on, brave York volunteers
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September 22, 2014, 10:05 AM
#177
Re: Bran's Campaign AI
1. No because the AI make too much money as is and you will still make money.
2. No, but I will look into that and see if I can do anything about it.
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September 30, 2014, 05:49 PM
#178
Civis
Re: Bran's Campaign AI
Bran I don't know why but when I install your mod the game just crashes and I've tried the movie format and the other one what could it be???
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September 30, 2014, 09:12 PM
#179
Re: Bran's Campaign AI
UPDATE: Found problem and fixed both files should work now Post one.
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October 01, 2014, 03:36 AM
#180
Civis
Re: Bran's Campaign AI
It still doesn't work!!!
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