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Thread: Bran's Campaign AI

  1. #181
    Bran Mac Born's Avatar Artifex
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    Default Re: Bran's Campaign AI

    Update: Removed Diplomacy strings table causing some problems. Post one.
    gangster19 - verify your game cache in Steam and make sure that there are no other conflicts with other mods that you are using.

  2. #182

    Default Re: Bran's Campaign AI

    Yeah unfortunately the second download causes my game to close immediately after the initial load screen. Verified cache, no mods.

  3. #183
    Bran Mac Born's Avatar Artifex
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    Default Re: Bran's Campaign AI

    Try the mod version the first file and make user script.

  4. #184

    Default Re: Bran's Campaign AI

    OmegaBolt please post if it worked some way because it happens the same to me

  5. #185

    Default Re: Bran's Campaign AI

    How can I tell if it's working? I'm not sure how to make this user script but I made a text file called it user.script with mod Brand_Campaign_AI.pack;. The game now launches fine but I also haven't noticed any difference in the campaign map at least.

  6. #186

    Default Re: Bran's Campaign AI

    Quote Originally Posted by OmegaBolt View Post
    How can I tell if it's working? I'm not sure how to make this user script but I made a text file called it user.script with mod Brand_Campaign_AI.pack;. The game now launches fine but I also haven't noticed any difference in the campaign map at least.
    Well then it's working because if I do that the game crashes at the first loading screen, if you play in Hard or Very Hard campaign you'll se huge armies and a lot of more naval invasions well at least that's what I've noticed with this mod in Empire

  7. #187
    Bran Mac Born's Avatar Artifex
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    Default Re: Bran's Campaign AI

    WILL RE UPLOAD WITH NEW VERSION SOON.
    Last edited by Bran Mac Born; October 08, 2014 at 11:42 AM.

  8. #188
    Bran Mac Born's Avatar Artifex
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    Default Re: Bran's Campaign AI

    UPDATE: New version is now uploaded Added more stuff and you will get better bigger AI armies.

  9. #189
    Sixt's Avatar Civis
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    Default Re: Bran's Campaign AI

    the last update crashes the game at start :-(

  10. #190
    Bran Mac Born's Avatar Artifex
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    Default Re: Bran's Campaign AI

    UPDATE: Deleted many files that would cause crash. Just simple CAI and BAI changes. Post one. Test and see if this works .

  11. #191
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    Default Re: Bran's Campaign AI

    UPDATE: New projectile file ,better regional defense. post one.

  12. #192
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    Default Re: Bran's Campaign AI

    UPDATE: Bigger AI armies with better massive invasions Post one. Feedback is encouraged and appreciated

  13. #193
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    Default Re: Bran's Campaign AI

    Hi Bran Mac Born! Your mods are very good in the begginig of a campaign, but in the end France just steamroll the entirity of the campaign. Poll for a France not to be an uber faction. like s2tw!

  14. #194
    Bran Mac Born's Avatar Artifex
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    Default Re: Bran's Campaign AI

    Hey glad to see the the mod is working France WAS the uber faction and that is why the game is called Napoleon Total War. Your mission is to STOP the French.

  15. #195
    Jac_PS's Avatar Civis
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    Default Re: Bran's Campaign AI

    Quote Originally Posted by Bran Mac Born View Post
    Hey glad to see the the mod is working France WAS the uber faction and that is why the game is called Napoleon Total War. Your mission is to STOP the French.
    Oh, I'm fine with France being a powerful faction, but what I mean - and I don't know if is possible to do that - it's maybe a more fluid campaign, with Minor Factions expanding their borders too, maybe some aliances changing during the course of the campaign ( Maybe France team up with United Kingdom..., maybe not). You know, more variety in the course of a campaign.
    And, by the way, all your mods for Empire and Shogun are excelent. Keep the good work.

  16. #196
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    Default Re: Bran's Campaign AI

    UPDATE: Better regional defense and factions will help allies more and new diplomacy settings. Post one. Feedback is helpful.

  17. #197

    Default Re: Bran's Campaign AI

    Hi, I have just been trying your mod with the Vanilla game(I have the Mac version), I think its working as I started Peninsular Campaign as GB, brought a trade ship and sent it to North America, it arrived in one turn, but without your mod it normally it takes three turns.

    I tried your instructions to alter the Preference script for Better Performance, but my one is different for example:

    multithreaded_model_enabled true; # multithreaded_model_enabled <true|false>, Run the battle model on a separate thread #
    battle_camera_shake_enabled true; # battle_camera_shake_enabled <true|false>, Enable battle camera shake effects #

    Any thoughts?
    (sorry for long post, I'm new to all this)

  18. #198
    Bran Mac Born's Avatar Artifex
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    Default Re: Bran's Campaign AI

    They are on different lines in the file. As for camera shake-set it to false.

  19. #199

    Default Re: Bran's Campaign AI

    Thanks for your help Bran, I will try that.

  20. #200
    Bran Mac Born's Avatar Artifex
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    Default Re: Bran's Campaign AI

    UPDATE: Better regional defense-AI will be more stubborn and protect lands. Both version updated. France will have a tougher time on campaign map and not steamroll as much...but will still be a major THREAT

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