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  1. #1

    Default Re: Ships can o longer be captured

    What I ment is that it would just be cool if you could do this:



  2. #2

    Default Re: Ships can o longer be captured

    I still do not get this, it's hard or not possible to run your enemies ships, especially for barbarians compared to Mediterraneans. The fact is the sea faring people of northern Europe were building beater ships than the people of the Mediterranean, all be it there are trade ships not war ships. Not only that but these ships are more complex to run than a simple oar powered vessel from the Mediterranean.

    As for the forcing their crew to man your ship, it was called inpressment(read the word phonetically I cant seem to get the word close enough for spell check to work sorry lol) and it happened in history so it is possible. If there is no evidence of this in the time period here is the solution, the ship does not show up in the fleet but in the nearest port in the amount of turns required for it to reach it. It will then get a new crew and barring you wanting to repair it, it is ready for sail again.

  3. #3
    torongill's Avatar Praepositus
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    Default Re: Ships can o longer be captured

    Quote Originally Posted by Mementomoridc View Post
    I still do not get this, it's hard or not possible to run your enemies ships, especially for barbarians compared to Mediterraneans. The fact is the sea faring people of northern Europe were building beater ships than the people of the Mediterranean, all be it there are trade ships not war ships. Not only that but these ships are more complex to run than a simple oar powered vessel from the Mediterranean.

    As for the forcing their crew to man your ship, it was called inpressment(read the word phonetically I cant seem to get the word close enough for spell check to work sorry lol) and it happened in history so it is possible. If there is no evidence of this in the time period here is the solution, the ship does not show up in the fleet but in the nearest port in the amount of turns required for it to reach it. It will then get a new crew and barring you wanting to repair it, it is ready for sail again.
    Impressment(the rule AFAIK is that you write "im" instead of "in" when the word starts with a "p". Impressed, impossible, imperfect, etc ) was done to sailors(and landsmen) from your own country. Please tell me of one example where say the British boarded a French man-of-war and slaughtered three quarters of the crew; the rest surrendered and were allowed to man the ship, changed their nationality and were used(with their captured ship) to fight against their erstwhile countrymen. What we had in ETW/NTW (I don't play Shogun 2) was essentially a cheat. Now it looks like it's being taken care of and people are whining. Un-****ing-believable.
    Last edited by torongill; February 25, 2013 at 05:39 AM.
    Quote Originally Posted by Hibernicus II View Post
    What's EB?
    "I Eddard of the house Stark, Lord of Winterfell and Warden of the North, sentence you to die."
    "Per Ballista ad astra!" - motto of the Roman Legionary Artillery.
    Republicans in all their glory...

  4. #4
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    Default Re: Ships can o longer be captured

    Quote Originally Posted by torongill View Post
    Impressment(the rule AFAIK is that you write "im" instead of "in" when the word starts with a "p". Impressed, impossible, imperfect, etc ) was done to sailors(and landsmen) from your own country. Please tell me of one example where say the British boarded a French man-of-war and slaughtered three quarters of the crew; the rest surrendered and were allowed to man the ship, changed their nationality and were used(with their captured ship) to fight against their erstwhile countrymen. What we had in ETW/NTW (I don't play Shogun 2) was essentially a cheat. Now it looks like it's being taken care of and people are whining. Un-****ing-believable.
    That was no cheating, but a common practise to use conquered ships for your own navy. Ancient ships often did not sink after being rammed and were later used by the victor. Of course there was a new crew, in the sailing ship area as well as in the ancient times. Sometimes own ships were lost, but the crew saved and could use the conquered ships. That could be simulated by bringing the ship into a harbour and repairing/reequipping it. Sometimes the conquered ships were better than the own, why not use them? Especially as a so called "barbarian" faction, why should I not be able to use advanced captured ships. If f.e. Roman territory is captured by "barbarians", including cities with harbours, do you really thing such "barbarians" able to do this would not use the population, knowledge and materials to field advanced technology? Such a restricted concept of "develop your own history" is sad.

  5. #5

    Default Re: Ships can o longer be captured

    Quote Originally Posted by geala View Post
    That was no cheating, but a common practise to use conquered ships for your own navy. Ancient ships often did not sink after being rammed and were later used by the victor.
    Source, please!

  6. #6
    torongill's Avatar Praepositus
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    Default Re: Ships can o longer be captured

    Quote Originally Posted by geala View Post
    That was no cheating, but a common practise to use conquered ships for your own navy. Ancient ships often did not sink after being rammed and were later used by the victor. Of course there was a new crew, in the sailing ship area as well as in the ancient times. Sometimes own ships were lost, but the crew saved and could use the conquered ships. That could be simulated by bringing the ship into a harbour and repairing/reequipping it. Sometimes the conquered ships were better than the own, why not use them? Especially as a so called "barbarian" faction, why should I not be able to use advanced captured ships. If f.e. Roman territory is captured by "barbarians", including cities with harbours, do you really thing such "barbarians" able to do this would not use the population, knowledge and materials to field advanced technology? Such a restricted concept of "develop your own history" is sad.
    I don't consider myself an Age of Sail buff, but I'm fairly well versed in the practice. What occured was this(from British PoV) - capture the ship, imprison the survivors of the enemy crew, send the ship with a skeleton crew to the nearest home port; once there send the POWs to prison camp, The Crown Buys the ship - money obtained from the purchase and the sale of any cargo is divided among captain and crew; The ship is repaired, outfitted, crewed with a new crew of predominatly British nationality, either volunteers or impressed and then the ship sails again.

    What ETW/NTW does is something different - capture the ship, either enrol it with its remaining crew(the stats of the crew are of your nationality, the stats of the ship are of its previous nationality) or sell it for profit. This meant that a ship which has surrendered(or was captured) for some reason and had the majority of its crew, was available to fight against other factions in the very next battle!

    In the British NTW campaign you can start by capturing the majority of the batavian fleet, send the merchants to the American trade posts and concentrate the warships in a bigger fleet. The result of that is that you can become the master of the oceans in a single turn. I exaggerate, but not much - with the Batavian fleet in your hands you can defeat the Spanish fleet and then gang up on the French fleet. Then after you have destroyed/captured them, you have a massive merchant fleet and a massive naval force. And since you can practically monopolize the trade, by the tenth turn at the very latest you can stop taxing the population.

    I'll give you another example - if there were prisoners in land battles, would you consider capturing a unit of Cuirassiers and using them in the next battle against France a cheat or a nice historical feature?
    Quote Originally Posted by Hibernicus II View Post
    What's EB?
    "I Eddard of the house Stark, Lord of Winterfell and Warden of the North, sentence you to die."
    "Per Ballista ad astra!" - motto of the Roman Legionary Artillery.
    Republicans in all their glory...

  7. #7
    Meraun's Avatar Decanus
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    Default Re: Ships can o longer be captured

    wooow... there is so much awesome information in here...
    shall i tranlate it? or is there allready an translation?

    w a r f a r e a c t i v i t i e s | s p e c i a l i s t p r o t e c t i o n i n c
    Meraun | HIVE | Community Veteran

  8. #8
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    Default Re: Ships can o longer be captured

    They mean You cannot Capture and Use Boarded Ships Instantly in Battle...

    No way CA will not include Boarding Attacks, the Essential Roman Naval Tactic...

  9. #9

    Default Re: Ships can o longer be captured

    I think people are forgetting there will be more than one ship per unit this time around. I think it would be unreasonably difficult to get this feature up and running with boarding action considering this is the first time it is being done. Perhaps in later titles it will be implemented, but remember, CA is on a schedule, and as long as they can get this new naval warfare ran smoothly, I think they will consider it a success.

    I was once an Angel of Total War Heaven, but gave up my wings for a life on the sea of battle.



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